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+ GraphicsContextFlags now has Angle and Offscreen flags. + Egl now has PLATFORM_ANGLE related const ints. + Added eglGetPlatformDisplayEXT p/invoke definition + Added eglQuerySurfacePointerANGLE p/invoke definition + EglWindowInfo.CreatePbufferSurface was commented out. Enabled and fixed it. + GraphicsContextFlags.Offscreen will make the context create a PbufferSurface instead of a WindowSurface in EglContext + SurfaceType enum to select surface type for SelectGraphicsMode |
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| .. | ||
| EglAngle.cs | ||