Opentk/Source/Examples/OpenAL/EFX/EFXReverb.cs
the_fiddler da9497928e Moved Alut to OpenTK.Compatibility.
Moved SoundData and SoundFormat to OpenTK.Compatibility.
Moved AL and Alc classes to OpenTK.Audio.OpenAL and added the previous namespace to OpenTK.Compatibility.
Removed SoundData wrappers from AL class.
Updated samples to use the new API.
2009-08-17 10:32:20 +00:00

97 lines
3.9 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Threading;
using System.IO;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL;
namespace Examples
{
[Example("EFX: Reverb", ExampleCategory.OpenAL, "EFX", Documentation="EFXReverb")]
public class ReverbExample
{
static readonly string filename = Path.Combine(Path.Combine("Data", "Audio"), "the_ring_that_fell.wav");
public static void Main()
{
using (AudioContext context = new AudioContext())
{
Console.WriteLine("Testing WaveReader({0}).ReadToEnd()", filename);
EffectsExtension efx = new EffectsExtension();
int buffer = AL.GenBuffer();
int source = AL.GenSource();
int state;
int effect = efx.GenEffect();
int slot = efx.GenAuxiliaryEffectSlot();
efx.BindEffect(effect, EfxEffectType.Reverb);
efx.Effect(effect, EfxEffectf.ReverbDecayTime, 3.0f);
efx.Effect(effect, EfxEffectf.ReverbDecayHFRatio, 0.91f);
efx.Effect(effect, EfxEffectf.ReverbDensity, 0.7f);
efx.Effect(effect, EfxEffectf.ReverbDiffusion, 0.9f);
efx.Effect(effect, EfxEffectf.ReverbRoomRolloffFactor, 3.1f);
efx.Effect(effect, EfxEffectf.ReverbReflectionsGain, 0.723f);
efx.Effect(effect, EfxEffectf.ReverbReflectionsDelay, 0.03f);
efx.Effect(effect, EfxEffectf.ReverbGain, 0.23f);
efx.AuxiliaryEffectSlot(slot, EfxAuxiliaryi.EffectslotEffect, effect);
int channels, bits, rate;
byte[] data = Playback.LoadWave(File.Open(filename, FileMode.Open), out channels, out bits, out rate);
AL.BufferData(buffer, Playback.GetSoundFormat(channels, bits), data, data.Length, rate);
AL.Source(source, ALSourcef.ConeOuterGain, 1.0f);
AL.Source(source, ALSourcei.Buffer, buffer);
AL.SourcePlay(source);
Console.Write("Playing");
// Query the source to find out when it stops playing.
do
{
Thread.Sleep(250);
Console.Write(".");
AL.GetSource(source, ALGetSourcei.SourceState, out state);
}
while ((ALSourceState)state == ALSourceState.Playing);
Console.WriteLine();
AL.SourceStop(source);
AL.DeleteSource(source);
AL.DeleteBuffer(buffer);
efx.DeleteEffect(effect);
efx.DeleteAuxiliaryEffectSlot(slot);
}
}
}
}