Opentk/Source/OpenTK/Graphics/ES20/Delegates.cs
the_fiddler e2bfabd659 Fixed compilation errors.
Moved bindings to the GL class.
2009-08-15 17:37:18 +00:00

574 lines
43 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
namespace OpenTK.Graphics.ES20
{
using System;
using System.Runtime.InteropServices;
#pragma warning disable 0649
#pragma warning disable 3019
#pragma warning disable 1591
partial class GL
{
internal static partial class Delegates
{
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ActiveTexture(OpenTK.Graphics.ES20.All texture);
internal static ActiveTexture glActiveTexture;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void AttachShader(UInt32 program, UInt32 shader);
internal static AttachShader glAttachShader;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BeginPerfMonitorAMD(UInt32 monitor);
internal static BeginPerfMonitorAMD glBeginPerfMonitorAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BindAttribLocation(UInt32 program, UInt32 index, String name);
internal static BindAttribLocation glBindAttribLocation;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BindBuffer(OpenTK.Graphics.ES20.All target, UInt32 buffer);
internal static BindBuffer glBindBuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BindFramebuffer(OpenTK.Graphics.ES20.All target, UInt32 framebuffer);
internal static BindFramebuffer glBindFramebuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BindRenderbuffer(OpenTK.Graphics.ES20.All target, UInt32 renderbuffer);
internal static BindRenderbuffer glBindRenderbuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BindTexture(OpenTK.Graphics.ES20.All target, UInt32 texture);
internal static BindTexture glBindTexture;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BlendColor(Single red, Single green, Single blue, Single alpha);
internal static BlendColor glBlendColor;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BlendEquation(OpenTK.Graphics.ES20.All mode);
internal static BlendEquation glBlendEquation;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BlendEquationSeparate(OpenTK.Graphics.ES20.All modeRGB, OpenTK.Graphics.ES20.All modeAlpha);
internal static BlendEquationSeparate glBlendEquationSeparate;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BlendFunc(OpenTK.Graphics.ES20.All sfactor, OpenTK.Graphics.ES20.All dfactor);
internal static BlendFunc glBlendFunc;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BlendFuncSeparate(OpenTK.Graphics.ES20.All srcRGB, OpenTK.Graphics.ES20.All dstRGB, OpenTK.Graphics.ES20.All srcAlpha, OpenTK.Graphics.ES20.All dstAlpha);
internal static BlendFuncSeparate glBlendFuncSeparate;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BufferData(OpenTK.Graphics.ES20.All target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.All usage);
internal static BufferData glBufferData;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void BufferSubData(OpenTK.Graphics.ES20.All target, IntPtr offset, IntPtr size, IntPtr data);
internal static BufferSubData glBufferSubData;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate OpenTK.Graphics.ES20.All CheckFramebufferStatus(OpenTK.Graphics.ES20.All target);
internal static CheckFramebufferStatus glCheckFramebufferStatus;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Clear(UInt32 mask);
internal static Clear glClear;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ClearColor(Single red, Single green, Single blue, Single alpha);
internal static ClearColor glClearColor;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ClearDepthf(Single depth);
internal static ClearDepthf glClearDepthf;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ClearStencil(Int32 s);
internal static ClearStencil glClearStencil;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ColorMask(bool red, bool green, bool blue, bool alpha);
internal static ColorMask glColorMask;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CompileShader(UInt32 shader);
internal static CompileShader glCompileShader;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CompressedTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data);
internal static CompressedTexImage2D glCompressedTexImage2D;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CompressedTexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data);
internal static CompressedTexImage3DOES glCompressedTexImage3DOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CompressedTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
internal static CompressedTexSubImage2D glCompressedTexSubImage2D;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CompressedTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data);
internal static CompressedTexSubImage3DOES glCompressedTexSubImage3DOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CopyTexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border);
internal static CopyTexImage2D glCopyTexImage2D;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CopyTexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height);
internal static CopyTexSubImage2D glCopyTexSubImage2D;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CopyTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height);
internal static CopyTexSubImage3DOES glCopyTexSubImage3DOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate UInt32 CreateProgram();
internal static CreateProgram glCreateProgram;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate UInt32 CreateShader(OpenTK.Graphics.ES20.All type);
internal static CreateShader glCreateShader;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void CullFace(OpenTK.Graphics.ES20.All mode);
internal static CullFace glCullFace;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void DeleteBuffers(Int32 n, UInt32* buffers);
internal unsafe static DeleteBuffers glDeleteBuffers;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void DeleteFencesNV(Int32 n, UInt32* fences);
internal unsafe static DeleteFencesNV glDeleteFencesNV;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void DeleteFramebuffers(Int32 n, UInt32* framebuffers);
internal unsafe static DeleteFramebuffers glDeleteFramebuffers;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void DeletePerfMonitorsAMD(Int32 n, UInt32* monitors);
internal unsafe static DeletePerfMonitorsAMD glDeletePerfMonitorsAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DeleteProgram(UInt32 program);
internal static DeleteProgram glDeleteProgram;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers);
internal unsafe static DeleteRenderbuffers glDeleteRenderbuffers;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DeleteShader(UInt32 shader);
internal static DeleteShader glDeleteShader;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void DeleteTextures(Int32 n, UInt32* textures);
internal unsafe static DeleteTextures glDeleteTextures;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DepthFunc(OpenTK.Graphics.ES20.All func);
internal static DepthFunc glDepthFunc;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DepthMask(bool flag);
internal static DepthMask glDepthMask;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DepthRangef(Single zNear, Single zFar);
internal static DepthRangef glDepthRangef;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DetachShader(UInt32 program, UInt32 shader);
internal static DetachShader glDetachShader;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Disable(OpenTK.Graphics.ES20.All cap);
internal static Disable glDisable;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DisableDriverControlQCOM(UInt32 driverControl);
internal static DisableDriverControlQCOM glDisableDriverControlQCOM;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DisableVertexAttribArray(UInt32 index);
internal static DisableVertexAttribArray glDisableVertexAttribArray;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DrawArrays(OpenTK.Graphics.ES20.All mode, Int32 first, Int32 count);
internal static DrawArrays glDrawArrays;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void DrawElements(OpenTK.Graphics.ES20.All mode, Int32 count, OpenTK.Graphics.ES20.All type, IntPtr indices);
internal static DrawElements glDrawElements;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void EGLImageTargetRenderbufferStorageOES(OpenTK.Graphics.ES20.All target, IntPtr image);
internal static EGLImageTargetRenderbufferStorageOES glEGLImageTargetRenderbufferStorageOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void EGLImageTargetTexture2DOES(OpenTK.Graphics.ES20.All target, IntPtr image);
internal static EGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Enable(OpenTK.Graphics.ES20.All cap);
internal static Enable glEnable;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void EnableDriverControlQCOM(UInt32 driverControl);
internal static EnableDriverControlQCOM glEnableDriverControlQCOM;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void EnableVertexAttribArray(UInt32 index);
internal static EnableVertexAttribArray glEnableVertexAttribArray;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void EndPerfMonitorAMD(UInt32 monitor);
internal static EndPerfMonitorAMD glEndPerfMonitorAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Finish();
internal static Finish glFinish;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void FinishFenceNV(UInt32 fence);
internal static FinishFenceNV glFinishFenceNV;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Flush();
internal static Flush glFlush;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void FramebufferRenderbuffer(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, UInt32 renderbuffer);
internal static FramebufferRenderbuffer glFramebufferRenderbuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void FramebufferTexture2D(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level);
internal static FramebufferTexture2D glFramebufferTexture2D;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void FramebufferTexture3DOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 zoffset);
internal static FramebufferTexture3DOES glFramebufferTexture3DOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void FrontFace(OpenTK.Graphics.ES20.All mode);
internal static FrontFace glFrontFace;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GenBuffers(Int32 n, UInt32* buffers);
internal unsafe static GenBuffers glGenBuffers;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void GenerateMipmap(OpenTK.Graphics.ES20.All target);
internal static GenerateMipmap glGenerateMipmap;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GenFencesNV(Int32 n, UInt32* fences);
internal unsafe static GenFencesNV glGenFencesNV;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GenFramebuffers(Int32 n, UInt32* framebuffers);
internal unsafe static GenFramebuffers glGenFramebuffers;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GenPerfMonitorsAMD(Int32 n, UInt32* monitors);
internal unsafe static GenPerfMonitorsAMD glGenPerfMonitorsAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GenRenderbuffers(Int32 n, UInt32* renderbuffers);
internal unsafe static GenRenderbuffers glGenRenderbuffers;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GenTextures(Int32 n, UInt32* textures);
internal unsafe static GenTextures glGenTextures;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufsize, Int32* length, Int32* size, OpenTK.Graphics.ES20.All* type, String name);
internal unsafe static GetActiveAttrib glGetActiveAttrib;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufsize, Int32* length, Int32* size, OpenTK.Graphics.ES20.All* type, String name);
internal unsafe static GetActiveUniform glGetActiveUniform;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetAttachedShaders(UInt32 program, Int32 maxcount, Int32* count, UInt32* shaders);
internal unsafe static GetAttachedShaders glGetAttachedShaders;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate int GetAttribLocation(UInt32 program, String name);
internal static GetAttribLocation glGetAttribLocation;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetBooleanv(OpenTK.Graphics.ES20.All pname, bool* @params);
internal unsafe static GetBooleanv glGetBooleanv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetBufferParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetBufferParameteriv glGetBufferParameteriv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void GetBufferPointervOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, IntPtr @params);
internal static GetBufferPointervOES glGetBufferPointervOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetDriverControlsQCOM(Int32* num, Int32 size, UInt32* driverControls);
internal unsafe static GetDriverControlsQCOM glGetDriverControlsQCOM;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, Int32* length, String driverControlString);
internal unsafe static GetDriverControlStringQCOM glGetDriverControlStringQCOM;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate OpenTK.Graphics.ES20.All GetError();
internal static GetError glGetError;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetFenceivNV(UInt32 fence, Int32* @params);
internal unsafe static GetFenceivNV glGetFenceivNV;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetFloatv(OpenTK.Graphics.ES20.All pname, Single* @params);
internal unsafe static GetFloatv glGetFloatv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetFramebufferAttachmentParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetIntegerv(OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetIntegerv glGetIntegerv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetPerfMonitorCounterDataAMD(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, UInt32* data, Int32* bytesWritten);
internal unsafe static GetPerfMonitorCounterDataAMD glGetPerfMonitorCounterDataAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void GetPerfMonitorCounterInfoAMD(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, IntPtr data);
internal static GetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterInfoAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetPerfMonitorCountersAMD(UInt32 group, Int32* numCounters, Int32* maxActiveCounters, Int32 counterSize, UInt32* counters);
internal unsafe static GetPerfMonitorCountersAMD glGetPerfMonitorCountersAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetPerfMonitorCounterStringAMD(UInt32 group, UInt32 counter, Int32 bufSize, Int32* length, String counterString);
internal unsafe static GetPerfMonitorCounterStringAMD glGetPerfMonitorCounterStringAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetPerfMonitorGroupsAMD(Int32* numGroups, Int32 groupsSize, UInt32* groups);
internal unsafe static GetPerfMonitorGroupsAMD glGetPerfMonitorGroupsAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetPerfMonitorGroupStringAMD(UInt32 group, Int32 bufSize, Int32* length, String groupString);
internal unsafe static GetPerfMonitorGroupStringAMD glGetPerfMonitorGroupStringAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetProgramBinaryOES(UInt32 program, Int32 bufSize, Int32* length, OpenTK.Graphics.ES20.All* binaryFormat, IntPtr binary);
internal unsafe static GetProgramBinaryOES glGetProgramBinaryOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetProgramInfoLog(UInt32 program, Int32 bufsize, Int32* length, String infolog);
internal unsafe static GetProgramInfoLog glGetProgramInfoLog;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetProgramiv(UInt32 program, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetProgramiv glGetProgramiv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetRenderbufferParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetRenderbufferParameteriv glGetRenderbufferParameteriv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufsize, Int32* length, String infolog);
internal unsafe static GetShaderInfoLog glGetShaderInfoLog;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetShaderiv(UInt32 shader, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetShaderiv glGetShaderiv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.All shadertype, OpenTK.Graphics.ES20.All precisiontype, Int32* range, Int32* precision);
internal unsafe static GetShaderPrecisionFormat glGetShaderPrecisionFormat;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetShaderSource(UInt32 shader, Int32 bufsize, Int32* length, [OutAttribute] System.Text.StringBuilder source);
internal unsafe static GetShaderSource glGetShaderSource;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate IntPtr GetString(OpenTK.Graphics.ES20.All name);
internal unsafe static GetString glGetString;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetTexParameterfv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single* @params);
internal unsafe static GetTexParameterfv glGetTexParameterfv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetTexParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetTexParameteriv glGetTexParameteriv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetUniformfv(UInt32 program, Int32 location, Single* @params);
internal unsafe static GetUniformfv glGetUniformfv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetUniformiv(UInt32 program, Int32 location, Int32* @params);
internal unsafe static GetUniformiv glGetUniformiv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate int GetUniformLocation(UInt32 program, String name);
internal static GetUniformLocation glGetUniformLocation;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetVertexAttribfv(UInt32 index, OpenTK.Graphics.ES20.All pname, Single* @params);
internal unsafe static GetVertexAttribfv glGetVertexAttribfv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void GetVertexAttribiv(UInt32 index, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static GetVertexAttribiv glGetVertexAttribiv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void GetVertexAttribPointerv(UInt32 index, OpenTK.Graphics.ES20.All pname, IntPtr pointer);
internal static GetVertexAttribPointerv glGetVertexAttribPointerv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Hint(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All mode);
internal static Hint glHint;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsBuffer(UInt32 buffer);
internal static IsBuffer glIsBuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsEnabled(OpenTK.Graphics.ES20.All cap);
internal static IsEnabled glIsEnabled;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsFenceNV(UInt32 fence);
internal static IsFenceNV glIsFenceNV;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsFramebuffer(UInt32 framebuffer);
internal static IsFramebuffer glIsFramebuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsProgram(UInt32 program);
internal static IsProgram glIsProgram;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsRenderbuffer(UInt32 renderbuffer);
internal static IsRenderbuffer glIsRenderbuffer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsShader(UInt32 shader);
internal static IsShader glIsShader;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool IsTexture(UInt32 texture);
internal static IsTexture glIsTexture;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void LineWidth(Single width);
internal static LineWidth glLineWidth;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void LinkProgram(UInt32 program);
internal static LinkProgram glLinkProgram;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate IntPtr MapBufferOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access);
internal unsafe static MapBufferOES glMapBufferOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void PixelStorei(OpenTK.Graphics.ES20.All pname, Int32 param);
internal static PixelStorei glPixelStorei;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void PolygonOffset(Single factor, Single units);
internal static PolygonOffset glPolygonOffset;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ProgramBinaryOES(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length);
internal static ProgramBinaryOES glProgramBinaryOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
internal static ReadPixels glReadPixels;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ReleaseShaderCompiler();
internal static ReleaseShaderCompiler glReleaseShaderCompiler;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void RenderbufferStorage(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height);
internal static RenderbufferStorage glRenderbufferStorage;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void SampleCoverage(Single value, bool invert);
internal static SampleCoverage glSampleCoverage;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Scissor(Int32 x, Int32 y, Int32 width, Int32 height);
internal static Scissor glScissor;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void SelectPerfMonitorCountersAMD(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, UInt32* countersList);
internal unsafe static SelectPerfMonitorCountersAMD glSelectPerfMonitorCountersAMD;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void SetFenceNV(UInt32 fence, OpenTK.Graphics.ES20.All condition);
internal static SetFenceNV glSetFenceNV;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.All binaryformat, IntPtr binary, Int32 length);
internal unsafe static ShaderBinary glShaderBinary;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length);
internal unsafe static ShaderSource glShaderSource;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void StencilFunc(OpenTK.Graphics.ES20.All func, Int32 @ref, UInt32 mask);
internal static StencilFunc glStencilFunc;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void StencilFuncSeparate(OpenTK.Graphics.ES20.All face, OpenTK.Graphics.ES20.All func, Int32 @ref, UInt32 mask);
internal static StencilFuncSeparate glStencilFuncSeparate;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void StencilMask(UInt32 mask);
internal static StencilMask glStencilMask;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void StencilMaskSeparate(OpenTK.Graphics.ES20.All face, UInt32 mask);
internal static StencilMaskSeparate glStencilMaskSeparate;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void StencilOp(OpenTK.Graphics.ES20.All fail, OpenTK.Graphics.ES20.All zfail, OpenTK.Graphics.ES20.All zpass);
internal static StencilOp glStencilOp;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void StencilOpSeparate(OpenTK.Graphics.ES20.All face, OpenTK.Graphics.ES20.All fail, OpenTK.Graphics.ES20.All zfail, OpenTK.Graphics.ES20.All zpass);
internal static StencilOpSeparate glStencilOpSeparate;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool TestFenceNV(UInt32 fence);
internal static TestFenceNV glTestFenceNV;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void TexImage2D(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
internal static TexImage2D glTexImage2D;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void TexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
internal static TexImage3DOES glTexImage3DOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void TexParameterf(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single param);
internal static TexParameterf glTexParameterf;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void TexParameterfv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Single* @params);
internal unsafe static TexParameterfv glTexParameterfv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void TexParameteri(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32 param);
internal static TexParameteri glTexParameteri;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void TexParameteriv(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, Int32* @params);
internal unsafe static TexParameteriv glTexParameteriv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void TexSubImage2D(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
internal static TexSubImage2D glTexSubImage2D;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void TexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels);
internal static TexSubImage3DOES glTexSubImage3DOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform1f(Int32 location, Single x);
internal static Uniform1f glUniform1f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform1fv(Int32 location, Int32 count, Single* v);
internal unsafe static Uniform1fv glUniform1fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform1i(Int32 location, Int32 x);
internal static Uniform1i glUniform1i;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform1iv(Int32 location, Int32 count, Int32* v);
internal unsafe static Uniform1iv glUniform1iv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform2f(Int32 location, Single x, Single y);
internal static Uniform2f glUniform2f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform2fv(Int32 location, Int32 count, Single* v);
internal unsafe static Uniform2fv glUniform2fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform2i(Int32 location, Int32 x, Int32 y);
internal static Uniform2i glUniform2i;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform2iv(Int32 location, Int32 count, Int32* v);
internal unsafe static Uniform2iv glUniform2iv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform3f(Int32 location, Single x, Single y, Single z);
internal static Uniform3f glUniform3f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform3fv(Int32 location, Int32 count, Single* v);
internal unsafe static Uniform3fv glUniform3fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform3i(Int32 location, Int32 x, Int32 y, Int32 z);
internal static Uniform3i glUniform3i;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform3iv(Int32 location, Int32 count, Int32* v);
internal unsafe static Uniform3iv glUniform3iv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform4f(Int32 location, Single x, Single y, Single z, Single w);
internal static Uniform4f glUniform4f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform4fv(Int32 location, Int32 count, Single* v);
internal unsafe static Uniform4fv glUniform4fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Uniform4i(Int32 location, Int32 x, Int32 y, Int32 z, Int32 w);
internal static Uniform4i glUniform4i;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void Uniform4iv(Int32 location, Int32 count, Int32* v);
internal unsafe static Uniform4iv glUniform4iv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void UniformMatrix2fv(Int32 location, Int32 count, bool transpose, Single* value);
internal unsafe static UniformMatrix2fv glUniformMatrix2fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void UniformMatrix3fv(Int32 location, Int32 count, bool transpose, Single* value);
internal unsafe static UniformMatrix3fv glUniformMatrix3fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void UniformMatrix4fv(Int32 location, Int32 count, bool transpose, Single* value);
internal unsafe static UniformMatrix4fv glUniformMatrix4fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate bool UnmapBufferOES(OpenTK.Graphics.ES20.All target);
internal static UnmapBufferOES glUnmapBufferOES;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void UseProgram(UInt32 program);
internal static UseProgram glUseProgram;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void ValidateProgram(UInt32 program);
internal static ValidateProgram glValidateProgram;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void VertexAttrib1f(UInt32 indx, Single x);
internal static VertexAttrib1f glVertexAttrib1f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void VertexAttrib1fv(UInt32 indx, Single* values);
internal unsafe static VertexAttrib1fv glVertexAttrib1fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void VertexAttrib2f(UInt32 indx, Single x, Single y);
internal static VertexAttrib2f glVertexAttrib2f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void VertexAttrib2fv(UInt32 indx, Single* values);
internal unsafe static VertexAttrib2fv glVertexAttrib2fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void VertexAttrib3f(UInt32 indx, Single x, Single y, Single z);
internal static VertexAttrib3f glVertexAttrib3f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void VertexAttrib3fv(UInt32 indx, Single* values);
internal unsafe static VertexAttrib3fv glVertexAttrib3fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void VertexAttrib4f(UInt32 indx, Single x, Single y, Single z, Single w);
internal static VertexAttrib4f glVertexAttrib4f;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal unsafe delegate void VertexAttrib4fv(UInt32 indx, Single* values);
internal unsafe static VertexAttrib4fv glVertexAttrib4fv;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void VertexAttribPointer(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.All type, bool normalized, Int32 stride, IntPtr ptr);
internal static VertexAttribPointer glVertexAttribPointer;
[System.Security.SuppressUnmanagedCodeSecurity()]
internal delegate void Viewport(Int32 x, Int32 y, Int32 width, Int32 height);
internal static Viewport glViewport;
}
}
}