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According to http://stackoverflow.com/questions/199016/wglcreatecontext-in-c-sharp-failing-but-not-in-managed-c, opengl32.dll must be loaded before gdi32.dll. Affect issue #19. |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK |