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Storing Mouse/KeyboardState structs directly makes updates more difficult than they should be. It is simpler to create simple classes instead. |
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.. | ||
Dummy | ||
Egl | ||
MacOS | ||
SDL2 | ||
Windows | ||
X11 | ||
DesktopGraphicsContext.cs | ||
DisplayDeviceBase.cs | ||
EmbeddedGraphicsContext.cs | ||
Factory.cs | ||
IDisplayDeviceDriver.cs | ||
INativeGLWindow.cs | ||
IPlatformFactory.cs | ||
IWindowInfo.cs | ||
MappedGamePadDriver.cs | ||
PlatformException.cs | ||
Utilities.cs |