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148 lines
6.6 KiB
XML
148 lines
6.6 KiB
XML
<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>
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<!-- Converted by db4-upgrade version 1.1 -->
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<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glShaderBinary">
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<info>
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<copyright>
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<year>2010-2014</year>
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<holder>Khronos Group</holder>
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</copyright>
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</info>
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<refmeta>
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<refentrytitle>glShaderBinary</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glShaderBinary</refname>
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<refpurpose>load pre-compiled shader binaries</refpurpose>
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</refnamediv>
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<refsynopsisdiv>
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<title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glShaderBinary</function></funcdef>
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<paramdef>GLsizei <parameter>count</parameter></paramdef>
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<paramdef>const GLuint *<parameter>shaders</parameter></paramdef>
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<paramdef>GLenum <parameter>binaryFormat</parameter></paramdef>
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<paramdef>const void *<parameter>binary</parameter></paramdef>
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<paramdef>GLsizei <parameter>length</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 xml:id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>count</parameter></term>
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<listitem>
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<para>
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Specifies the number of shader object handles contained in <parameter>shaders</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>shaders</parameter></term>
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<listitem>
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<para>
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Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>binaryFormat</parameter></term>
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<listitem>
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<para>
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Specifies the format of the shader binaries contained in <parameter>binary</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>binary</parameter></term>
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<listitem>
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<para>
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Specifies the address of an array of bytes containing pre-compiled binary shader code.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>length</parameter></term>
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<listitem>
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<para>
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Specifies the length of the array whose address is given in <parameter>binary</parameter>.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 xml:id="description"><title>Description</title>
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<para>
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<function>glShaderBinary</function> loads pre-compiled shader binary code into the <parameter>count</parameter>
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shader objects whose handles are given in <parameter>shaders</parameter>. <parameter>binary</parameter>
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points to <parameter>length</parameter> bytes of binary shader code stored in client memory.
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<parameter>binaryFormat</parameter> specifies the format of the pre-compiled code.
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</para>
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<para>
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The binary image contained in <parameter>binary</parameter> will be decoded according to the extension
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specification defining the specified <parameter>binaryFormat</parameter> token. OpenGL ES
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does not define any specific binary formats, but it does provide a mechanism to obtain token
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vaues for such formats provided by such extensions.
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</para>
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<para>
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Depending on the types of the shader objects in <parameter>shaders</parameter>, <function>glShaderBinary</function>
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will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized
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pair of vertex and fragment shaders stored in the same binary.
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</para>
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</refsect1>
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<refsect1 xml:id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if more than one of the handles in
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<parameter>shaders</parameter> refers to the same shader object.
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</para>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>binaryFormat</parameter> is not an
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accepted value.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if the data pointed to by <parameter>binary</parameter>
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does not match the format specified by <parameter>binaryFormat</parameter>.
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</para>
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</refsect1>
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<refsect1 xml:id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_NUM_SHADER_BINARY_FORMATS</constant>.
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</para>
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<para>
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<citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with parameter <constant>GL_SHADER_BINARY_FORMATS</constant>.
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</para>
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</refsect1>
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<refsect1 xml:id="versions">
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<title>API Version Support</title>
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<informaltable>
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<tgroup cols="4" align="left">
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
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<tbody>
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<row>
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<entry>glShaderBinary</entry>
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='es20']/*)"/>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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</refsect1>
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<refsect1 xml:id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetProgramiv</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetProgramBinary</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glProgramBinary</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 xml:id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
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</para>
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</refsect1>
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</refentry>
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