mirror of
https://github.com/Ryujinx/Opentk.git
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123 lines
5.2 KiB
C#
123 lines
5.2 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenTK.Input;
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namespace OpenTK.Platform.Windows
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{
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class WinKeyMap : Dictionary<VirtualKeys, Input.Key>
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{
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/// <summary>
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/// Initializes the map between VirtualKeys and OpenTK.Key
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/// </summary>
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public WinKeyMap()
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{
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this.Add(VirtualKeys.ESCAPE, Key.Escape);
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// Function keys
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for (int i = 0; i < 24; i++)
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{
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this.Add((VirtualKeys)((int)VirtualKeys.F1 + i), Key.F1 + i);
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}
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// Number keys (0-9)
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for (int i = 0; i <= 9; i++)
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{
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this.Add((VirtualKeys)(0x30 + i), Key.Number0 + i);
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}
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// Letters (A-Z)
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for (int i = 0; i < 26; i++)
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{
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this.Add((VirtualKeys)(0x41 + i), Key.A + i);
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}
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this.Add(VirtualKeys.TAB, Key.Tab);
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this.Add(VirtualKeys.CAPITAL, Key.CapsLock);
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this.Add(VirtualKeys.LCONTROL, Key.ControlLeft);
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this.Add(VirtualKeys.LSHIFT, Key.ShiftLeft);
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this.Add(VirtualKeys.LWIN, Key.WinLeft);
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this.Add(VirtualKeys.LMENU, Key.AltLeft);
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this.Add(VirtualKeys.SPACE, Key.Space);
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this.Add(VirtualKeys.RMENU, Key.AltRight);
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this.Add(VirtualKeys.RWIN, Key.WinRight);
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this.Add(VirtualKeys.APPS, Key.Menu);
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this.Add(VirtualKeys.RCONTROL, Key.ControlRight);
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this.Add(VirtualKeys.RSHIFT, Key.ShiftRight);
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this.Add(VirtualKeys.RETURN, Key.Enter);
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this.Add(VirtualKeys.BACK, Key.BackSpace);
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this.Add(VirtualKeys.OEM_1, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
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this.Add(VirtualKeys.OEM_2, Key.Slash); // Varies by keyboard, /? on Win2K/US
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this.Add(VirtualKeys.OEM_3, Key.Tilde); // Varies by keyboard, `~ on Win2K/US
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this.Add(VirtualKeys.OEM_4, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
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this.Add(VirtualKeys.OEM_5, Key.BackSlash); // Varies by keyboard, \| on Win2K/US
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this.Add(VirtualKeys.OEM_6, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
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this.Add(VirtualKeys.OEM_7, Key.Quote); // Varies by keyboard, '" on Win2K/US
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this.Add(VirtualKeys.OEM_PLUS, Key.Plus); // Invariant: +
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this.Add(VirtualKeys.OEM_COMMA, Key.Comma); // Invariant: ,
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this.Add(VirtualKeys.OEM_MINUS, Key.Minus); // Invariant: -
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this.Add(VirtualKeys.OEM_PERIOD, Key.Period); // Invariant: .
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this.Add(VirtualKeys.HOME, Key.Home);
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this.Add(VirtualKeys.END, Key.End);
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this.Add(VirtualKeys.DELETE, Key.Delete);
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this.Add(VirtualKeys.PRIOR, Key.PageUp);
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this.Add(VirtualKeys.NEXT, Key.PageDown);
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this.Add(VirtualKeys.PRINT, Key.PrintScreen);
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this.Add(VirtualKeys.PAUSE, Key.Pause);
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this.Add(VirtualKeys.NUMLOCK, Key.NumLock);
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this.Add(VirtualKeys.SCROLL, Key.ScrollLock);
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this.Add(VirtualKeys.SNAPSHOT, Key.PrintScreen);
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this.Add(VirtualKeys.CLEAR, Key.Clear);
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this.Add(VirtualKeys.INSERT, Key.Insert);
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this.Add(VirtualKeys.SLEEP, Key.Sleep);
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// Keypad
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for (int i = 0; i <= 9; i++)
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{
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this.Add((VirtualKeys)((int)VirtualKeys.NUMPAD0 + i), Key.Keypad0 + i);
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}
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this.Add(VirtualKeys.DECIMAL, Key.KeypadDecimal);
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this.Add(VirtualKeys.ADD, Key.KeypadAdd);
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this.Add(VirtualKeys.SUBTRACT, Key.KeypadSubtract);
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this.Add(VirtualKeys.DIVIDE, Key.KeypadDivide);
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this.Add(VirtualKeys.MULTIPLY, Key.KeypadMultiply);
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// Navigation
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this.Add(VirtualKeys.UP, Key.Up);
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this.Add(VirtualKeys.DOWN, Key.Down);
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this.Add(VirtualKeys.LEFT, Key.Left);
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this.Add(VirtualKeys.RIGHT, Key.Right);
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}
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}
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}
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