mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-26 07:05:35 +00:00
242b8bbe6c
Fixes issue #52
676 lines
28 KiB
C#
676 lines
28 KiB
C#
#region License
|
|
//
|
|
// The Open Toolkit Library License
|
|
//
|
|
// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights to
|
|
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
// the Software, and to permit persons to whom the Software is furnished to do
|
|
// so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
// OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Diagnostics;
|
|
|
|
using OpenTK.Platform;
|
|
|
|
namespace OpenTK.Graphics
|
|
{
|
|
/// <summary>
|
|
/// Represents and provides methods to manipulate an OpenGL render context.
|
|
/// </summary>
|
|
public sealed class GraphicsContext : IGraphicsContext, IGraphicsContextInternal
|
|
{
|
|
/// <summary>
|
|
/// Used to retrive function pointers by name.
|
|
/// </summary>
|
|
/// <param name="function">The function name.</param>
|
|
/// <returns>A function pointer to <paramref name="function"/>, or <c>IntPtr.Zero</c></returns>
|
|
public delegate IntPtr GetAddressDelegate(string function);
|
|
|
|
/// <summary>
|
|
/// Used to return the handel of the current OpenGL context.
|
|
/// </summary>
|
|
/// <returns>The current OpenGL context, or <c>IntPtr.Zero</c> if no context is on the calling thread.</returns>
|
|
public delegate ContextHandle GetCurrentContextDelegate();
|
|
|
|
#region --- Fields ---
|
|
|
|
IGraphicsContext implementation; // The actual render context implementation for the underlying platform.
|
|
bool disposed;
|
|
bool check_errors = true;
|
|
// Cache for the context handle. We need this for RemoveContext()
|
|
// in case the user does not call Dispose(). When this happens,
|
|
// RemoveContext() is called by the finalizer, in which case
|
|
// the IGraphicsContext implementation may already be null
|
|
// (hence we cannot call implementation.Context to retrieve
|
|
// the handle.)
|
|
ContextHandle handle_cached;
|
|
|
|
static bool share_contexts = true;
|
|
static bool direct_rendering = true;
|
|
readonly static object SyncRoot = new object();
|
|
// Maps OS-specific context handles to GraphicsContext instances.
|
|
readonly static Dictionary<ContextHandle, IGraphicsContext> available_contexts =
|
|
new Dictionary<ContextHandle, IGraphicsContext>();
|
|
|
|
#endregion
|
|
|
|
#region --- Constructors ---
|
|
|
|
/// <summary>
|
|
/// Constructs a new GraphicsContext with the specified GraphicsMode and attaches it to the specified window.
|
|
/// </summary>
|
|
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
|
|
/// <param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
|
|
public GraphicsContext(GraphicsMode mode, IWindowInfo window)
|
|
: this(mode, window, 1, 0, GraphicsContextFlags.Default)
|
|
{ }
|
|
|
|
/// <summary>
|
|
/// Constructs a new GraphicsContext with the specified GraphicsMode, version and flags, and attaches it to the specified window.
|
|
/// </summary>
|
|
/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the GraphicsContext.</param>
|
|
/// <param name="window">The OpenTK.Platform.IWindowInfo to attach the GraphicsContext to.</param>
|
|
/// <param name="major">The major version of the new GraphicsContext.</param>
|
|
/// <param name="minor">The minor version of the new GraphicsContext.</param>
|
|
/// <param name="flags">The GraphicsContextFlags for the GraphicsContext.</param>
|
|
/// <remarks>
|
|
/// Different hardware supports different flags, major and minor versions. Invalid parameters will be silently ignored.
|
|
/// </remarks>
|
|
public GraphicsContext(GraphicsMode mode, IWindowInfo window, int major, int minor, GraphicsContextFlags flags)
|
|
{
|
|
lock (SyncRoot)
|
|
{
|
|
bool designMode = false;
|
|
if (mode == null && window == null)
|
|
designMode = true;
|
|
else if (mode == null) throw new ArgumentNullException("mode", "Must be a valid GraphicsMode.");
|
|
else if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
|
|
|
|
// Silently ignore invalid major and minor versions.
|
|
if (major <= 0)
|
|
major = 1;
|
|
if (minor < 0)
|
|
minor = 0;
|
|
|
|
Debug.Print("Creating GraphicsContext.");
|
|
try
|
|
{
|
|
Debug.Indent();
|
|
Debug.Print("GraphicsMode: {0}", mode);
|
|
Debug.Print("IWindowInfo: {0}", window);
|
|
Debug.Print("GraphicsContextFlags: {0}", flags);
|
|
Debug.Print("Requested version: {0}.{1}", major, minor);
|
|
|
|
IGraphicsContext shareContext = shareContext = FindSharedContext();
|
|
|
|
// Todo: Add a DummyFactory implementing IPlatformFactory.
|
|
if (designMode)
|
|
{
|
|
implementation = new Platform.Dummy.DummyGLContext();
|
|
}
|
|
else
|
|
{
|
|
IPlatformFactory factory = null;
|
|
switch ((flags & GraphicsContextFlags.Embedded) == GraphicsContextFlags.Embedded)
|
|
{
|
|
case false: factory = Factory.Default; break;
|
|
case true: factory = Factory.Embedded; break;
|
|
}
|
|
|
|
// Note: this approach does not allow us to mix native and EGL contexts in the same process.
|
|
// This should not be a problem, as this use-case is not interesting for regular applications.
|
|
// Note 2: some platforms may not support a direct way of getting the current context
|
|
// (this happens e.g. with DummyGLContext). In that case, we use a slow fallback which
|
|
// iterates through all known contexts and checks if any is current (check GetCurrentContext
|
|
// declaration).
|
|
if (GetCurrentContext == null)
|
|
{
|
|
GetCurrentContext = factory.CreateGetCurrentGraphicsContext();
|
|
}
|
|
|
|
implementation = factory.CreateGLContext(mode, window, shareContext, direct_rendering, major, minor, flags);
|
|
handle_cached = ((IGraphicsContextInternal)implementation).Context;
|
|
}
|
|
|
|
AddContext(this);
|
|
}
|
|
finally
|
|
{
|
|
Debug.Unindent();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="OpenTK.Graphics.GraphicsContext"/> class using
|
|
/// an external context handle that was created by a third-party library.
|
|
/// </summary>
|
|
/// <param name="handle">
|
|
/// A valid, unique handle for an external OpenGL context, or <c>ContextHandle.Zero</c> to use the current context.
|
|
/// It is an error to specify a handle that has been created through OpenTK or that has been passed to OpenTK before.
|
|
/// </param>
|
|
/// <param name="getAddress">
|
|
/// A <c>GetAddressDelegate</c> instance that accepts the name of an OpenGL function and returns
|
|
/// a valid function pointer, or <c>IntPtr.Zero</c> if that function is not supported. This delegate should be
|
|
/// implemented using the same toolkit that created the OpenGL context (i.e. if the context was created with
|
|
/// SDL_GL_CreateContext(), then this delegate should use SDL_GL_GetProcAddress() to retrieve function
|
|
/// pointers.)
|
|
/// </param>
|
|
/// <param name="getCurrent">
|
|
/// A <c>GetCurrentContextDelegate</c> instance that returns the handle of the current OpenGL context,
|
|
/// or <c>IntPtr.Zero</c> if no context is current on the calling thread. This delegate should be implemented
|
|
/// using the same toolkit that created the OpenGL context (i.e. if the context was created with
|
|
/// SDL_GL_CreateContext(), then this delegate should use SDL_GL_GetCurrentContext() to retrieve
|
|
/// the current context.)
|
|
/// </param>
|
|
public GraphicsContext(ContextHandle handle, GetAddressDelegate getAddress, GetCurrentContextDelegate getCurrent)
|
|
{
|
|
if (getAddress == null || getCurrent == null)
|
|
throw new ArgumentNullException();
|
|
|
|
// Make sure OpenTK has been initialized.
|
|
// Fixes https://github.com/opentk/opentk/issues/52
|
|
Toolkit.Init();
|
|
|
|
lock (SyncRoot)
|
|
{
|
|
// Replace a zero-handle by the current context, if any
|
|
if (handle == ContextHandle.Zero)
|
|
{
|
|
handle = getCurrent();
|
|
}
|
|
|
|
// Make sure this handle corresponds to a valid, unique OpenGL context
|
|
if (handle == ContextHandle.Zero)
|
|
{
|
|
throw new GraphicsContextMissingException();
|
|
}
|
|
else if (available_contexts.ContainsKey(handle))
|
|
{
|
|
throw new InvalidOperationException("Context handle has already been added");
|
|
}
|
|
|
|
// We have a valid handle for an external OpenGL context, wrap it into a
|
|
// DummyGLContext instance.
|
|
implementation = new Platform.Dummy.DummyGLContext(handle, getAddress);
|
|
GetCurrentContext = getCurrent ?? GetCurrentContext;
|
|
AddContext(this);
|
|
}
|
|
implementation.LoadAll();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a new GraphicsContext from a pre-existing context created outside of OpenTK.
|
|
/// </summary>
|
|
/// <param name="handle">The handle of the existing context. This must be a valid, unique handle that is not known to OpenTK.</param>
|
|
/// <param name="window">This parameter is reserved.</param>
|
|
public GraphicsContext(ContextHandle handle, IWindowInfo window)
|
|
: this(handle, window, null, 1, 0, GraphicsContextFlags.Default)
|
|
{ }
|
|
|
|
/// <summary>
|
|
/// Constructs a new GraphicsContext from a pre-existing context created outside of OpenTK.
|
|
/// </summary>
|
|
/// <param name="handle">The handle of the existing context. This must be a valid, unique handle that is not known to OpenTK.</param>
|
|
/// <param name="window">This parameter is reserved.</param>
|
|
/// <param name="shareContext">This parameter is reserved.</param>
|
|
/// <param name="major">This parameter is reserved.</param>
|
|
/// <param name="minor">This parameter is reserved.</param>
|
|
/// <param name="flags">This parameter is reserved..</param>
|
|
public GraphicsContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, int major, int minor, GraphicsContextFlags flags)
|
|
: this(handle, Platform.Utilities.CreateGetAddress(), Factory.Default.CreateGetCurrentGraphicsContext())
|
|
{ }
|
|
|
|
#endregion
|
|
|
|
#region Public Members
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="System.String"/> representing this instance.
|
|
/// </summary>
|
|
/// <returns>A <see cref="System.String"/> that contains a string representation of this instance.</returns>
|
|
public override string ToString()
|
|
{
|
|
return (this as IGraphicsContextInternal).Context.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the hash code for this instance.
|
|
/// </summary>
|
|
/// <returns>A System.Int32 with the hash code of this instance.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return (this as IGraphicsContextInternal).Context.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares two instances.
|
|
/// </summary>
|
|
/// <param name="obj">The instance to compare to.</param>
|
|
/// <returns>True, if obj is equal to this instance; false otherwise.</returns>
|
|
public override bool Equals(object obj)
|
|
{
|
|
return (obj is GraphicsContext) &&
|
|
(this as IGraphicsContextInternal).Context == (obj as IGraphicsContextInternal).Context;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private Members
|
|
|
|
static void AddContext(IGraphicsContextInternal context)
|
|
{
|
|
ContextHandle ctx = context.Context;
|
|
if (!available_contexts.ContainsKey(ctx))
|
|
{
|
|
available_contexts.Add(ctx, (IGraphicsContext)context);
|
|
}
|
|
else
|
|
{
|
|
Debug.Print("A GraphicsContext with handle {0} already exists.", ctx);
|
|
Debug.Print("Did you forget to call Dispose()?");
|
|
available_contexts[ctx] = (IGraphicsContext)context;
|
|
}
|
|
}
|
|
|
|
static void RemoveContext(IGraphicsContextInternal context)
|
|
{
|
|
ContextHandle ctx = context.Context;
|
|
if (available_contexts.ContainsKey(ctx))
|
|
{
|
|
available_contexts.Remove(ctx);
|
|
}
|
|
else
|
|
{
|
|
Debug.Print("Tried to remove non-existent GraphicsContext handle {0}. Call Dispose() to avoid this error.", ctx);
|
|
}
|
|
}
|
|
|
|
static IGraphicsContext FindSharedContext()
|
|
{
|
|
if (GraphicsContext.ShareContexts)
|
|
{
|
|
// A small hack to create a shared context with the first available context.
|
|
foreach (IGraphicsContext target in GraphicsContext.available_contexts.Values)
|
|
{
|
|
// Fix for bug 1874: if a GraphicsContext gets finalized
|
|
// (but not disposed), it won't be removed from available_contexts
|
|
// making this return null even if another valid context exists.
|
|
// The workaround is to simply ignore null targets.
|
|
if (target != null)
|
|
return target;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- Static Members ---
|
|
|
|
#region public static GraphicsContext CreateDummyContext()
|
|
|
|
/// <summary>
|
|
/// Creates a dummy GraphicsContext to allow OpenTK to work with contexts created by external libraries.
|
|
/// </summary>
|
|
/// <returns>A new, dummy GraphicsContext instance.</returns>
|
|
/// <remarks>
|
|
/// <para>Instances created by this method will not be functional. Instance methods will have no effect.</para>
|
|
/// <para>This method requires that a context is current on the calling thread.</para>
|
|
/// </remarks>
|
|
[Obsolete("Use GraphicsContext(ContextHandle, IWindowInfo) constructor instead")]
|
|
public static GraphicsContext CreateDummyContext()
|
|
{
|
|
ContextHandle handle = GetCurrentContext();
|
|
if (handle == ContextHandle.Zero)
|
|
throw new InvalidOperationException("No GraphicsContext is current on the calling thread.");
|
|
|
|
return CreateDummyContext(handle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a dummy GraphicsContext to allow OpenTK to work with contexts created by external libraries.
|
|
/// </summary>
|
|
/// <param name="handle">The handle of a context.</param>
|
|
/// <returns>A new, dummy GraphicsContext instance.</returns>
|
|
/// <remarks>
|
|
/// <para>Instances created by this method will not be functional. Instance methods will have no effect.</para>
|
|
/// </remarks>
|
|
[Obsolete("Use GraphicsContext(ContextHandle, IWindowInfo) constructor instead")]
|
|
public static GraphicsContext CreateDummyContext(ContextHandle handle)
|
|
{
|
|
if (handle == ContextHandle.Zero)
|
|
throw new ArgumentOutOfRangeException("handle");
|
|
|
|
return new GraphicsContext(handle, (IWindowInfo)null);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static void Assert()
|
|
|
|
/// <summary>
|
|
/// Checks if a GraphicsContext exists in the calling thread and throws a GraphicsContextMissingException if it doesn't.
|
|
/// </summary>
|
|
/// <exception cref="GraphicsContextMissingException">Generated when no GraphicsContext is current in the calling thread.</exception>
|
|
public static void Assert()
|
|
{
|
|
if (GraphicsContext.CurrentContext == null)
|
|
throw new GraphicsContextMissingException();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static IGraphicsContext CurrentContext
|
|
|
|
internal static GetCurrentContextDelegate GetCurrentContext;
|
|
|
|
/// <summary>
|
|
/// Gets the GraphicsContext that is current in the calling thread.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Note: this property will not function correctly when both desktop and EGL contexts are
|
|
/// available in the same process. This scenario is very unlikely to appear in practice.
|
|
/// </remarks>
|
|
public static IGraphicsContext CurrentContext
|
|
{
|
|
get
|
|
{
|
|
lock (SyncRoot)
|
|
{
|
|
if (available_contexts.Count > 0)
|
|
{
|
|
ContextHandle handle = GetCurrentContext();
|
|
if (handle.Handle != IntPtr.Zero)
|
|
return (IGraphicsContext)available_contexts[handle];
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public static bool ShareContexts
|
|
|
|
/// <summary>Gets or sets a System.Boolean, indicating whether GraphicsContext resources are shared</summary>
|
|
/// <remarks>
|
|
/// <para>If ShareContexts is true, new GLContexts will share resources. If this value is
|
|
/// false, new GLContexts will not share resources.</para>
|
|
/// <para>Changing this value will not affect already created GLContexts.</para>
|
|
/// </remarks>
|
|
public static bool ShareContexts { get { return share_contexts; } set { share_contexts = value; } }
|
|
|
|
#endregion
|
|
|
|
#region public static bool DirectRendering
|
|
|
|
/// <summary>Gets or sets a System.Boolean, indicating whether GraphicsContexts will perform direct rendering.</summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// If DirectRendering is true, new contexts will be constructed with direct rendering capabilities, if possible.
|
|
/// If DirectRendering is false, new contexts will be constructed with indirect rendering capabilities.
|
|
/// </para>
|
|
/// <para>This property does not affect existing GraphicsContexts, unless they are recreated.</para>
|
|
/// <para>
|
|
/// This property is ignored on Operating Systems without support for indirect rendering, like Windows and OS X.
|
|
/// </para>
|
|
/// </remarks>
|
|
public static bool DirectRendering
|
|
{
|
|
get { return direct_rendering; }
|
|
set { direct_rendering = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region --- IGraphicsContext Members ---
|
|
|
|
/// <summary>
|
|
/// Gets or sets a System.Boolean, indicating whether automatic error checking should be performed.
|
|
/// Influences the debug version of OpenTK.dll, only.
|
|
/// </summary>
|
|
/// <remarks>Automatic error checking will clear the OpenGL error state. Set CheckErrors to false if you use
|
|
/// the OpenGL error state in your code flow (e.g. for checking supported texture formats).</remarks>
|
|
public bool ErrorChecking
|
|
{
|
|
get { return check_errors; }
|
|
set { check_errors = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Swaps buffers on a context. This presents the rendered scene to the user.
|
|
/// </summary>
|
|
public void SwapBuffers()
|
|
{
|
|
implementation.SwapBuffers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes the GraphicsContext the current rendering target.
|
|
/// </summary>
|
|
/// <param name="window">A valid <see cref="OpenTK.Platform.IWindowInfo" /> structure.</param>
|
|
/// <remarks>
|
|
/// You can use this method to bind the GraphicsContext to a different window than the one it was created from.
|
|
/// </remarks>
|
|
public void MakeCurrent(IWindowInfo window)
|
|
{
|
|
implementation.MakeCurrent(window);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a <see cref="System.Boolean"/> indicating whether this instance is current in the calling thread.
|
|
/// </summary>
|
|
public bool IsCurrent
|
|
{
|
|
get { return implementation.IsCurrent; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a <see cref="System.Boolean"/> indicating whether this instance has been disposed.
|
|
/// It is an error to access any instance methods if this property returns true.
|
|
/// </summary>
|
|
public bool IsDisposed
|
|
{
|
|
get { return disposed && implementation.IsDisposed; }
|
|
private set { disposed = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// [obsolete] Use SwapInterval property instead.
|
|
/// Gets or sets a value indicating whether VSync is enabled. When VSync is
|
|
/// enabled, <see cref="SwapBuffers()"/> calls will be synced to the refresh
|
|
/// rate of the <see cref="DisplayDevice"/> that contains improving visual
|
|
/// quality and reducing CPU usage. However, systems that cannot maintain
|
|
/// the requested rendering rate will suffer from large jumps in performance.
|
|
/// This can be counteracted by increasing the <see cref="SwapInterval"/>
|
|
/// value.
|
|
/// </summary>
|
|
[Obsolete("Use SwapInterval property instead.")]
|
|
public bool VSync
|
|
{
|
|
#pragma warning disable 0612, 0618 // CS0612/CS0618: 'member' is obsolete
|
|
get { return implementation.VSync; }
|
|
set { implementation.VSync = value; }
|
|
#pragma warning restore 0612, 0618
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets a positive integer in the range [1, n), indicating the number of
|
|
/// <see cref="DisplayDevice"/> refreshes between consecutive
|
|
/// <see cref="SwapBuffers()"/> calls. The maximum value for n is
|
|
/// implementation-dependent. The default value is 1.
|
|
/// This value will only affect instances where <see cref="VSync"/> is enabled.
|
|
/// Invalid values will be clamped to the valid range.
|
|
/// </summary>
|
|
public int SwapInterval
|
|
{
|
|
get { return implementation.SwapInterval; }
|
|
set { implementation.SwapInterval = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the graphics context. This must be called when the render target
|
|
/// is resized for proper behavior on Mac OS X.
|
|
/// </summary>
|
|
/// <param name="window"></param>
|
|
public void Update(IWindowInfo window)
|
|
{
|
|
implementation.Update(window);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads all OpenGL entry points.
|
|
/// </summary>
|
|
/// <exception cref="OpenTK.Graphics.GraphicsContextException">
|
|
/// Occurs when this instance is not current on the calling thread.
|
|
/// </exception>
|
|
public void LoadAll()
|
|
{
|
|
if (GraphicsContext.CurrentContext != this)
|
|
throw new GraphicsContextException();
|
|
|
|
implementation.LoadAll();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- IGraphicsContextInternal Members ---
|
|
|
|
/// <summary>
|
|
/// Gets the platform-specific implementation of this IGraphicsContext.
|
|
/// </summary>
|
|
IGraphicsContext IGraphicsContextInternal.Implementation
|
|
{
|
|
get { return implementation; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a handle to the OpenGL rendering context.
|
|
/// </summary>
|
|
ContextHandle IGraphicsContextInternal.Context
|
|
{
|
|
get
|
|
{
|
|
if (implementation != null)
|
|
{
|
|
handle_cached = ((IGraphicsContextInternal)implementation).Context;
|
|
}
|
|
return handle_cached;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the GraphicsMode of the context.
|
|
/// </summary>
|
|
public GraphicsMode GraphicsMode
|
|
{
|
|
get { return (implementation as IGraphicsContext).GraphicsMode; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the implementation-defined address of an OpenGL function.
|
|
/// </summary>
|
|
/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
|
|
/// <returns>
|
|
/// A pointer to the specified function or an invalid pointer if the function is not
|
|
/// available in the current OpenGL context. The return value and calling convention
|
|
/// depends on the underlying platform.
|
|
/// </returns>
|
|
IntPtr IGraphicsContextInternal.GetAddress(string function)
|
|
{
|
|
return (implementation as IGraphicsContextInternal).GetAddress(function);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the implementation-defined address of an OpenGL function.
|
|
/// </summary>
|
|
/// <param name="function">
|
|
/// A pointer to a null-terminated buffer
|
|
/// containing the name of the OpenGL function.
|
|
/// </param>
|
|
/// <returns>
|
|
/// A pointer to the specified function or an invalid pointer if the function is not
|
|
/// available in the current OpenGL context. The return value and calling convention
|
|
/// depends on the underlying platform.
|
|
/// </returns>
|
|
IntPtr IGraphicsContextInternal.GetAddress(IntPtr function)
|
|
{
|
|
return (implementation as IGraphicsContextInternal).GetAddress(function);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region --- IDisposable Members ---
|
|
|
|
/// <summary>
|
|
/// Disposes of the GraphicsContext.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
this.Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
void Dispose(bool manual)
|
|
{
|
|
if (!IsDisposed)
|
|
{
|
|
lock (SyncRoot)
|
|
{
|
|
RemoveContext(this);
|
|
}
|
|
|
|
// Note: we cannot dispose the implementation
|
|
// from a different thread. See wglDeleteContext.
|
|
// This is also known to crash GLX implementations.
|
|
if (manual)
|
|
{
|
|
Debug.Print("Disposing context {0}.", (this as IGraphicsContextInternal).Context.ToString());
|
|
if (implementation != null)
|
|
implementation.Dispose();
|
|
}
|
|
else
|
|
{
|
|
Debug.WriteLine("GraphicsContext leaked, did you forget to call Dispose()?");
|
|
}
|
|
IsDisposed = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Marks this context as deleted, but does not actually release unmanaged resources
|
|
/// due to the threading requirements of OpenGL. Use <see cref="GraphicsContext.Dispose()"/>
|
|
/// instead.
|
|
/// </summary>
|
|
~GraphicsContext()
|
|
{
|
|
Dispose(false);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|