Opentk/Source/OpenTK/Platform/Windows/WinRawInput.cs
the_fiddler 2934c9d004 Decoupled new driver API from old public interface.
WinRawMouse can now detect mouse disconnection/connection events.
2010-10-29 11:27:40 +00:00

259 lines
8.1 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
#region --- Using directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Windows.Forms;
using OpenTK.Input;
using System.Threading;
#endregion
namespace OpenTK.Platform.Windows
{
// Not complete.
sealed class WinRawInput : IInputDriver2
{
// Input event data.
static RawInput data = new RawInput();
static readonly int rawInputStructSize = API.RawInputSize;
static readonly Thread InputThread = new Thread(ProcessEvents);
static WinRawKeyboard keyboardDriver;
static WinRawMouse mouseDriver;
static readonly WinMMJoystick joystickDriver = new WinMMJoystick();
static INativeWindow Native;
static WinWindowInfo Parent { get { return Native.WindowInfo as WinWindowInfo; } }
static readonly WindowProcedure WndProc = WindowProcedureImplementation;
static IntPtr OldWndProc;
static IntPtr DevNotifyHandle;
static readonly Guid DeviceInterfaceHid = new Guid("4D1E55B2-F16F-11CF-88CB-001111000030");
#region Constructors
public WinRawInput()
{
InputThread.IsBackground = true;
InputThread.Start();
while (mouseDriver == null || keyboardDriver == null)
Thread.Sleep(0);
}
#endregion
#region Public Members
#region DeviceCount
public static int DeviceCount
{
get
{
int deviceCount = 0;
Functions.GetRawInputDeviceList(null, ref deviceCount, API.RawInputDeviceListSize);
return deviceCount;
}
}
#endregion
#endregion
#region Private Members
#region ConstructMessageWindow
static INativeWindow ConstructMessageWindow()
{
Debug.WriteLine("Initializing windows raw input driver.");
Debug.Indent();
// Create a new message-only window to retrieve WM_INPUT messages.
Native = new NativeWindow();
Native.ProcessEvents();
Functions.SetParent(Parent.WindowHandle, Constants.MESSAGE_ONLY);
Native.ProcessEvents();
RegisterForDeviceNotifications();
// Subclass the window to retrieve the events we are interested in.
OldWndProc = Functions.SetWindowLong(Parent.WindowHandle, WndProc);
Debug.Print("Input window attached to parent {0}", Parent);
keyboardDriver = new WinRawKeyboard(Parent.WindowHandle);
mouseDriver = new WinRawMouse(Parent.WindowHandle);
Debug.Unindent();
return Native;
}
static void RegisterForDeviceNotifications()
{
BroadcastDeviceInterface bdi = new BroadcastDeviceInterface();
bdi.Size = BlittableValueType.StrideOf(bdi);
bdi.DeviceType = DeviceBroadcastType.INTERFACE;
bdi.ClassGuid = DeviceInterfaceHid;
unsafe
{
DevNotifyHandle = Functions.RegisterDeviceNotification(Parent.WindowHandle,
new IntPtr((void*)&bdi), DeviceNotification.WINDOW_HANDLE);
}
if (DevNotifyHandle == IntPtr.Zero)
Debug.Print("[Warning] Failed to register for device notifications. Error: {0}", Marshal.GetLastWin32Error());
}
#endregion
#region WindowProcedureImplementation
// Processes the input Windows Message, routing the buffer to the correct Keyboard, Mouse or HID.
static IntPtr WindowProcedureImplementation(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
{
switch (message)
{
case WindowMessage.INPUT:
int size = 0;
// Get the size of the input buffer
Functions.GetRawInputData(lParam, GetRawInputDataEnum.INPUT,
IntPtr.Zero, ref size, API.RawInputHeaderSize);
// Read the actual raw input structure
if (size == Functions.GetRawInputData(lParam, GetRawInputDataEnum.INPUT,
out data, ref size, API.RawInputHeaderSize))
{
switch (data.Header.Type)
{
case RawInputDeviceType.KEYBOARD:
if (keyboardDriver.ProcessKeyboardEvent(data))
return IntPtr.Zero;
break;
case RawInputDeviceType.MOUSE:
if (mouseDriver.ProcessMouseEvent(data))
return IntPtr.Zero;
break;
case RawInputDeviceType.HID:
break;
}
}
break;
case WindowMessage.DEVICECHANGE:
mouseDriver.RefreshDevices();
break;
}
return Functions.CallWindowProc(OldWndProc, handle, message, wParam, lParam);
}
#endregion
#region ProcessEvents
static void ProcessEvents()
{
INativeWindow native = ConstructMessageWindow();
MSG msg = new MSG();
while (native.Exists)
{
int ret = Functions.GetMessage(ref msg, Parent.WindowHandle, 0, 0);
if (ret == -1)
{
throw new PlatformException(String.Format(
"An error happened while processing the message queue. Windows error: {0}",
Marshal.GetLastWin32Error()));
}
Functions.TranslateMessage(ref msg);
Functions.DispatchMessage(ref msg);
}
}
#endregion
#endregion
#region IInputDriver2 Members
public IMouseDriver2 MouseDriver
{
get { return mouseDriver; }
}
public IKeyboardDriver2 KeyboardDriver
{
get { return keyboardDriver; }
}
public IGamePadDriver GamePadDriver
{
get { return joystickDriver; }
}
#endregion
#region IDisposable Members
private bool disposed;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
{
}
Functions.UnregisterDeviceNotification(DevNotifyHandle);
disposed = true;
}
}
~WinRawInput()
{
Debug.Print("[Warning] Resource leaked: {0}.", this);
Dispose(false);
}
#endregion
}
}