Opentk/Source/OpenTK/Input/GamePadThumbSticks.cs
2014-01-03 01:58:16 +01:00

143 lines
5.8 KiB
C#

#region License
//
// GamePadThumbSticks.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
namespace OpenTK.Input
{
/// <summary>
/// Describes the current thumb stick state of a <see cref="GamePad"/> device
/// </summary>
public struct GamePadThumbSticks : IEquatable<GamePadThumbSticks>
{
const float ConversionFactor = 1.0f / short.MaxValue;
short left_x, left_y;
short right_x, right_y;
internal GamePadThumbSticks(
short left_x, short left_y,
short right_x, short right_y)
{
this.left_x = left_x;
this.left_y = left_y;
this.right_x = right_x;
this.right_y = right_y;
}
#region Public Members
/// <summary>
/// Gets a <see cref="Vector2"/> describing the state of the left thumb stick.
/// </summary>
public Vector2 Left
{
get { return new Vector2(left_x * ConversionFactor, left_y * ConversionFactor); }
}
/// <summary>
/// Gets a <see cref="Vector2"/> describing the state of the right thumb stick.
/// </summary>
public Vector2 Right
{
get { return new Vector2(right_x * ConversionFactor, right_y * ConversionFactor); }
}
/// <param name="left">A <see cref="GamePadThumbSticks"/> instance to test for equality.</param>
/// <param name="right">A <see cref="GamePadThumbSticks"/> instance to test for equality.</param>
public static bool operator ==(GamePadThumbSticks left, GamePadThumbSticks right)
{
return left.Equals(right);
}
/// <param name="left">A <see cref="GamePadThumbSticks"/> instance to test for inequality.</param>
/// <param name="right">A <see cref="GamePadThumbSticks"/> instance to test for inequality.</param>
public static bool operator !=(GamePadThumbSticks left, GamePadThumbSticks right)
{
return !left.Equals(right);
}
/// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
/// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</returns>
public override string ToString()
{
return String.Format(
"{{Left: ({0:f4}; {1:f4}); Right: ({2:f4}; {3:f4})}}",
Left.X, Left.Y, Right.X, Right.Y);
}
/// <summary>
/// Serves as a hash function for a <see cref="OpenTK.Input.GamePadThumbSticks"/> object.
/// </summary>
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
/// hash table.</returns>
public override int GetHashCode()
{
return
left_x.GetHashCode() ^ left_y.GetHashCode() ^
right_x.GetHashCode() ^ right_y.GetHashCode();
}
/// <summary>
/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
/// </summary>
/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</param>
/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
/// <see cref="OpenTK.Input.GamePadThumbSticks"/>; otherwise, <c>false</c>.</returns>
public override bool Equals(object obj)
{
return
obj is GamePadThumbSticks &&
Equals((GamePadThumbSticks)obj);
}
#endregion
#region IEquatable<GamePadThumbSticks> Members
/// <summary>
/// Determines whether the specified <see cref="OpenTK.Input.GamePadThumbSticks"/> is equal to the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.
/// </summary>
/// <param name="other">The <see cref="OpenTK.Input.GamePadThumbSticks"/> to compare with the current <see cref="OpenTK.Input.GamePadThumbSticks"/>.</param>
/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.GamePadThumbSticks"/> is equal to the current
/// <see cref="OpenTK.Input.GamePadThumbSticks"/>; otherwise, <c>false</c>.</returns>
public bool Equals(GamePadThumbSticks other)
{
return
left_x == other.left_x &&
left_y == other.left_y &&
right_x == other.right_x &&
right_y == other.right_y;
}
#endregion
}
}