Opentk/Source/Examples/Tutorial/T03_Immediate_Mode_Cube.cs
the_fiddler ec7315500e New sample browser with documentation and source code display.
Reduced example categories to OpenGL, OpenAL, OpenTK. Updated all samples to reflect this change.
Moved startup and loading code into separate files.
2009-04-20 07:20:25 +00:00

202 lines
5.5 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Threading;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
#endregion
namespace Examples.Tutorial
{
/// <summary>
/// Demonstrates immediate mode rendering.
/// </summary>
[Example("Immediate mode", ExampleCategory.OpenGL, "1.1")]
public class T03_Immediate_Mode_Cube : GameWindow
{
#region --- Fields ---
float rotation_speed = 3.0f;
float angle;
#endregion
#region --- Constructor ---
public T03_Immediate_Mode_Cube() : base(800, 600, new GraphicsMode(16, 16))
{ }
#endregion
#region OnLoad
public override void OnLoad(EventArgs e)
{
base.OnLoad(e);
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
}
#endregion
#region OnResize
/// <summary>
/// Called when the user resizes the window.
/// </summary>
/// <param name="e">Contains the new width/height of the window.</param>
/// <remarks>
/// You want the OpenGL viewport to match the window. This is the place to do it!
/// </remarks>
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
{
base.OnResize(e);
GL.Viewport(0, 0, Width, Height);
double aspect_ratio = e.Width / (double)e.Height;
GL.MatrixMode(MatrixMode.Projection);
if (Keyboard[OpenTK.Input.Key.Space])
{
OpenTK.Math.Matrix4 perspective = OpenTK.Math.Matrix4.Perspective(45, (float)aspect_ratio, 1, 64);
GL.LoadMatrix(ref perspective);
}
else
{
GL.LoadIdentity();
Glu.Perspective(45, (float)aspect_ratio, 1, 64);
}
}
#endregion
#region OnUpdateFrame
/// <summary>
/// Prepares the next frame for rendering.
/// </summary>
/// <remarks>
/// Place your control logic here. This is the place to respond to user input,
/// update object positions etc.
/// </remarks>
public override void OnUpdateFrame(UpdateFrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
return;
}
}
#endregion
#region OnRenderFrame
/// <summary>
/// Place your rendering code here.
/// </summary>
public override void OnRenderFrame(RenderFrameEventArgs e)
{
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
Glu.LookAt(0.0, 5.0, 5.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
angle += rotation_speed * (float)e.ScaleFactor;
GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
DrawCube();
this.SwapBuffers();
}
#endregion
#region private void DrawCube()
private void DrawCube()
{
GL.Begin(BeginMode.Quads);
GL.Color3(Color.Silver);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Color3(Color.Honeydew);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Color3(Color.Moccasin);
GL.Vertex3(-1.0f, -1.0f, -1.0f);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Color3(Color.IndianRed);
GL.Vertex3(-1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Color3(Color.PaleVioletRed);
GL.Vertex3(-1.0f, 1.0f, -1.0f);
GL.Vertex3(-1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Color3(Color.ForestGreen);
GL.Vertex3(1.0f, -1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, -1.0f);
GL.Vertex3(1.0f, 1.0f, 1.0f);
GL.Vertex3(1.0f, -1.0f, 1.0f);
GL.End();
}
#endregion
#region public static void Main()
/// <summary>
/// Entry point of this example.
/// </summary>
[STAThread]
public static void Main()
{
using (T03_Immediate_Mode_Cube example = new T03_Immediate_Mode_Cube())
{
// Get the title and category of this example using reflection.
ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
example.Run(30.0, 0.0);
}
}
#endregion
}
}