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d8a4ca1162
The temporary context is now retained until the actual context has been constructed. If we don't do this, then WGL_ARB_create_context may fail to work correctly on specific GPUs (e.g. Intel). This may affect issue #19. |
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.. | ||
Bindings | ||
API.cs | ||
WglHelper.cs | ||
WinDisplayDevice.cs | ||
WinFactory.cs | ||
WinGLContext.cs | ||
WinGLNative.cs | ||
WinGraphicsMode.cs | ||
WinInputBase.cs | ||
WinKeyMap.cs | ||
WinMMJoystick.cs | ||
WinRawInput.cs | ||
WinRawKeyboard.cs | ||
WinRawMouse.cs | ||
WinWindowInfo.cs |