Opentk/Source/OpenTK/Input/GamePadState.cs
2013-12-19 16:28:20 +01:00

139 lines
3.7 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
namespace OpenTK.Input
{
/// <summary>
/// Encapsulates the state of a GamePad device.
/// </summary>
public struct GamePadState /*: IEquatable<GamePadState>*/
{
const float RangeMultiplier = 1.0f / (short.MaxValue + 1);
Buttons buttons;
unsafe fixed short axes[GamePad.MaxAxisCount];
bool is_connected;
#region Public Members
public float GetAxis(GamePadAxis axis)
{
throw new NotImplementedException();
}
public GamePadButtons Buttons
{
get { return new GamePadButtons(buttons); }
}
public GamePadDPad DPad
{
get { return new GamePadDPad(buttons); }
}
public bool IsConnected
{
get { return is_connected; }
}
#endregion
#region Internal Members
internal void SetAxis(GamePadAxis axis, short value)
{
if (IsAxisValid(axis))
{
int index = (int)axis;
unsafe
{
fixed (short *paxes = axes)
{
*(paxes + index) = value;
}
}
}
else
{
throw new ArgumentOutOfRangeException("axis");
}
}
internal void SetButton(Buttons button, bool pressed)
{
if (IsButtonValid(button))
{
int index = (int)button;
Buttons mask = (Buttons)(1 << index);
if (pressed)
{
buttons |= mask;
}
else
{
buttons &= ~mask;
}
}
else
{
throw new ArgumentOutOfRangeException("button");
}
}
internal void SetConnected(bool connected)
{
is_connected = connected;
}
#endregion
#region Private Members
bool IsAxisValid(GamePadAxis axis)
{
int index = (int)axis;
return index >= 0 && index < GamePad.MaxAxisCount;
}
bool IsButtonValid(Buttons button)
{
int index = (int)button;
return index >= 0 && index < GamePad.MaxButtonCount;
}
bool IsDPadValid(int index)
{
return index >= 0 && index < GamePad.MaxDPadCount;
}
#endregion
}
}