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6fb1fe1e1b
Added debug info to the GL.LoadAll function. Added W03_Extensions.cs example.
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Diagnostics;
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using OpenTK;
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using OpenTK.OpenGL;
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namespace Examples.Tutorial
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{
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public class T01_Simple_Window : GameWindow, IExample
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{
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public T01_Simple_Window()
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{
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this.CreateWindow(new DisplayMode(800, 600));
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}
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/// <summary>
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/// Override the OnRenderFrame method to add your drawing code.
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/// Do not forget to call base.OnRenderFrame() so that event listeners
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/// will be notified every time a frame is drawn!
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/// </summary>
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/// <param name="e">Not used.</param>
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public override void OnRenderFrame(EventArgs e)
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{
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GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
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GL.Begin(GL.Enums.BeginMode.TRIANGLES);
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GL.Color3(Color.SpringGreen);
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GL.Vertex2(-1.0f, 1.0f);
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GL.Color3(Color.SteelBlue);
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GL.Vertex2(0.0f, -1.0f);
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GL.Color3(Color.PeachPuff);
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GL.Vertex2(1.0f, 1.0f);
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GL.End();
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Context.SwapBuffers();
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base.OnRenderFrame(e);
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}
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#region IExample Members
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public void Launch()
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{
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this.Run();
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}
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#endregion
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}
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}
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