Opentk/Source/OpenTK.Tests/Vector3Tests.cs
William Deich 8e3986174e NUnit Tests from Manuli and Wcdeich4 (#373)
* NUnit Tests from Manuli and Wcdeich4
2016-04-21 17:28:37 +02:00

440 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using OpenTK;
namespace OpenTK.Tests
{
[TestFixture]
public class Vector3Tests
{
[Test]
public void Vector3_SingleValueConstructor()
{
Vector3 V = new Vector3(1);
Assert.AreEqual(1, V.X);
Assert.AreEqual(1, V.Y);
Assert.AreEqual(1, V.Z);
}
[Test]
public void Vector3_ThreeValueConstructor()
{
Vector3 V = new Vector3(1,2,3);
Assert.AreEqual(1, V.X);
Assert.AreEqual(2, V.Y);
Assert.AreEqual(3, V.Z);
}
[Test]
public void Vector3_Vector2Constructor()
{
Vector2 T = new Vector2(1, 2);
Vector3 V = new Vector3(T);
Assert.AreEqual(T.X, V.X);
Assert.AreEqual(T.Y, V.Y);
Assert.AreEqual(0, V.Z);
}
[Test]
public void Vector3_Vector3Constructor()
{
Vector3 U = new Vector3(1, 2, 3);
Vector3 V = new Vector3(U);
Assert.IsTrue(U == V);
}
[Test]
public void Vector3_Vector4Constructor()
{
Vector4 T = new Vector4(1, 2, 3, 0);
Vector3 V = new Vector3(T);
Assert.AreEqual(T.X, V.X);
Assert.AreEqual(T.Y, V.Y);
Assert.AreEqual(T.Z, V.Z);
}
[Test]
public void Vector3_Index_operator()
{
Vector3 V = new Vector3();
V[0] = 1; V[1] = 2; V[2] = 3;
Assert.AreEqual(1, V[0]);
Assert.AreEqual(2, V[1]);
Assert.AreEqual(3, V[2]);
}
[Test]
public void Vector3_Index_NegativeExceptin()
{
//the syntax for an expected exception changes from
//NUnit 2.6.4 / Microsoft Unit Test to NUnit 3+
//but a try-catch block is always guaranteed to work
Vector3 V = new Vector3();
bool negativeIndexExceptionFound = false;
try
{
V[-1] = 5;
}
catch (Exception)
{
negativeIndexExceptionFound = true;
}
Assert.IsTrue(negativeIndexExceptionFound);
}
[Test]
public void Vector3_Index_LargeIndexExceptin()
{
//the syntax for an expected exception changes from
//NUnit 2.6.4 / Microsoft Unit Test to NUnit 3+
//but a try-catch block is always guaranteed to work
Vector3 V = new Vector3();
bool largeIndexExceptionFound = false;
try
{
V[3] = 6;
}
catch (Exception)
{
largeIndexExceptionFound = true;
}
Assert.IsTrue(largeIndexExceptionFound);
}
[Test]
public void Vector3_Length()
{
float X = 1, Y = 2, Z = 2;
Vector3 U = new Vector3(X, Y, Z);
Assert.AreEqual((float)System.Math.Sqrt(X * X + Y * Y + Z * Z), U.Length);
}
[Test]
public void Vector3_LengthFast()
{
float X = 1, Y = 2, Z = 2;
Vector3 U = new Vector3(X, Y, Z);
Assert.AreEqual(1.0f / MathHelper.InverseSqrtFast(X * X + Y * Y + Z * Z), U.LengthFast);
}
[Test]
public void Vector3_Normalized()
{
float X = 2, Y = 4, Z = 16;
Vector3 U = new Vector3(X, Y, Z);
float length = U.Length;
Vector3 V = U.Normalized();
Assert.AreEqual(U.X / length, V.X);
Assert.AreEqual(U.Y / length, V.Y);
Assert.AreEqual(U.Z / length, V.Z);
}
[Test]
public void Vector3_NormalizeFast_Instance()
{
float X = 2, Y = 4, Z = 16;
Vector3 U = new Vector3(X, Y, Z);
Vector3 V = U;
V.NormalizeFast();
float scale = MathHelper.InverseSqrtFast(X * X + Y * Y + Z * Z);
Assert.AreEqual(U.X * scale, V.X);
Assert.AreEqual(U.Y * scale, V.Y);
Assert.AreEqual(U.Z * scale, V.Z);
}
[Test]
public void Vector3_Add()
{
Vector3 T = new Vector3(7, 8, 9);
Vector3 U = new Vector3(23, 89, -34);
Vector3 V = Vector3.Add(T, U);
Assert.AreEqual(T.X + U.X, V.X);
Assert.AreEqual(T.Y + U.Y, V.Y);
Assert.AreEqual(T.Z + U.Z, V.Z);
}
[Test]
public void Vector3_Subtract()
{
Vector3 T = new Vector3(7, 8, 9);
Vector3 U = new Vector3(23, 89, -34);
Vector3 V = Vector3.Subtract(T, U);
Assert.AreEqual(T.X - U.X, V.X);
Assert.AreEqual(T.Y - U.Y, V.Y);
Assert.AreEqual(T.Z - U.Z, V.Z);
}
[Test]
public void Vector3_Multiply_Scalar()
{
float scalar = 5.5f;
Vector3 U = new Vector3(23, 89, -34);
Vector3 V = Vector3.Multiply(U, scalar);
Assert.AreEqual(U.X * scalar, V.X);
Assert.AreEqual(U.Y * scalar, V.Y);
Assert.AreEqual(U.Z * scalar, V.Z);
}
[Test]
public void Vector3_Multiply_Componentwise()
{
Vector3 T = new Vector3(7, 8, 0.5f);
Vector3 U = new Vector3(23, 89, -34);
Vector3 V = Vector3.Multiply(T, U);
Assert.AreEqual(T.X * U.X, V.X);
Assert.AreEqual(T.Y * U.Y, V.Y);
Assert.AreEqual(T.Z * U.Z, V.Z);
}
[Test]
public void Vector3_Divide_Scalar()
{
float scalar = 5.5f;
Vector3 U = new Vector3(23, 89, -34);
Vector3 V = Vector3.Divide(U, scalar);
//we have to account for a small amount of round off error
//in this division test
Assert.IsTrue(Math.Abs((U.X / scalar) - V.X) < 1e-5);
Assert.IsTrue(Math.Abs((U.Y / scalar) - V.Y) < 1e-5);
Assert.IsTrue(Math.Abs((U.Z / scalar) - V.Z) < 1e-5);
}
[Test]
public void Vector3_ComponentMin()
{
Vector3 T = new Vector3(1, 55, -100);
Vector3 U = new Vector3(24, 3, 1);
Vector3 V = Vector3.ComponentMin(T, U);
Assert.AreEqual(1, V.X);
Assert.AreEqual(3, V.Y);
Assert.AreEqual(-100, V.Z);
}
[Test]
public void Vector3_ComponentMinOut()
{
Vector3 T = new Vector3(1, 55, -100);
Vector3 U = new Vector3(24, 3, 1);
Vector3 V;
Vector3.ComponentMin(ref T, ref U, out V);
Assert.AreEqual(1, V.X);
Assert.AreEqual(3, V.Y);
Assert.AreEqual(-100, V.Z);
}
[Test]
public void Vector3_ComponentMax()
{
Vector3 T = new Vector3(1, 55, -100);
Vector3 U = new Vector3(24, 3, 1);
Vector3 V = Vector3.ComponentMax(T, U);
Assert.AreEqual(24, V.X);
Assert.AreEqual(55, V.Y);
Assert.AreEqual(1, V.Z);
}
[Test]
public void Vector3_ComponentMaxOut()
{
Vector3 T = new Vector3(1, 55, -100);
Vector3 U = new Vector3(24, 3, 1);
Vector3 V;
Vector3.ComponentMax(ref T, ref U, out V);
Assert.AreEqual(24, V.X);
Assert.AreEqual(55, V.Y);
Assert.AreEqual(1, V.Z);
}
[Test]
public void Vector3_Min()
{
Vector3 T = new Vector3(1, 2, 3);
Vector3 U = new Vector3(24, 300, 88);
Vector3 result = Vector3.Min(T, U);
Assert.IsTrue(result == T);
}
[Test]
public void Vector3_Max()
{
Vector3 T = new Vector3(1, 2, 3);
Vector3 U = new Vector3(24, 300, 88);
Vector3 result = Vector3.Max(T, U);
Assert.IsTrue(result == U);
}
[Test]
public void Vector3_Clamp()
{
Vector3 V = new Vector3(-6, 302, -22);
Vector3 min = new Vector3(-5, -10, -20);
Vector3 max = new Vector3(24, 300, 55);
Vector3 result = Vector3.Clamp(V, min, max);
Assert.AreEqual(result.X, -5);
Assert.AreEqual(result.Y, 300);
Assert.AreEqual(result.Z, -20);
}
[Test]
public void Vector3_ClampOut()
{
Vector3 V = new Vector3(-6, 302, -22);
Vector3 min = new Vector3(-5, -10, -20);
Vector3 max = new Vector3(24, 300, 55);
Vector3 result;
Vector3.Clamp(ref V, ref min, ref max, out result);
Assert.AreEqual(result.X, -5);
Assert.AreEqual(result.Y, 300);
Assert.AreEqual(result.Z, -20);
}
[Test]
public void Vector3_Normalize()
{
float X = 64, Y = 144, Z = 16;
Vector3 U = new Vector3(X, Y, Z);
Vector3 V = Vector3.Normalize(U);
float length = U.Length;
Assert.IsTrue(Math.Abs((U.X / length) - V.X) < 1e-5);
Assert.IsTrue(Math.Abs((U.Y / length) - V.Y) < 1e-5);
Assert.IsTrue(Math.Abs((U.Z / length) - V.Z) < 1e-5);
}
[Test]
public void Vector3_NormalizeOut()
{
float X = 64, Y = 144, Z = 16;
Vector3 U = new Vector3(X, Y, Z);
Vector3 V;
Vector3.Normalize(ref U, out V);
float length = U.Length;
Assert.IsTrue(Math.Abs((U.X / length) - V.X) < 1e-5);
Assert.IsTrue(Math.Abs((U.Y / length) - V.Y) < 1e-5);
Assert.IsTrue(Math.Abs((U.Z / length) - V.Z) < 1e-5);
}
[Test]
public void Vector3_NormalizeFast_Static()
{
float X = 64, Y = 144, Z = 16;
Vector3 U = new Vector3(X, Y, Z);
Vector3 V = Vector3.NormalizeFast(U);
float scale = MathHelper.InverseSqrtFast(X * X + Y * Y + Z * Z);
Assert.AreEqual(U.X * scale, V.X);
Assert.AreEqual(U.Y * scale, V.Y);
Assert.AreEqual(U.Z * scale, V.Z);
}
[Test]
public void Vector3_NormalizeFast()
{
float X = 64, Y = 144, Z = 16;
Vector3 U = new Vector3(X, Y, Z);
Vector3 V;
Vector3.NormalizeFast(ref U, out V);
float scale = MathHelper.InverseSqrtFast(X * X + Y * Y + Z * Z);
Assert.AreEqual(U.X * scale, V.X);
Assert.AreEqual(U.Y * scale, V.Y);
Assert.AreEqual(U.Z * scale, V.Z);
}
[Test]
public void Vector3_Dot()
{
Vector3 T = new Vector3(7, 8, 9);
Vector3 U = new Vector3(23, 89, -34);
float dot = Vector3.Dot(T, U);
float expected = T.X * U.X + T.Y * U.Y + T.Z * U.Z;
Assert.AreEqual(expected, dot);
}
[Test]
public void Vector3_Cross()
{
Vector3 T = new Vector3(7, 8, 9);
Vector3 U = new Vector3(23, 89, -34);
Vector3 expected = new Vector3(-1073, 445, 439);
Vector3 result = Vector3.Cross(T, U);
Assert.IsTrue(expected == result);
}
[Test]
public void Vector3_Lerp()
{
Vector3 T = new Vector3(7, 8, 9);
Vector3 U = new Vector3(23, 89, -34);
float blend = 0.25f;
Vector3 expected = blend * (U - T) + T;
Vector3 result = Vector3.Lerp(T, U, blend);
Assert.IsTrue(expected == result);
}
[Test]
public void Vector3_LerpOut()
{
Vector3 T = new Vector3(7, 8, 9);
Vector3 U = new Vector3(23, 89, -34);
float blend = 0.25f;
Vector3 expected = blend * (U - T) + T;
Vector3 result;
Vector3.Lerp(ref T, ref U, blend, out result);
Assert.IsTrue(expected == result);
}
[Test]
public void Vector3_BaryCentric()
{
Vector3 a = new Vector3(7, 8, 9);
Vector3 b = new Vector3(23, 89, -34);
Vector3 c = new Vector3(88, -42, 39);
float u = 0.25f;
float v = 0.75f;
Vector3 expected = a + u * (b - a) + v * (c - a);
Vector3 result = Vector3.BaryCentric(a, b, c, u, v);
Assert.IsTrue(expected == result);
}
[Test]
public void Vector3_BaryCentricOut()
{
Vector3 a = new Vector3(7, 8, 9);
Vector3 b = new Vector3(23, 89, -34);
Vector3 c = new Vector3(88, -42, 39);
float u = 0.25f;
float v = 0.75f;
Vector3 expected = a + u * (b - a) + v * (c - a);
Vector3 result;
Vector3.BaryCentric(ref a, ref b, ref c, u, v, out result);
Assert.IsTrue(expected == result);
}
[Test]
public void Vector3_Matrix3TimesVector3_operator()
{
Matrix3 A = new Matrix3();
A[0, 0] = 16; A[0, 1] = 15; A[0, 2] = 14;
A[1, 0] = 12; A[1, 1] = 11; A[1, 2] = 10;
A[2, 0] = 8; A[2, 1] = 7; A[2, 2] = 6;
Vector3 input = new Vector3(1, 5, 9);
Vector3 result = A * input;
OpenTK.Vector3 expected = new OpenTK.Vector3(217, 157, 97);
Assert.IsTrue(expected == result);
}
[Test]
public void Vector3_Equal_operator()
{
Vector3 V = new Vector3(1, 2, 3);
Vector3 U = new Vector3(1, 2, 3);
Assert.IsTrue(U == V);
}
}
}