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74707ccdfd
Resolution switching is now accompanied by a call to CGDisplayCapture. A secondary fullscreen context is created for going full screen.
41 lines
1 KiB
C#
41 lines
1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform.MacOS
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{
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using Graphics;
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class MacOSFactory : IPlatformFactory
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{
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#region IPlatformFactory Members
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public INativeGLWindow CreateGLNative()
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{
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return new CarbonGLNative();
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}
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public IGLControl CreateGLControl(GraphicsMode mode, GLControl owner)
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{
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return new CarbonGLControl(mode, owner);
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}
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public IDisplayDeviceDriver CreateDisplayDeviceDriver()
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{
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return new QuartzDisplayDeviceDriver();
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}
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public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool DirectRendering)
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{
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return new AglContext(mode, window, shareContext, false);
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}
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public IGraphicsMode CreateGraphicsMode()
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{
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return new MacOSGraphicsMode();
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}
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#endregion
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}
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}
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