Opentk/Source/OpenTK/Math
2016-03-07 13:03:03 -08:00
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BezierCurve.cs Obsoleted OpenTK.Functions in favor of OpenTK.MathHelper (reason: XNA compatibility). 2009-08-14 12:37:18 +00:00
BezierCurveCubic.cs Replaced tabs with spaces. 2009-07-17 08:27:25 +00:00
BezierCurveQuadric.cs
Box2.cs update license headers 2016-03-07 13:03:03 -08:00
Box2d.cs update license headers 2016-03-07 13:03:03 -08:00
Functions.cs
Half.cs
MathHelper.cs
Matrix2.cs
Matrix2d.cs
Matrix2x3.cs
Matrix2x3d.cs
Matrix2x4.cs
Matrix2x4d.cs
Matrix3.cs Add XML documentation to matrix Add methods. 2014-11-03 01:33:27 +01:00
Matrix3d.cs Add XML documentation to matrix Add methods. 2014-11-03 01:33:27 +01:00
Matrix3x2.cs
Matrix3x2d.cs
Matrix3x4.cs
Matrix3x4d.cs
Matrix4.cs Changed Matrix4[d].CreateFromRotationMatrix to a new constructor. 2014-09-11 12:33:34 -04:00
Matrix4d.cs Changed Matrix4[d].CreateFromRotationMatrix to a new constructor. 2014-09-11 12:33:34 -04:00
Matrix4x2.cs
Matrix4x2d.cs
Matrix4x3.cs
Matrix4x3d.cs
Point.cs Removed NO_SYSDRAWING in favour of just MINUMAL 2015-08-12 11:56:12 +01:00
Quaternion.cs Added support for Euler angles in Quaternion and Quaterniond by adding proper vec3 and pitch-yaw-roll constructors, and also added similar static helper functions. I unit tested them locally and the results match to the calculator found from the bottom of this web page: http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm 2014-10-12 21:37:26 +03:00
Quaterniond.cs Added support for Euler angles in Quaternion and Quaterniond by adding proper vec3 and pitch-yaw-roll constructors, and also added similar static helper functions. I unit tested them locally and the results match to the calculator found from the bottom of this web page: http://www.euclideanspace.com/maths/geometry/rotations/conversions/eulerToQuaternion/index.htm 2014-10-12 21:37:26 +03:00
Rectangle.cs Removed NO_SYSDRAWING in favour of just MINUMAL 2015-08-12 11:56:12 +01:00
Size.cs Removed NO_SYSDRAWING in favour of just MINUMAL 2015-08-12 11:56:12 +01:00
Vector2.cs
Vector2d.cs
Vector2h.cs
Vector3.cs removed confusing Vector3 Matrix4 interactions introduced with #331 2016-02-25 16:38:00 +01:00
Vector3d.cs [Math] Fix NaN issue in CalculateAngle 2015-02-21 10:55:39 +00:00
Vector3h.cs
Vector4.cs Fix tabs/spaces and righthandtransform caused by #331 2016-02-20 21:01:39 +01:00
Vector4d.cs
Vector4h.cs