Opentk/Source/OpenTK/Platform/MacOS/AglContext.cs

432 lines
14 KiB
C#

//
//
// AglContext.cs
//
// Created by Erik Ylvisaker on 3/17/08.
// Copyright 2008. All rights reserved.
//
//
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Control = System.Windows.Forms.Control;
namespace OpenTK.Platform.MacOS
{
using Carbon;
using Graphics;
using Graphics.OpenGL;
using AGLRendererInfo = IntPtr;
using AGLPixelFormat = IntPtr;
using AGLContext = IntPtr;
using AGLPbuffer = IntPtr;
class AglContext : IGraphicsContext, IGraphicsContextInternal
{
IntPtr contextRef;
bool mVSync = false;
// Todo: keep track of which display adapter was specified when the context was created.
// IntPtr displayID;
GraphicsMode graphics_mode;
CarbonWindowInfo carbonWindow;
IntPtr shareContextRef;
static AglContext()
{
if (GraphicsContext.GetCurrentContext == null)
GraphicsContext.GetCurrentContext = AglContext.GetCurrentContext;
}
public AglContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext)
{
Debug.Print("Context Type: {0}", shareContext);
Debug.Print("Window info: {0}", window);
this.graphics_mode = mode;
this.carbonWindow = (CarbonWindowInfo)window;
if (shareContext is AglContext)
shareContextRef = ((AglContext)shareContext).contextRef;
CreateContext(mode, carbonWindow, shareContextRef, true);
}
private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute)
{
Debug.Print(pixelFormatAttribute.ToString());
aglAttributes.Add((int)pixelFormatAttribute);
}
private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute, int value)
{
Debug.Print("{0} : {1}", pixelFormatAttribute, value);
aglAttributes.Add((int)pixelFormatAttribute);
aglAttributes.Add(value);
}
void CreateContext(GraphicsMode mode, CarbonWindowInfo carbonWindow,
IntPtr shareContextRef, bool fullscreen)
{
List<int> aglAttributes = new List<int>();
Debug.Print("AGL pixel format attributes:");
Debug.Indent();
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_RGBA);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_DOUBLEBUFFER);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_RED_SIZE, mode.ColorFormat.Red);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_GREEN_SIZE, mode.ColorFormat.Green);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_BLUE_SIZE, mode.ColorFormat.Blue);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ALPHA_SIZE, mode.ColorFormat.Alpha);
if (mode.Depth > 0)
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_DEPTH_SIZE, mode.Depth);
if (mode.Stencil > 0)
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_STENCIL_SIZE, mode.Stencil);
if (mode.AccumulatorFormat.BitsPerPixel > 0)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_RED_SIZE, mode.AccumulatorFormat.Red);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_GREEN_SIZE, mode.AccumulatorFormat.Green);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_BLUE_SIZE, mode.AccumulatorFormat.Blue);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_ALPHA_SIZE, mode.AccumulatorFormat.Alpha);
}
if (fullscreen)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_FULLSCREEN);
}
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_NONE);
Debug.Unindent();
Debug.Write("Attribute array: ");
for (int i = 0; i < aglAttributes.Count; i++)
Debug.Write(aglAttributes[i].ToString() + " ");
Debug.WriteLine("");
AGLPixelFormat myAGLPixelFormat;
// Choose a pixel format with the attributes we specified.
if (fullscreen)
{
IntPtr gdevice;
OSStatus status = Carbon.API.DMGetGDeviceByDisplayID(
QuartzDisplayDeviceDriver.MainDisplay, out gdevice, false);
if (status != OSStatus.NoError)
throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
myAGLPixelFormat = Agl.aglChoosePixelFormat(
ref gdevice, 1,
aglAttributes.ToArray());
Agl.AglError err = Agl.GetError();
if (err == Agl.AglError.BadPixelFormat)
{
Debug.Print("Failed to create full screen pixel format.");
Debug.Print("Trying again to create a non-fullscreen pixel format.");
CreateContext(mode, carbonWindow, shareContextRef, false);
return;
}
}
else
{
myAGLPixelFormat = Agl.aglChoosePixelFormat(
IntPtr.Zero, 0,
aglAttributes.ToArray());
MyAGLReportError("aglChoosePixelFormat");
}
// create the context and share it with the share reference.
this.contextRef = Agl.aglCreateContext(myAGLPixelFormat, shareContextRef);
MyAGLReportError("aglCreateContext");
// Free the pixel format from memory.
Agl.aglDestroyPixelFormat(myAGLPixelFormat);
MyAGLReportError("aglDestroyPixelFormat");
Debug.Print("IsControl: {0}", carbonWindow.IsControl);
SetDrawable(carbonWindow);
SetBufferRect(carbonWindow);
Update(carbonWindow);
MakeCurrent(carbonWindow);
Debug.Print("context: {0}", contextRef);
}
void SetBufferRect(CarbonWindowInfo carbonWindow)
{
if (carbonWindow.IsControl == false)
return;
System.Windows.Forms.Control ctrl = Control.FromHandle(carbonWindow.WindowRef);
if (ctrl.TopLevelControl == null)
return;
Rect rect = API.GetControlBounds(carbonWindow.WindowRef);
rect.X = (short)ctrl.Left;
rect.Y = (short)ctrl.Top;
Debug.Print("Setting buffer_rect for control.");
Debug.Print("MacOS Coordinate Rect: {0}", rect);
rect.Y = (short)(ctrl.TopLevelControl.ClientSize.Height - rect.Y - rect.Height);
Debug.Print(" AGL Coordinate Rect: {0}", rect);
int[] glrect = new int[4];
glrect[0] = rect.X;
glrect[1] = rect.Y;
glrect[2] = rect.Width;
glrect[3] = rect.Height;
Agl.aglSetInteger(contextRef, Agl.ParameterNames.AGL_BUFFER_RECT, glrect);
MyAGLReportError("aglSetInteger");
Agl.aglEnable(contextRef, Agl.ParameterNames.AGL_BUFFER_RECT);
MyAGLReportError("aglEnable");
}
void SetDrawable(CarbonWindowInfo carbonWindow)
{
IntPtr windowPort = GetWindowPortForWindowInfo(carbonWindow);
Agl.aglSetDrawable(contextRef, windowPort);
MyAGLReportError("aglSetDrawable");
}
private static IntPtr GetWindowPortForWindowInfo(CarbonWindowInfo carbonWindow)
{
IntPtr windowPort;
if (carbonWindow.IsControl)
{
IntPtr controlOwner = API.GetControlOwner(carbonWindow.WindowRef);
windowPort = API.GetWindowPort(controlOwner);
}
else
windowPort = API.GetWindowPort(carbonWindow.WindowRef);
return windowPort;
}
public void Update(IWindowInfo window)
{
CarbonWindowInfo carbonWindow = (CarbonWindowInfo)window;
SetDrawable(carbonWindow);
SetBufferRect(carbonWindow);
Agl.aglUpdateContext(contextRef);
}
void MyAGLReportError(string function)
{
Agl.AglError err = Agl.GetError();
if (err != Agl.AglError.NoError)
throw new MacOSException((OSStatus)err, string.Format(
"AGL Error from function {0}: {1} {2}",
function, err, Agl.ErrorString(err)));
}
static ContextHandle GetCurrentContext()
{
return (ContextHandle)Agl.aglGetCurrentContext();
}
bool firstFullScreen = false;
internal void SetFullScreen(CarbonWindowInfo info)
{
Agl.aglSetFullScreen(contextRef, 0, 0, 0, 0);
// This is a weird hack to workaround a bug where the first time a context
// is made fullscreen, we just end up with a blank screen. So we undo it as fullscreen
// and redo it as fullscreen.
if (firstFullScreen == false)
{
firstFullScreen = true;
UnsetFullScreen(info);
SetFullScreen(info);
}
}
internal void UnsetFullScreen(CarbonWindowInfo windowInfo)
{
Agl.aglSetDrawable(contextRef, IntPtr.Zero);
SetDrawable(windowInfo);
}
#region IGraphicsContext Members
bool firstSwap = false;
public void SwapBuffers()
{
// this is part of the hack to avoid dropping the first frame when
// using multiple GLControls.
if (firstSwap == false && carbonWindow.IsControl)
{
Debug.WriteLine("--> Resetting drawable. <--");
firstSwap = true;
SetDrawable(carbonWindow);
Update(carbonWindow);
}
Agl.aglSwapBuffers(contextRef);
MyAGLReportError("aglSwapBuffers");
}
public void MakeCurrent(IWindowInfo window)
{
if (Agl.aglSetCurrentContext(contextRef) == false)
MyAGLReportError("aglSetCurrentContext");
}
public bool IsCurrent
{
get
{
return (contextRef == Agl.aglGetCurrentContext());
}
}
public event DestroyEvent<IGraphicsContext> Destroy;
void OnDestroy()
{
if (Destroy != null)
{
Debug.Print("Destroy handlers: {0}", Destroy.GetInvocationList().Length);
Destroy(this, EventArgs.Empty);
}
}
public bool VSync
{
get
{
return mVSync;
}
set
{
int intVal = value ? 1 : 0;
Agl.aglSetInteger(this.contextRef, Agl.ParameterNames.AGL_SWAP_INTERVAL, ref intVal);
mVSync = value;
}
}
GraphicsMode IGraphicsContext.GraphicsMode
{
get { return graphics_mode; }
}
#endregion
#region IDisposable Members
~AglContext()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
}
void Dispose(bool disposing)
{
if (contextRef == IntPtr.Zero)
return;
OnDestroy();
Debug.Print("Disposing of AGL context.");
try
{
throw new Exception();
}
catch (Exception e)
{
Debug.WriteLine(e.StackTrace);
}
Agl.aglSetCurrentContext(IntPtr.Zero);
Agl.aglSetDrawable(contextRef, IntPtr.Zero);
Debug.Print("Set drawable to null for context {0}.", contextRef);
if (Agl.aglDestroyContext(contextRef) == true)
{
contextRef = IntPtr.Zero;
return;
}
// failed to destroy context.
Debug.WriteLine("Failed to destroy context.");
Debug.WriteLine(Agl.ErrorString(Agl.GetError()));
// don't throw an exception from the finalizer thread.
if (disposing)
{
throw new MacOSException((OSStatus)Agl.GetError(), Agl.ErrorString(Agl.GetError()));
}
}
#endregion
#region IGraphicsContextInternal Members
IGraphicsContext IGraphicsContextInternal.Implementation
{
get { return this; }
}
void IGraphicsContextInternal.LoadAll()
{
GL.LoadAll();
Glu.LoadAll();
}
ContextHandle IGraphicsContextInternal.Context
{
get { return (ContextHandle)contextRef; }
}
void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource)
{
throw new Exception("The method or operation is not implemented.");
}
void IGraphicsContextInternal.DisposeResources()
{
throw new Exception("The method or operation is not implemented.");
}
IntPtr IGraphicsContextInternal.GetAddress(string function)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
}
}