mirror of
https://github.com/Ryujinx/Opentk.git
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62da31df48
Added xml documentation for the ContextHandle. Made the casts between ContextHandles and IntPtrs explicit. Updated all ContextHandle consumers to reflect the explicit cast.
351 lines
11 KiB
C#
351 lines
11 KiB
C#
#region --- License ---
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/* Copyright (c) 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Graphics;
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namespace OpenTK.Platform.X11
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{
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/// <summary>
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/// Provides methods to create and control an opengl context on the X11 platform.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal sealed class X11GLContext : IGraphicsContext, IGraphicsContextInternal
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{
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ContextHandle context;
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//X11WindowInfo window;
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X11WindowInfo currentWindow;
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//IntPtr visual;
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bool vsync_supported;
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int vsync_interval;
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bool disposed;
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#region --- Constructors ---
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static X11GLContext()
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{
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// Set the GetCurrentContext implementation.
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if (GraphicsContext.GetCurrentContext == null)
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GraphicsContext.GetCurrentContext = X11GLContext.GetCurrentContext;
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}
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public X11GLContext(GraphicsMode mode, IWindowInfo info, IGraphicsContext shared, bool directRendering)
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{
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//if (mode == null) mode = GraphicsMode.Default;
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if (info == null) throw new ArgumentNullException("info", "Should point to a valid window.");
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currentWindow = (X11WindowInfo)info;
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currentWindow.VisualInfo = SelectVisual(mode, currentWindow);
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Debug.Print("Chose visual: {0}", currentWindow.VisualInfo);
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CreateContext(shared, directRendering, currentWindow);
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}
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public X11GLContext(IWindowInfo window)
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{
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if (window == null) throw new ArgumentNullException("window");
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//renderContext = Glx.GetCurrentContext();
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//if (renderContext == IntPtr.Zero)
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// throw new InvalidOperationException("No OpenGL context is current in the calling thread.");
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//currentWindow = window;
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}
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#endregion
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#region --- Private Methods ---
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#region XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
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XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow)
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{
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XVisualInfo info = new XVisualInfo();
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info.visualid = (IntPtr)mode.Index;
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info.screen = currentWindow.Screen;
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int items;
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lock (API.Lock)
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{
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IntPtr vs = Functions.XGetVisualInfo(currentWindow.Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items);
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if (items == 0)
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throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode));
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info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo));
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Functions.XFree(vs);
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}
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return info;
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}
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#endregion
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#region void CreateContext(IGraphicsContext shareContext, bool direct)
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void CreateContext(IGraphicsContext shareContext, bool direct, X11WindowInfo window)
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{
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try
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{
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ContextHandle shareHandle = shareContext != null ? (shareContext as IGraphicsContextInternal).Context :
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(ContextHandle)IntPtr.Zero;
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Debug.Write("Creating OpenGL context: ");
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Debug.Write(direct ? "direct, " : "indirect, ");
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Debug.Write(shareHandle.Handle == IntPtr.Zero ? "not shared... " :
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String.Format("shared with ({0})... ", shareHandle));
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lock (API.Lock)
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{
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XVisualInfo info = window.VisualInfo; // Cannot pass a Property by reference.
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context = new ContextHandle(Glx.CreateContext(window.Display, ref info, shareHandle.Handle, direct));
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// Context creation succeeded, return.
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if (context != ContextHandle.Zero)
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{
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Debug.Print("done! (id: {0})", context);
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return;
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}
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// Context creation failed. Retry with a non-shared context with the direct/indirect bit flipped.
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Debug.Print("failed.");
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Debug.Write(String.Format("Creating OpenGL context: {0}, not shared... ", !direct ? "direct" : "indirect"));
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context = new ContextHandle(Glx.CreateContext(window.Display, ref info, IntPtr.Zero, !direct));
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if (context != ContextHandle.Zero)
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{
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Debug.Print("done! (id: {0})", context);
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return;
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}
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}
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Debug.Print("failed.");
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throw new GraphicsModeException("Failed to create OpenGL context. Glx.CreateContext call returned 0.");
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}
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finally
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{
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//Debug.Unindent();
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}
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}
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#endregion
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bool SupportsExtension(X11WindowInfo window, string e)
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{
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string extensions = Glx.QueryExtensionsString(window.Display, window.Screen);
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return !String.IsNullOrEmpty(extensions) && extensions.Contains(e);
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}
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#endregion
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#region --- IGraphicsContext Members ---
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#region public void SwapBuffers()
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public void SwapBuffers()
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{
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//if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
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//X11WindowInfo w = (X11WindowInfo)window;
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if (currentWindow.Display == IntPtr.Zero || currentWindow.WindowHandle == IntPtr.Zero)
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throw new InvalidOperationException(
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String.Format("Window is invalid. Display ({0}), Handle ({1}).", currentWindow.Display, currentWindow.WindowHandle));
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Glx.SwapBuffers(currentWindow.Display, currentWindow.WindowHandle);
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}
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#endregion
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#region public void MakeCurrent(IWindowInfo window)
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public void MakeCurrent(IWindowInfo window)
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{
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X11WindowInfo w = (X11WindowInfo)window;
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bool result;
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Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ",
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context, System.Threading.Thread.CurrentThread.ManagedThreadId, w.Display, w.Screen, w.WindowHandle));
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if (w.Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || context == ContextHandle.Zero)
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throw new InvalidOperationException("Invalid display, window or context.");
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result = Glx.MakeCurrent(w.Display, w.WindowHandle, context);
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if (!result)
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throw new GraphicsContextException("Failed to make context current.");
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else
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Debug.WriteLine("done!");
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}
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#endregion
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#region public bool IsCurrent
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public bool IsCurrent
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{
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get { return Glx.GetCurrentContext() == this.context.Handle; }
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//set
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//{
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// if (value)
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// Glx.MakeCurrent(window.Display, window.Handle, context);
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// else
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// Glx.MakeCurrent(window.Handle, IntPtr.Zero, IntPtr.Zero);
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//}
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}
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#endregion
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#region public bool VSync
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public bool VSync
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{
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get
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{
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return vsync_supported && vsync_interval > 0;
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}
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set
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{
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if (vsync_supported)
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{
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int error_code = Glx.Sgi.SwapInterval(value ? 1 : 0);
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if (error_code != 0)
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throw new GraphicsException(String.Format("Could not set vsync, error code: {0}", error_code));
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vsync_interval = value ? 1 : 0;
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}
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}
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}
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#endregion
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public event DestroyEvent<IGraphicsContext> Destroy;
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#region public IntPtr GetAddress(string function)
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public IntPtr GetAddress(string function)
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{
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return Glx.GetProcAddress(function);
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}
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#endregion
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public void RegisterForDisposal(IDisposable resource)
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{
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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public void DisposeResources()
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{
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throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
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}
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#endregion
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#region --- IGLContextInternal Members ---
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#region void LoadAll()
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void IGraphicsContextInternal.LoadAll()
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{
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GL.LoadAll();
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Glu.LoadAll();
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Glx.LoadAll();
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vsync_supported = this.SupportsExtension(currentWindow, "SGI_swap_control") &&
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this.GetAddress("glXSwapControlSGI") != IntPtr.Zero;
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}
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#endregion
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#region public DisplayMode Mode
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GraphicsMode IGraphicsContextInternal.GraphicsMode
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{
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get { return null; }
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}
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#endregion
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#region ContextHandle IGLContextInternal.Context
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ContextHandle IGraphicsContextInternal.Context
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{
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get { return context; }
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/*private set { context = value; }*/
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}
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#endregion
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#region IWindowInfo IGLContextInternal.Info
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//IWindowInfo IGraphicsContextInternal.Info { get { return window; } }
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#endregion
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#endregion
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#region --- Methods ---
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void OnDestroy()
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{
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if (Destroy != null)
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Destroy(this, EventArgs.Empty);
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}
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#region static ContextHandle GetCurrentContext()
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static ContextHandle GetCurrentContext()
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{
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return (ContextHandle)Glx.GetCurrentContext();
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}
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#endregion
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#endregion
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#region --- IDisposable Members ---
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public void Dispose()
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{
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this.Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool manuallyCalled)
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{
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if (!disposed)
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{
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// Clean unmanaged resources:
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try
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{
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Functions.XLockDisplay(currentWindow.Display);
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Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero);
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Glx.DestroyContext(currentWindow.Display, context);
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//Functions.XFree(visual);
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}
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finally
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{
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Functions.XUnlockDisplay(currentWindow.Display);
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}
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if (manuallyCalled)
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{
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}
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}
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disposed = true;
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}
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~X11GLContext()
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{
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this.Dispose(false);
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}
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#endregion
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}
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}
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