Opentk/Source/Bind/ES/ESGenerator.cs
thefiddler 8360b7a2ba Generate overloads without strong enums for 1.0 compat
OpenTK 1.0 and Xamarin Android/iOS do not use strongly-typed enums for
OpenGL ES. Generate overloads with the "All" enum in order to maintain
compatibility.
2013-11-11 10:03:24 +01:00

39 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.XPath;
using Bind.GL2;
using Bind.Structures;
using Delegate=Bind.Structures.Delegate;
using Enum=Bind.Structures.Enum;
namespace Bind.ES
{
// Generator implementation for OpenGL ES 1.0 and 1.1
class ESGenerator : Generator
{
public ESGenerator(Settings settings, string dirName)
: base(settings, dirName)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../ES11");
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES11";
Settings.DefaultImportsFile = "ES11Core.cs";
Settings.DefaultDelegatesFile = "ES11Delegates.cs";
Settings.DefaultEnumsFile = "ES11Enums.cs";
Settings.DefaultWrappersFile = "ES11.cs";
// Khronos releases a combined 1.0+1.1 specification,
// so we cannot distinguish between the two.
// Todo: add support for common and light profiles.
Profile = "gles1";
// no explicit version means both 1.0 and 1.1 versions
// For compatibility with OpenTK 1.0 and Xamarin, generate
// overloads using the "All" enum in addition to strongly-typed enums.
// This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
}
}
}