mirror of
https://github.com/Ryujinx/Opentk.git
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172 lines
6.1 KiB
C#
172 lines
6.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Text;
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using System.Threading;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.Windows.Forms;
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using OpenTK.OpenGL;
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using System.Security;
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using OpenTK.OpenGL.Enums;
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namespace Examples.Tests
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{
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public class S01_Call_Performance : IExample
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{
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OpenTK.GLContext context;
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const int num_calls = 1000000;
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float[] v = new float[] { 0.0f, 0.0f };
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public static int dummy_variable = 0;
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public void Launch()
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{
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using (Form f = new Form())
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{
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context = new OpenTK.GLContext(new OpenTK.DisplayMode(), new OpenTK.Platform.WindowInfo(f));
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context.CreateContext();
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Trace.WriteLine(String.Format("Number of calls: {0}", num_calls));
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Stopwatch timer = new Stopwatch();
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#region Managed functions
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Trace.Write("Timing empty loop: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing inline .Net functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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InlineFunction();
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing virtual .Net functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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VirtualFunction();
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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#endregion
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#region OpenTK.OpenGL
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Trace.Write("Timing OpenTK.OpenGL core functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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GL.Vertex2(0.0f, 0.0f);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing OpenTK.OpenGL core functions (array): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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GL.Vertex2(v);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing OpenTK.OpenGL core functions (void*): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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GL.CallLists(v.Length, ListNameType.Float, v);
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing OpenTK.OpenGL extension functions: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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GL.Arb.ActiveTexture(ArbMultitexture.Texture0Arb);
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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#endregion
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#region DllImports
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Trace.Write("Timing direct DllImport: ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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glVertex2f(0.0f, 0.0f);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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Trace.Write("Timing direct DllImport (array): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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glVertex2fv(v);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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GL.GenLists(1);
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Trace.Write("Timing direct DllImport (void*): ");
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timer.Start();
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for (int i = 0; ++i < num_calls; )
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{
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glCallLists(v.Length, ListNameType.Float, v);
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}
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timer.Stop();
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Trace.WriteLine(String.Format("{0} ns", timer.Elapsed.TotalMilliseconds * (1000000.0 / (double)num_calls)));
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timer.Reset();
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#endregion
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}
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}
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public static readonly int order = 1;
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public void InlineFunction()
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{
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++dummy_variable;
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}
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public virtual void VirtualFunction()
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{
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++dummy_variable;
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}
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[DllImport("opengl32.dll", EntryPoint = "glVertex2f"), SuppressUnmanagedCodeSecurity]
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extern static void glVertex2f(float a, float b);
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[DllImport("opengl32.dll", EntryPoint = "glVertex2fv"), SuppressUnmanagedCodeSecurity]
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extern static void glVertex2fv(float[] v);
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[DllImport("opengl32.dll", EntryPoint = "glCallLists"), SuppressUnmanagedCodeSecurity]
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extern static void glCallLists(int count, ListNameType type, object lists);
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}
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}
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