mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 17:45:33 +00:00
264 lines
11 KiB
C#
264 lines
11 KiB
C#
#region --- License ---
|
|
/* Licensed under the MIT/X11 license.
|
|
* Copyright (c) 2006-2008 the OpenTK Team.
|
|
* This notice may not be removed from any source distribution.
|
|
* See license.txt for licensing detailed licensing details.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace OpenTK.Graphics
|
|
{
|
|
/// <summary>Defines the format for graphics operations.</summary>
|
|
public class GraphicsMode
|
|
{
|
|
ColorDepth color_format, accumulator_format;
|
|
int depth, stencil, buffers, samples;
|
|
bool stereo;
|
|
|
|
#region --- Constructors ---
|
|
|
|
#region internal GraphicsFormat(GraphicsFormat mode)
|
|
|
|
/// <internal />
|
|
/// <summary>Constructs a new GraphicsFormat from the given GraphicsFormat.</summary>
|
|
/// <param name="mode"></param>
|
|
internal GraphicsMode(GraphicsMode mode)
|
|
: this(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo) { }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat()
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with sensible default parameters.</summary>
|
|
public GraphicsMode()
|
|
: this(Default)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat(ColorFormat color)
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|
/// <param name="color">The ColorFormat of the color buffer.</param>
|
|
public GraphicsMode(ColorDepth color)
|
|
: this(color, Default.Depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat(ColorFormat color, int depth)
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|
/// <param name="color">The ColorFormat of the color buffer.</param>
|
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|
public GraphicsMode(ColorDepth color, int depth)
|
|
: this(color, depth, Default.Stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat(ColorFormat color, int depth, int stencil)
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|
/// <param name="color">The ColorFormat of the color buffer.</param>
|
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|
public GraphicsMode(ColorDepth color, int depth, int stencil)
|
|
: this(color, depth, stencil, Default.Samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples)
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|
/// <param name="color">The ColorFormat of the color buffer.</param>
|
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|
/// <param name="samples">The number of samples for FSAA.</param>
|
|
public GraphicsMode(ColorDepth color, int depth, int stencil, int samples)
|
|
: this(color, depth, stencil, samples, Default.AccumulatorFormat, Default.Buffers, Default.Stereo)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum)
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|
/// <param name="color">The ColorFormat of the color buffer.</param>
|
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|
/// <param name="samples">The number of samples for FSAA.</param>
|
|
/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
|
|
public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum)
|
|
: this(color, depth, stencil, samples, accum, Default.Buffers, Default.Stereo)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers)
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|
/// <param name="color">The ColorFormat of the color buffer.</param>
|
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|
/// <param name="samples">The number of samples for FSAA.</param>
|
|
/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
|
|
/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
|
|
public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers)
|
|
: this(color, depth, stencil, samples, accum, buffers, Default.Stereo)
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region public GraphicsFormat(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo)
|
|
|
|
/// <summary>Constructs a new GraphicsFormat with the specified parameters.</summary>
|
|
/// <param name="color">The ColorFormat of the color buffer.</param>
|
|
/// <param name="depth">The number of bits in the depth buffer.</param>
|
|
/// <param name="stencil">The number of bits in the stencil buffer.</param>
|
|
/// <param name="samples">The number of samples for FSAA.</param>
|
|
/// <param name="accum">The ColorFormat of the accumilliary buffer.</param>
|
|
/// <param name="stereo">Set to true for a GraphicsFormat with stereographic capabilities.</param>
|
|
/// <param name="buffers">The number of render buffers. Typical values include one (single-), two (double-) or three (triple-buffering).</param>
|
|
public GraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum, int buffers, bool stereo)
|
|
{
|
|
if (depth < 0) throw new ArgumentOutOfRangeException("depth", "Must be greater than, or equal to zero.");
|
|
if (stencil < 0) throw new ArgumentOutOfRangeException("stencil", "Must be greater than, or equal to zero.");
|
|
if (buffers <= 0) throw new ArgumentOutOfRangeException("buffers", "Must be greater than zero.");
|
|
if (samples < 0) throw new ArgumentOutOfRangeException("samples", "Must be greater than, or equal to zero.");
|
|
|
|
this.ColorFormat = color;
|
|
this.Depth = depth;
|
|
this.Stencil = stencil;
|
|
this.AccumulatorFormat = accum;
|
|
this.Buffers = buffers;
|
|
this.Stereo = stereo;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region --- Public Methods ---
|
|
|
|
#region public int ColorFormat
|
|
|
|
/// <summary>
|
|
/// Gets an OpenTK.Graphics.ColorFormat that describes the color format for this GraphicsFormat.
|
|
/// </summary>
|
|
public ColorDepth ColorFormat
|
|
{
|
|
get { return color_format; }
|
|
private set { color_format = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public int AccumulatorFormat
|
|
|
|
/// <summary>
|
|
/// Gets an OpenTK.Graphics.ColorFormat that describes the accumulator format for this GraphicsFormat.
|
|
/// </summary>
|
|
public ColorDepth AccumulatorFormat
|
|
{
|
|
get { return accumulator_format; }
|
|
private set { accumulator_format = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public int Depth
|
|
|
|
/// <summary>
|
|
/// Gets a System.Int32 that contains the bits per pixel for the depth buffer
|
|
/// for this GraphicsFormat.
|
|
/// </summary>
|
|
public int Depth
|
|
{
|
|
get { return depth; }
|
|
private set { depth = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public int Stencil
|
|
|
|
/// <summary>
|
|
/// Gets a System.Int32 that contains the bits per pixel for the stencil buffer
|
|
/// of this GraphicsFormat.
|
|
/// </summary>
|
|
public int Stencil
|
|
{
|
|
get { return stencil; }
|
|
private set { stencil = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Gets a System.Int32 that contains the number of FSAA samples per pixel for this GraphicsFormat.
|
|
/// </summary>
|
|
public int Samples
|
|
{
|
|
get { return samples; }
|
|
private set { samples = value; }
|
|
}
|
|
|
|
#region public bool Stereo
|
|
|
|
/// <summary>
|
|
/// Gets a System.Boolean indicating whether this DisplayMode is stereoscopic.
|
|
/// </summary>
|
|
public bool Stereo
|
|
{
|
|
get { return this.stereo; }
|
|
private set { this.stereo = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public int Buffers
|
|
|
|
/// <summary>
|
|
/// Gets a System.Int32 containing the number of buffers associated with this
|
|
/// DisplayMode.
|
|
/// </summary>
|
|
public int Buffers
|
|
{
|
|
get { return this.buffers; }
|
|
private set { this.buffers = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static GraphicsFormat Default
|
|
|
|
/// <summary>Returns an OpenTK.GraphicsFormat compatible with the underlying platform.</summary>
|
|
public static GraphicsMode Default
|
|
{
|
|
get { return new GraphicsMode(DisplayDevice.PrimaryDisplay.BitsPerPixel, 16, 0, 0, 0, 2, false); }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region --- Overrides ---
|
|
|
|
/// <summary>Returns a System.String describing the current GraphicsFormat.</summary>
|
|
/// <returns>! System.String describing the current GraphicsFormat.</returns>
|
|
public override string ToString()
|
|
{
|
|
return String.Format("Color: {0}, Depth: {1}, Stencil: {2}, Samples: {3}, Accum: {4}, Buffers: {5}, Stereo: {6}",
|
|
ColorFormat, Depth, Stereo, Samples, AccumulatorFormat, Buffers, Stereo);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|