mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 16:45:27 +00:00
d968281a1b
A lot of duplicated code is now moved to NativeWindowBase and LegacyInputDriver.
151 lines
4.7 KiB
C#
151 lines
4.7 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2009 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Defines the event data for <see cref="KeyboardDevice"/> events.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Do not cache instances of this type outside their event handler.
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/// If necessary, you can clone a KeyboardEventArgs instance using the
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/// <see cref="KeyboardKeyEventArgs(KeyboardKeyEventArgs)"/> constructor.
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/// </para>
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/// </remarks>
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public class KeyboardKeyEventArgs : EventArgs
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{
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#region Fields
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Key key;
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KeyboardState state;
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uint scancode;
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#endregion
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#region Constructors
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/// <summary>
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/// Constructs a new KeyboardEventArgs instance.
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/// </summary>
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public KeyboardKeyEventArgs() { }
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/// <summary>
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/// Constructs a new KeyboardEventArgs instance.
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/// </summary>
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/// <param name="args">An existing KeyboardEventArgs instance to clone.</param>
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public KeyboardKeyEventArgs(KeyboardKeyEventArgs args)
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{
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Key = args.Key;
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ScanCode = args.ScanCode;
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}
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#endregion
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#region Public Members
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/// <summary>
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/// Gets the <see cref="Key"/> that generated this event.
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/// </summary>
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public Key Key
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{
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get { return key; }
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internal set { key = value; }
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}
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/// <summary>
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/// Gets the scancode which generated this event.
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/// </summary>
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[CLSCompliant(false)]
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public uint ScanCode
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{
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get { return scancode; }
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internal set { scancode = value; }
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}
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/// <summary>
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/// Gets a value indicating whether <see cref="OpenTK.Input.KeyModifiers.Alt"/> is pressed.
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/// </summary>
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/// <value><c>true</c> if pressed; otherwise, <c>false</c>.</value>
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public bool Alt
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{
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get { return state[Key.AltLeft] || state[Key.AltRight]; }
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}
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/// <summary>
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/// Gets a value indicating whether <see cref="OpenTK.Input.KeyModifiers.Control"/> is pressed.
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/// </summary>
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/// <value><c>true</c> if pressed; otherwise, <c>false</c>.</value>
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public bool Control
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{
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get { return state[Key.ControlLeft] || state[Key.ControlRight]; }
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}
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/// <summary>
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/// Gets a value indicating whether <see cref="OpenTK.Input.KeyModifiers.Shift"/> is pressed.
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/// </summary>
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/// <value><c>true</c> if pressed; otherwise, <c>false</c>.</value>
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public bool Shift
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{
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get { return state[Key.ShiftLeft] || state[Key.ShiftRight]; }
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}
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/// <summary>
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/// Gets a bitwise combination representing the <see cref="OpenTK.Input.KeyModifiers"/>
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/// that are currently pressed.
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/// </summary>
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/// <value>The modifiers.</value>
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public KeyModifiers Modifiers
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{
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get
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{
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KeyModifiers mods = 0;
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mods |= Alt ? KeyModifiers.Alt : 0;
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mods |= Control ? KeyModifiers.Control : 0;
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mods |= Shift ? KeyModifiers.Shift : 0;
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return mods;
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}
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}
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/// <summary>
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/// Gets the current <see cref="OpenTK.Input.KeyboardState"/>.
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/// </summary>
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/// <value>The keyboard.</value>
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public KeyboardState Keyboard
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{
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get { return state; }
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internal set { state = value; }
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}
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#endregion
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}
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}
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