Opentk/Source/OpenTK/Platform/SDL2
Stefanos A. 62c9793a6e Fixed number of buffers
ContextAttribute.DOUBLEBUFFER is a boolean in SDL (false->single
buffering, true->double buffering). We need to adjust the number of
buffers accordingly (single buffering->1 buffer, double buffering->2
buffers).
2013-11-06 01:04:59 +01:00
..
Sdl2.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2DisplayDeviceDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Factory.cs Added support for OpenGL ES through SDL2 2013-10-03 11:17:21 +02:00
Sdl2GraphicsContext.cs Fixed number of buffers 2013-11-06 01:04:59 +01:00
Sdl2GraphicsMode.cs Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Sdl2InputDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2JoystickDriver.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Keyboard.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2KeyMap.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2Mouse.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2NativeWindow.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
Sdl2WindowInfo.cs Improved diagnostics in Dispose() 2013-10-02 01:14:26 +02:00