Opentk/Source/Bind/Specifications/Docs/ES30/glCreateShader.xml
2014-03-28 20:06:55 +01:00

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<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
<!-- Converted by db4-upgrade version 1.1 -->
<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glCreateShader">
<info>
<copyright>
<year>2003-2005</year>
<holder>3Dlabs Inc. Ltd.</holder>
</copyright>
<copyright>
<year>2010-2014</year>
<holder>Khronos Group</holder>
</copyright>
</info>
<refmeta>
<refentrytitle>glCreateShader</refentrytitle>
<manvolnum>3G</manvolnum>
</refmeta>
<refnamediv>
<refname>glCreateShader</refname>
<refpurpose>Creates a shader object</refpurpose>
</refnamediv>
<refsynopsisdiv><title>C Specification</title>
<funcsynopsis>
<funcprototype>
<funcdef>GLuint <function>glCreateShader</function></funcdef>
<paramdef>GLenum <parameter>shaderType</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<refsect1 xml:id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><parameter>shaderType</parameter></term>
<listitem>
<para>Specifies the type of shader to be created.
Must be one of <constant>GL_VERTEX_SHADER</constant>
or <constant>GL_FRAGMENT_SHADER</constant>.</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 xml:id="description"><title>Description</title>
<para><function>glCreateShader</function> creates an empty
shader object and returns a non-zero value by which it can be
referenced. A shader object is used to maintain the source code
strings that define a shader. <parameter>shaderType</parameter>
indicates the type of shader to be created. Three types of shaders
are supported. A shader of type
<constant>GL_VERTEX_SHADER</constant> is a shader that is
intended to run on the programmable vertex processor. A shader of
type <constant>GL_FRAGMENT_SHADER</constant> is a shader that is
intended to run on the programmable fragment processor.</para>
<para>When created, a shader object's
<constant>GL_SHADER_TYPE</constant> parameter is set to either
<constant>GL_VERTEX_SHADER</constant> or
<constant>GL_FRAGMENT_SHADER</constant>, depending on the value
of <parameter>shaderType</parameter>.</para>
</refsect1>
<refsect1 xml:id="notes"><title>Notes</title>
<para>Like buffer and texture objects, the name space for
shader objects may be shared across a set of contexts, as long
as the server sides of the contexts share the same address
space. If the name space is shared across contexts, any attached
objects and the data associated with those attached objects are
shared as well.</para>
<para>Applications are responsible for providing the
synchronization across API calls when objects are accessed from
different execution threads.</para>
</refsect1>
<refsect1 xml:id="errors"><title>Errors</title>
<para>This function returns 0 if an error occurs creating the
shader object.</para>
<para><constant>GL_INVALID_ENUM</constant> is generated if
<parameter>shaderType</parameter> is not an accepted value.</para>
</refsect1>
<refsect1 xml:id="associatedgets"><title>Associated Gets</title>
<para><citerefentry><refentrytitle>glGetShaderiv</refentrytitle></citerefentry>
with a valid shader object and the parameter to be queried</para>
<para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
with a valid shader object</para>
<para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
with a valid shader object</para>
<para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
</refsect1>
<refsect1 xml:id="versions">
<title>API Version Support</title>
<informaltable>
<tgroup cols="3" align="left">
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
<tbody>
<row>
<entry><function>glCreateShader</function></entry>
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='es20']/*)"/>
</row>
</tbody>
</tgroup>
</informaltable>
</refsect1>
<refsect1 xml:id="seealso"><title>See Also</title>
<para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>
</para>
</refsect1>
<refsect1 xml:id="Copyright"><title>Copyright</title>
<para>
Copyright <trademark class="copyright"/> 2003-2005 3Dlabs Inc. Ltd.
Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
</para>
</refsect1>
</refentry>