Opentk/Source/OpenTK/Platform/X11/X11Input.cs

287 lines
11 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
using OpenTK.Input;
using System.Drawing;
namespace OpenTK.Platform.X11
{
/// <summary>
/// Drives the InputDriver on X11.
/// This class supports OpenTK, and is not intended for users of OpenTK.
/// </summary>
internal sealed class X11Input : IInputDriver
{
X11Joystick joystick_driver = new X11Joystick();
//X11WindowInfo window;
KeyboardDevice keyboard = new KeyboardDevice();
MouseDevice mouse = new MouseDevice();
List<KeyboardDevice> dummy_keyboard_list = new List<KeyboardDevice>(1);
List<MouseDevice> dummy_mice_list = new List<MouseDevice>(1);
X11KeyMap keymap = new X11KeyMap();
int firstKeyCode, lastKeyCode; // The smallest and largest KeyCode supported by the X server.
int keysyms_per_keycode; // The number of KeySyms for each KeyCode.
IntPtr[] keysyms;
//bool disposed;
#region --- Constructors ---
/// <summary>
/// Constructs a new X11Input driver. Creates a hidden InputOnly window, child to
/// the main application window, which selects input events and routes them to
/// the device specific drivers (Keyboard, Mouse, Hid).
/// </summary>
/// <param name="attach">The window which the InputDriver will attach itself on.</param>
public X11Input(IWindowInfo attach)
{
Debug.WriteLine("Initalizing X11 input driver.");
Debug.Indent();
if (attach == null)
throw new ArgumentException("A valid parent window must be defined, in order to create an X11Input driver.");
//window = new X11WindowInfo(attach);
X11WindowInfo window = (X11WindowInfo)attach;
// Init mouse
mouse.Description = "Default X11 mouse";
mouse.DeviceID = IntPtr.Zero;
mouse.NumberOfButtons = 5;
mouse.NumberOfWheels = 1;
dummy_mice_list.Add(mouse);
using (new XLock(window.Display))
{
// Init keyboard
API.DisplayKeycodes(window.Display, ref firstKeyCode, ref lastKeyCode);
Debug.Print("First keycode: {0}, last {1}", firstKeyCode, lastKeyCode);
IntPtr keysym_ptr = API.GetKeyboardMapping(window.Display, (byte)firstKeyCode,
lastKeyCode - firstKeyCode + 1, ref keysyms_per_keycode);
Debug.Print("{0} keysyms per keycode.", keysyms_per_keycode);
keysyms = new IntPtr[(lastKeyCode - firstKeyCode + 1) * keysyms_per_keycode];
Marshal.PtrToStructure(keysym_ptr, keysyms);
API.Free(keysym_ptr);
KeyboardDevice kb = new KeyboardDevice();
keyboard.Description = "Default X11 keyboard";
keyboard.NumberOfKeys = lastKeyCode - firstKeyCode + 1;
keyboard.DeviceID = IntPtr.Zero;
dummy_keyboard_list.Add(keyboard);
// Request that auto-repeat is only set on devices that support it physically.
// This typically means that it's turned off for keyboards (which is what we want).
// We prefer this method over XAutoRepeatOff/On, because the latter needs to
// be reset before the program exits.
bool supported;
Functions.XkbSetDetectableAutoRepeat(window.Display, true, out supported);
}
Debug.Unindent();
}
#endregion
#region private void InternalPoll()
#if false
private void InternalPoll()
{
X11.XEvent e = new XEvent();
try
{
while (!disposed)
{
Functions.XMaskEvent(window.Display,
EventMask.PointerMotionMask | EventMask.PointerMotionHintMask |
EventMask.ButtonPressMask | EventMask.ButtonReleaseMask |
EventMask.KeyPressMask | EventMask.KeyReleaseMask |
EventMask.StructureNotifyMask, ref e);
if (disposed)
return;
switch (e.type)
{
case XEventName.KeyPress:
case XEventName.KeyRelease:
keyboardDriver.ProcessKeyboardEvent(ref e.KeyEvent);
break;
case XEventName.ButtonPress:
case XEventName.ButtonRelease:
mouseDriver.ProcessButton(ref e.ButtonEvent);
break;
case XEventName.MotionNotify:
mouseDriver.ProcessMotion(ref e.MotionEvent);
break;
case XEventName.DestroyNotify:
Functions.XPutBackEvent(window.Display, ref e);
Functions.XAutoRepeatOn(window.Display);
return;
}
}
}
catch (ThreadAbortException expt)
{
Functions.XUnmapWindow(window.Display, window.Handle);
Functions.XDestroyWindow(window.Display, window.Handle);
return;
}
}
#endif
#endregion
#region internal void ProcessEvent(ref XEvent e)
internal void ProcessEvent(ref XEvent e)
{
switch (e.type)
{
case XEventName.KeyPress:
case XEventName.KeyRelease:
bool pressed = e.type == XEventName.KeyPress;
IntPtr keysym = API.LookupKeysym(ref e.KeyEvent, 0);
IntPtr keysym2 = API.LookupKeysym(ref e.KeyEvent, 1);
if (keymap.ContainsKey((XKey)keysym))
keyboard[keymap[(XKey)keysym]] = pressed;
else if (keymap.ContainsKey((XKey)keysym2))
keyboard[keymap[(XKey)keysym2]] = pressed;
else
Debug.Print("KeyCode {0} (Keysym: {1}, {2}) not mapped.", e.KeyEvent.keycode, (XKey)keysym, (XKey)keysym2);
break;
case XEventName.ButtonPress:
if (e.ButtonEvent.button == 1) mouse[OpenTK.Input.MouseButton.Left] = true;
else if (e.ButtonEvent.button == 2) mouse[OpenTK.Input.MouseButton.Middle] = true;
else if (e.ButtonEvent.button == 3) mouse[OpenTK.Input.MouseButton.Right] = true;
else if (e.ButtonEvent.button == 4) mouse.Wheel++;
else if (e.ButtonEvent.button == 5) mouse.Wheel--;
else if (e.ButtonEvent.button == 6) mouse[OpenTK.Input.MouseButton.Button1] = true;
else if (e.ButtonEvent.button == 7) mouse[OpenTK.Input.MouseButton.Button2] = true;
else if (e.ButtonEvent.button == 8) mouse[OpenTK.Input.MouseButton.Button3] = true;
else if (e.ButtonEvent.button == 9) mouse[OpenTK.Input.MouseButton.Button4] = true;
else if (e.ButtonEvent.button == 10) mouse[OpenTK.Input.MouseButton.Button5] = true;
else if (e.ButtonEvent.button == 11) mouse[OpenTK.Input.MouseButton.Button6] = true;
else if (e.ButtonEvent.button == 12) mouse[OpenTK.Input.MouseButton.Button7] = true;
else if (e.ButtonEvent.button == 13) mouse[OpenTK.Input.MouseButton.Button8] = true;
else if (e.ButtonEvent.button == 14) mouse[OpenTK.Input.MouseButton.Button9] = true;
//if ((e.state & (int)X11.MouseMask.Button4Mask) != 0) m.Wheel++;
//if ((e.state & (int)X11.MouseMask.Button5Mask) != 0) m.Wheel--;
//Debug.Print("Button pressed: {0}", e.ButtonEvent.button);
break;
case XEventName.ButtonRelease:
if (e.ButtonEvent.button == 1) mouse[OpenTK.Input.MouseButton.Left] = false;
else if (e.ButtonEvent.button == 2) mouse[OpenTK.Input.MouseButton.Middle] = false;
else if (e.ButtonEvent.button == 3) mouse[OpenTK.Input.MouseButton.Right] = false;
else if (e.ButtonEvent.button == 6) mouse[OpenTK.Input.MouseButton.Button1] = false;
else if (e.ButtonEvent.button == 7) mouse[OpenTK.Input.MouseButton.Button2] = false;
else if (e.ButtonEvent.button == 8) mouse[OpenTK.Input.MouseButton.Button3] = false;
else if (e.ButtonEvent.button == 9) mouse[OpenTK.Input.MouseButton.Button4] = false;
else if (e.ButtonEvent.button == 10) mouse[OpenTK.Input.MouseButton.Button5] = false;
else if (e.ButtonEvent.button == 11) mouse[OpenTK.Input.MouseButton.Button6] = false;
else if (e.ButtonEvent.button == 12) mouse[OpenTK.Input.MouseButton.Button7] = false;
else if (e.ButtonEvent.button == 13) mouse[OpenTK.Input.MouseButton.Button8] = false;
else if (e.ButtonEvent.button == 14) mouse[OpenTK.Input.MouseButton.Button9] = false;
break;
case XEventName.MotionNotify:
mouse.Position = new Point(e.MotionEvent.x, e.MotionEvent.y);
break;
}
}
#endregion
#region --- IInputDriver Members ---
#region public IList<Keyboard> Keyboard
public IList<KeyboardDevice> Keyboard
{
get { return dummy_keyboard_list; }//return keyboardDriver.Keyboard;
}
#endregion
#region public IList<Mouse> Mouse
public IList<MouseDevice> Mouse
{
get { return (IList<MouseDevice>)dummy_mice_list; } //return mouseDriver.Mouse;
}
#endregion
#region public IList<JoystickDevice> Joysticks
public IList<JoystickDevice> Joysticks
{
get { return joystick_driver.Joysticks; }
}
#endregion
#region public void Poll()
/// <summary>
/// Polls and updates state of all keyboard, mouse and joystick devices.
/// </summary>
public void Poll()
{
joystick_driver.Poll();
}
#endregion
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
//this.Dispose(true);
//GC.SuppressFinalize(this);
}
//private void Dispose(bool manual)
//{
// if (!disposed)
// {
// //disposing = true;
// if (pollingThread != null && pollingThread.IsAlive)
// pollingThread.Abort();
// if (manual)
// {
// }
// disposed = true;
// }
//}
//~X11Input()
//{
// this.Dispose(false);
//}
#endregion
}
}