mirror of
https://github.com/Ryujinx/Opentk.git
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225 lines
6.3 KiB
C#
225 lines
6.3 KiB
C#
// This code was written for the OpenTK library and has been released
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// to the Public Domain.
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// It is provided "as is" without express or implied warranty of any kind.
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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namespace Examples.Tutorial
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{
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/// <summary>
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/// Demonstrates the MouseCursor class.
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/// </summary>
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[Example("Custom MouseCursor", ExampleCategory.OpenTK, "GameWindow", 1, Documentation = "MouseCursorSimple")]
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public class MouseCursorSimple : GameWindow
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{
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readonly MouseCursor MyCursor;
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List<Vector2> lines = new List<Vector2>();
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public MouseCursorSimple()
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: base(800, 600)
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{
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Keyboard.KeyDown += Keyboard_KeyDown;
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using (Bitmap bitmap = new Bitmap("Data/Textures/cursor.png"))
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{
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var data = bitmap.LockBits(
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new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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System.Drawing.Imaging.ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
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MyCursor = new OpenTK.MouseCursor(
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2, 21, data.Width, data.Height, data.Scan0);
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Cursor = MyCursor;
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}
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Mouse.Move += Mouse_Move;
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Mouse.ButtonDown += Mouse_ButtonDown;
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}
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void AddLine(float x, float y)
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{
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// Scale mouse coordinates from
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// (0, 0):(Width, Height) to
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// (-1, -1):(+1, +1)
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// Note, we must flip the y-coordinate
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// since mouse is reported with (0, 0)
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// at top-left and our projection uses
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// (-1, -1) at bottom left.
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x = (x- Width) / (float)Width;
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y = (Height - y) / (float)Height;
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lines.Add(new Vector2(2 * x + 1, 2 * y - 1));
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}
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#region Mouse_ButtonDown
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void Mouse_ButtonDown(object sender, MouseButtonEventArgs e)
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{
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if (e.Button == MouseButton.Left)
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{
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AddLine(e.X, e.Y);
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}
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}
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#endregion
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#region Mouse_Move
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void Mouse_Move(object sender, MouseMoveEventArgs e)
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{
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if (Mouse[MouseButton.Left])
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{
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AddLine(e.X, e.Y);
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}
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}
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#endregion
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#region Keyboard_KeyDown
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/// <summary>
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/// Occurs when a key is pressed.
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/// </summary>
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/// <param name="sender">The KeyboardDevice which generated this event.</param>
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/// <param name="e">The key that was pressed.</param>
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void Keyboard_KeyDown(object sender, KeyboardKeyEventArgs e)
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{
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if (e.Key == Key.Escape)
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{
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this.Exit();
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}
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if (e.Key == Key.Enter && e.Alt)
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{
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if (this.WindowState == WindowState.Fullscreen)
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this.WindowState = WindowState.Normal;
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else
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this.WindowState = WindowState.Fullscreen;
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}
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else if (e.Key == Key.Enter)
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{
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CursorVisible = !CursorVisible;
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}
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if (e.Key == Key.Space)
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{
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if (Cursor == MouseCursor.Default)
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{
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Cursor = MyCursor;
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}
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else if (Cursor == MyCursor)
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{
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Cursor = MouseCursor.Empty;
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}
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else
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{
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Cursor = MouseCursor.Default;
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}
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}
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}
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#endregion
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#region OnLoad
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/// <summary>
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/// Setup OpenGL and load resources here.
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/// </summary>
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/// <param name="e">Not used.</param>
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protected override void OnLoad(EventArgs e)
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{
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GL.ClearColor(Color.MidnightBlue);
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}
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#endregion
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#region OnResize
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/// <summary>
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/// Respond to resize events here.
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/// </summary>
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/// <param name="e">Contains information on the new GameWindow size.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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protected override void OnResize(EventArgs e)
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{
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GL.Viewport(0, 0, Width, Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
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}
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#endregion
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#region OnUpdateFrame
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/// <summary>
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/// Add your game logic here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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}
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#endregion
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#region OnRenderFrame
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/// <summary>
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/// Add your game rendering code here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Begin(PrimitiveType.Triangles);
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GL.Color3(Color.MidnightBlue);
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GL.Vertex2(-1.0f, 1.0f);
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GL.Color3(Color.SpringGreen);
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GL.Vertex2(0.0f, -1.0f);
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GL.Color3(Color.Ivory);
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GL.Vertex2(1.0f, 1.0f);
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GL.End();
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GL.Begin(PrimitiveType.LineStrip);
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foreach (var p in lines)
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{
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GL.Color4(Color.White);
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GL.Vertex2(p);
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}
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GL.End();
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this.SwapBuffers();
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}
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#endregion
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#region public static void Main()
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/// <summary>
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/// Entry point of this example.
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/// </summary>
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[STAThread]
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public static void Main()
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{
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using (MouseCursorSimple example = new MouseCursorSimple())
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{
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// Get the title and category of this example using reflection.
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Utilities.SetWindowTitle(example);
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example.Run(30.0, 0.0);
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}
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}
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#endregion
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}
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}
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