Opentk/Source/OpenTK/Platform/MacOS/AglContext.cs
the_fiddler b1915d8ef3 Removed Destroy event and RegisterForDisposal method from IGraphicsContext.
Added GraphicsContextBase, which acts as the foundation of all IGraphicsContext implementations.
Added DesktopGraphicsContext, which acts as the foundation of all desktop (i.e. not ES) IGraphicsContext implementations.
Modified all IGraphicsContext implementations to inherit from GraphicsContextBase and/or DesktopGraphicsContext.
2009-08-17 10:23:16 +00:00

409 lines
14 KiB
C#

//
//
// AglContext.cs
//
// Created by Erik Ylvisaker on 3/17/08.
// Copyright 2008. All rights reserved.
//
//
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Control = System.Windows.Forms.Control;
namespace OpenTK.Platform.MacOS
{
using Carbon;
using Graphics;
using AGLRendererInfo = IntPtr;
using AGLPixelFormat = IntPtr;
using AGLContext = IntPtr;
using AGLPbuffer = IntPtr;
class AglContext : DesktopGraphicsContext
{
bool mVSync = false;
// Todo: keep track of which display adapter was specified when the context was created.
// IntPtr displayID;
GraphicsMode graphics_mode;
CarbonWindowInfo carbonWindow;
IntPtr shareContextRef;
public AglContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext)
{
Debug.Print("Context Type: {0}", shareContext);
Debug.Print("Window info: {0}", window);
this.graphics_mode = mode;
this.carbonWindow = (CarbonWindowInfo)window;
if (shareContext is AglContext)
shareContextRef = ((AglContext)shareContext).Handle.Handle;
CreateContext(mode, carbonWindow, shareContextRef, true);
}
private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute)
{
Debug.Print(pixelFormatAttribute.ToString());
aglAttributes.Add((int)pixelFormatAttribute);
}
private void AddPixelAttrib(List<int> aglAttributes, Agl.PixelFormatAttribute pixelFormatAttribute, int value)
{
Debug.Print("{0} : {1}", pixelFormatAttribute, value);
aglAttributes.Add((int)pixelFormatAttribute);
aglAttributes.Add(value);
}
void CreateContext(GraphicsMode mode, CarbonWindowInfo carbonWindow,
IntPtr shareContextRef, bool fullscreen)
{
List<int> aglAttributes = new List<int>();
Debug.Print("AGL pixel format attributes:");
Debug.Indent();
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_RGBA);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_DOUBLEBUFFER);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_RED_SIZE, mode.ColorFormat.Red);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_GREEN_SIZE, mode.ColorFormat.Green);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_BLUE_SIZE, mode.ColorFormat.Blue);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ALPHA_SIZE, mode.ColorFormat.Alpha);
if (mode.Depth > 0)
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_DEPTH_SIZE, mode.Depth);
if (mode.Stencil > 0)
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_STENCIL_SIZE, mode.Stencil);
if (mode.AccumulatorFormat.BitsPerPixel > 0)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_RED_SIZE, mode.AccumulatorFormat.Red);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_GREEN_SIZE, mode.AccumulatorFormat.Green);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_BLUE_SIZE, mode.AccumulatorFormat.Blue);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_ALPHA_SIZE, mode.AccumulatorFormat.Alpha);
}
if (mode.Samples > 0)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_SAMPLE_BUFFERS_ARB, 1);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_SAMPLES_ARB, mode.Samples);
}
if (fullscreen)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_FULLSCREEN);
}
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_NONE);
Debug.Unindent();
Debug.Write("Attribute array: ");
for (int i = 0; i < aglAttributes.Count; i++)
Debug.Write(aglAttributes[i].ToString() + " ");
Debug.WriteLine("");
AGLPixelFormat myAGLPixelFormat;
// Choose a pixel format with the attributes we specified.
if (fullscreen)
{
IntPtr gdevice;
OSStatus status = Carbon.API.DMGetGDeviceByDisplayID(
QuartzDisplayDeviceDriver.MainDisplay, out gdevice, false);
if (status != OSStatus.NoError)
throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
myAGLPixelFormat = Agl.aglChoosePixelFormat(
ref gdevice, 1,
aglAttributes.ToArray());
Agl.AglError err = Agl.GetError();
if (err == Agl.AglError.BadPixelFormat)
{
Debug.Print("Failed to create full screen pixel format.");
Debug.Print("Trying again to create a non-fullscreen pixel format.");
CreateContext(mode, carbonWindow, shareContextRef, false);
return;
}
}
else
{
myAGLPixelFormat = Agl.aglChoosePixelFormat(
IntPtr.Zero, 0,
aglAttributes.ToArray());
MyAGLReportError("aglChoosePixelFormat");
}
// create the context and share it with the share reference.
Handle = new ContextHandle( Agl.aglCreateContext(myAGLPixelFormat, shareContextRef));
MyAGLReportError("aglCreateContext");
// Free the pixel format from memory.
Agl.aglDestroyPixelFormat(myAGLPixelFormat);
MyAGLReportError("aglDestroyPixelFormat");
Debug.Print("IsControl: {0}", carbonWindow.IsControl);
SetDrawable(carbonWindow);
SetBufferRect(carbonWindow);
Update(carbonWindow);
MakeCurrent(carbonWindow);
Debug.Print("context: {0}", Handle.Handle);
}
void SetBufferRect(CarbonWindowInfo carbonWindow)
{
if (carbonWindow.IsControl == false)
return;
System.Windows.Forms.Control ctrl = Control.FromHandle(carbonWindow.WindowRef);
if (ctrl.TopLevelControl == null)
return;
Rect rect = API.GetControlBounds(carbonWindow.WindowRef);
System.Windows.Forms.Form frm = (System.Windows.Forms.Form) ctrl.TopLevelControl;
System.Drawing.Point loc =
frm.PointToClient(ctrl.PointToScreen(System.Drawing.Point.Empty));
rect.X = (short)loc.X;
rect.Y = (short)loc.Y;
Debug.Print("Setting buffer_rect for control.");
Debug.Print("MacOS Coordinate Rect: {0}", rect);
rect.Y = (short)(ctrl.TopLevelControl.ClientSize.Height - rect.Y - rect.Height);
Debug.Print(" AGL Coordinate Rect: {0}", rect);
int[] glrect = new int[4];
glrect[0] = rect.X;
glrect[1] = rect.Y;
glrect[2] = rect.Width;
glrect[3] = rect.Height;
Agl.aglSetInteger(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT, glrect);
MyAGLReportError("aglSetInteger");
Agl.aglEnable(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT);
MyAGLReportError("aglEnable");
}
void SetDrawable(CarbonWindowInfo carbonWindow)
{
IntPtr windowPort = GetWindowPortForWindowInfo(carbonWindow);
Agl.aglSetDrawable(Handle.Handle, windowPort);
MyAGLReportError("aglSetDrawable");
}
private static IntPtr GetWindowPortForWindowInfo(CarbonWindowInfo carbonWindow)
{
IntPtr windowPort;
if (carbonWindow.IsControl)
{
IntPtr controlOwner = API.GetControlOwner(carbonWindow.WindowRef);
windowPort = API.GetWindowPort(controlOwner);
}
else
windowPort = API.GetWindowPort(carbonWindow.WindowRef);
return windowPort;
}
public void Update(IWindowInfo window)
{
CarbonWindowInfo carbonWindow = (CarbonWindowInfo)window;
SetDrawable(carbonWindow);
SetBufferRect(carbonWindow);
Agl.aglUpdateContext(Handle.Handle);
}
void MyAGLReportError(string function)
{
Agl.AglError err = Agl.GetError();
if (err != Agl.AglError.NoError)
throw new MacOSException((OSStatus)err, string.Format(
"AGL Error from function {0}: {1} {2}",
function, err, Agl.ErrorString(err)));
}
bool firstFullScreen = false;
internal void SetFullScreen(CarbonWindowInfo info)
{
Agl.aglSetFullScreen(Handle.Handle, 0, 0, 0, 0);
// This is a weird hack to workaround a bug where the first time a context
// is made fullscreen, we just end up with a blank screen. So we undo it as fullscreen
// and redo it as fullscreen.
if (firstFullScreen == false)
{
firstFullScreen = true;
UnsetFullScreen(info);
SetFullScreen(info);
}
}
internal void UnsetFullScreen(CarbonWindowInfo windowInfo)
{
Agl.aglSetDrawable(Handle.Handle, IntPtr.Zero);
SetDrawable(windowInfo);
}
#region IGraphicsContext Members
bool firstSwap = false;
public override void SwapBuffers()
{
// this is part of the hack to avoid dropping the first frame when
// using multiple GLControls.
if (firstSwap == false && carbonWindow.IsControl)
{
Debug.WriteLine("--> Resetting drawable. <--");
firstSwap = true;
SetDrawable(carbonWindow);
Update(carbonWindow);
}
Agl.aglSwapBuffers(Handle.Handle);
MyAGLReportError("aglSwapBuffers");
}
public override void MakeCurrent(IWindowInfo window)
{
if (Agl.aglSetCurrentContext(Handle.Handle) == false)
MyAGLReportError("aglSetCurrentContext");
}
public override bool IsCurrent
{
get
{
return (Handle.Handle == Agl.aglGetCurrentContext());
}
}
public override bool VSync
{
get
{
return mVSync;
}
set
{
int intVal = value ? 1 : 0;
Agl.aglSetInteger(Handle.Handle, Agl.ParameterNames.AGL_SWAP_INTERVAL, ref intVal);
mVSync = value;
}
}
#endregion
#region IDisposable Members
~AglContext()
{
Dispose(false);
}
public override void Dispose()
{
Dispose(true);
}
void Dispose(bool disposing)
{
if (Handle.Handle == IntPtr.Zero)
return;
Debug.Print("Disposing of AGL context.");
try
{
throw new Exception();
}
catch (Exception e)
{
Debug.WriteLine(e.StackTrace);
}
Agl.aglSetCurrentContext(IntPtr.Zero);
Agl.aglSetDrawable(Handle.Handle, IntPtr.Zero);
Debug.Print("Set drawable to null for context {0}.", Handle.Handle);
if (Agl.aglDestroyContext(Handle.Handle) == true)
{
Handle = ContextHandle.Zero;
return;
}
// failed to destroy context.
Debug.WriteLine("Failed to destroy context.");
Debug.WriteLine(Agl.ErrorString(Agl.GetError()));
// don't throw an exception from the finalizer thread.
if (disposing)
{
throw new MacOSException((OSStatus)Agl.GetError(), Agl.ErrorString(Agl.GetError()));
}
}
#endregion
#region IGraphicsContextInternal Members
public override void LoadAll()
{
new OpenTK.Graphics.OpenGL.GL().LoadAll();
}
private const string Library = "libdl.dylib";
[DllImport(Library, EntryPoint = "NSIsSymbolNameDefined")]
private static extern bool NSIsSymbolNameDefined(string s);
[DllImport(Library, EntryPoint = "NSLookupAndBindSymbol")]
private static extern IntPtr NSLookupAndBindSymbol(string s);
[DllImport(Library, EntryPoint = "NSAddressOfSymbol")]
private static extern IntPtr NSAddressOfSymbol(IntPtr symbol);
public override IntPtr GetAddress(string function)
{
string fname = "_" + function;
if (!NSIsSymbolNameDefined(fname))
return IntPtr.Zero;
IntPtr symbol = NSLookupAndBindSymbol(fname);
if (symbol != IntPtr.Zero)
symbol = NSAddressOfSymbol(symbol);
return symbol;
}
#endregion
}
}