Egl
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Added GetProcAddress(IntPtr) overloads
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2013-11-28 23:21:19 +01:00 |
MacOS
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[Mac] Do not store *State structs directly
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2014-01-05 23:58:05 +01:00 |
SDL2
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Merge branch 'gamepad' into develop
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2014-01-03 02:23:02 +01:00 |
Windows
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[Win] Refactor huge wndproc into functions
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2014-01-08 00:02:27 +01:00 |
X11
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Merge branch 'gamepad' into develop
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2014-01-03 02:23:02 +01:00 |
DesktopGraphicsContext.cs
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Hooked up new loading mechanism
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2013-11-24 13:58:12 +01:00 |
DisplayDeviceBase.cs
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Fixed line endings
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2013-10-10 00:18:59 +02:00 |
EmbeddedGraphicsContext.cs
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Hooked up new loading mechanism
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2013-11-24 13:58:12 +01:00 |
Factory.cs
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Added IJoystickDevice2 interface
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2013-12-24 17:18:03 +01:00 |
IPlatformFactory.cs
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Added IJoystickDevice2 interface
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2013-12-24 17:18:03 +01:00 |
IWindowInfo.cs
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Implemented Sdl2GLControl
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2013-09-30 20:47:29 +02:00 |