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153 lines
5.9 KiB
C#
153 lines
5.9 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2010 the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using OpenTK.Input;
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namespace OpenTK.Platform.X11
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{
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// Note: we cannot create a background window to retrieve events,
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// because X11 doesn't deliver core pointer events to background
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// windows (unless we grab, which will break *everything*).
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// The only solution is to poll.
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// Note 2: this driver only supports absolute positions. Relative motion
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// is faked through SetPosition. This is called automatically when
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// NativeWindow.CursorVisible = false, otherwise it must be called
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// by the user.
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// Note 3: this driver cannot drive the mouse wheel reliably.
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// See comments in ProcessEvents() for more information.
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// (If someone knows of a solution, please tell!)
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sealed class X11Mouse : IMouseDriver2
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{
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readonly IntPtr display;
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readonly IntPtr root_window;
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MouseState mouse = new MouseState();
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// When the mouse warps, "detach" the current location
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// from the pointer.
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bool mouse_detached;
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int mouse_detached_x, mouse_detached_y;
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public X11Mouse()
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{
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Debug.WriteLine("Using X11Mouse.");
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mouse.IsConnected = true;
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display = API.DefaultDisplay;
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root_window = Functions.XRootWindow(display, Functions.XDefaultScreen(display));
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}
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public MouseState GetState()
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{
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ProcessEvents();
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return mouse;
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}
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public MouseState GetState(int index)
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{
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ProcessEvents();
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// X11Mouse supports only one device
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if (index == 0)
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return mouse;
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else
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return new MouseState();
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}
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public void SetPosition(double x, double y)
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{
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// Update the current location, otherwise the pointer
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// may become locked (for instance, if we call
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// SetPosition too often, like X11GLNative does).
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ProcessEvents();
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using (new XLock(display))
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{
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// Mark the expected warp-event so it can be ignored.
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mouse_detached = true;
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mouse_detached_x = (int)x;
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mouse_detached_y = (int)y;
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Functions.XWarpPointer(display,
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IntPtr.Zero, root_window, 0, 0, 0, 0, (int)x, (int)y);
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}
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}
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void WriteBit(MouseButton offset, int enabled)
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{
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if (enabled != 0)
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mouse.EnableBit((int)offset);
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else
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mouse.DisableBit((int)offset);
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}
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void ProcessEvents()
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{
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IntPtr root, child;
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int root_x, root_y, win_x, win_y;
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int buttons;
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using (new XLock(display))
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{
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IntPtr window = root_window;
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Functions.XQueryPointer(display, window, out root, out child,
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out root_x, out root_y, out win_x, out win_y, out buttons);
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if (!mouse_detached)
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{
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mouse.X = root_x;
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mouse.Y = root_y;
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}
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else
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{
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mouse.X += (int)root_x - mouse_detached_x;
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mouse.Y += (int)root_y - mouse_detached_y;
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mouse_detached_x = root_x;
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mouse_detached_y = root_y;
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}
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WriteBit(MouseButton.Left, buttons & (int)MouseMask.Button1Mask);
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WriteBit(MouseButton.Middle, buttons & (int)MouseMask.Button2Mask);
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WriteBit(MouseButton.Right, buttons & (int)MouseMask.Button3Mask);
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// Note: this will never work right, wheel events have a duration of 0
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// (yes, zero). They are impposible to catch via polling.
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// After spending a week on this, I simply don't care anymore.
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// If someone can fix it, please do.
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// Note 2: I have tried passively grabbing those buttons - no go (BadAccess).
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// Maybe I am doing something wrong with the grab.
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//if ((buttons & (int)MouseMask.Button4Mask) != 0)
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// mouse.WheelPrecise++;
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//if ((buttons & (int)MouseMask.Button5Mask) != 0)
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// mouse.WheelPrecise--;
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WriteBit(MouseButton.Button1, buttons & (int)MouseMask.Button6Mask);
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WriteBit(MouseButton.Button2, buttons & (int)MouseMask.Button7Mask);
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WriteBit(MouseButton.Button3, buttons & (int)MouseMask.Button8Mask);
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}
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}
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}
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}
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