mirror of
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738 lines
23 KiB
C#
738 lines
23 KiB
C#
#region License
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/*
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MIT License
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Copyright ©2003-2006 Tao Framework Team
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http://www.taoframework.com
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All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#endregion License
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using System;
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using System.IO;
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using System.Security;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Tao.OpenAl
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{
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#region Class Documentation
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/// <summary>
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/// OpenAL binding for .NET, implementing ALUT 1.1.
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/// </summary>
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/// <remarks>
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/// ALUT is non-standard.
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/// </remarks>
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#endregion Class Documentation
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[Obsolete("Use OpenTK.Audio.OpenAL instead.")]
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public static class Alut
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{
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// --- Fields ---
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#region Private Constants
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#region string ALUT_NATIVE_LIBRARY
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/// <summary>
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/// Specifies OpenAl's native library archive.
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/// </summary>
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/// <remarks>
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/// Specifies OpenAl32.dll everywhere; will be mapped via .config for mono.
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/// </remarks>
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private const string ALUT_NATIVE_LIBRARY = "alut.dll";
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#endregion string ALUT_NATIVE_LIBRARY
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#region CallingConvention CALLING_CONVENTION
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/// <summary>
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/// Specifies the calling convention.
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/// </summary>
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/// <remarks>
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/// Specifies <see cref="CallingConvention.Cdecl" />.
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/// </remarks>
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private const CallingConvention CALLING_CONVENTION = CallingConvention.Cdecl;
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#endregion CallingConvention CALLING_CONVENTION
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#endregion Private Constants
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#region Public OpenAL 1.1 Constants
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/// <summary>
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///
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/// </summary>
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public const int ALUT_API_MAJOR_VERSION = 1;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_API_MINOR_VERSION = 1;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_NO_ERROR = 0;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_OUT_OF_MEMORY = 0x200;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_INVALID_ENUM = 0x201;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_INVALID_VALUE = 0x202;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_INVALID_OPERATION = 0x203;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_NO_CURRENT_CONTEXT = 0x204;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_AL_ERROR_ON_ENTRY = 0x205;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_ALC_ERROR_ON_ENTRY = 0x206;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_OPEN_DEVICE = 0x207;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_CLOSE_DEVICE = 0x208;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_CREATE_CONTEXT = 0x209;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_MAKE_CONTEXT_CURRENT = 0x20A;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_DESTROY_CONTEXT = 0x20B;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_GEN_BUFFERS = 0x20C;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_BUFFER_DATA = 0x20D;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_IO_ERROR = 0x20E;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_UNSUPPORTED_FILE_TYPE = 0x20F;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_UNSUPPORTED_FILE_SUBTYPE = 0x210;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_ERROR_CORRUPT_OR_TRUNCATED_DATA = 0x211;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_WAVEFORM_SINE = 0x100;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_WAVEFORM_SQUARE = 0x101;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_WAVEFORM_SAWTOOTH = 0x102;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_WAVEFORM_WHITENOISE = 0x103;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_WAVEFORM_IMPULSE = 0x104;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_LOADER_BUFFER = 0x300;
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/// <summary>
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///
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/// </summary>
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public const int ALUT_LOADER_MEMORY = 0x301;
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#endregion Public OpenAL 1.1 Constants
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// --- Public Methods ---
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/// <summary>
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///
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/// </summary>
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/// <param name="argcp"></param>
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/// <param name="argv"></param>
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/// <returns></returns>
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// ALUT_API ALboolean ALUT_APIENTRY alutInit (int *argcp, char **argv);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutInit(int[] argcp, string[] argv);
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public static int alutInit()
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{
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return alutInit(null, null);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="argcp"></param>
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/// <param name="argv"></param>
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/// <returns></returns>
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// ALUT_API ALboolean ALUT_APIENTRY alutInitWithoutContext (int *argcp, char **argv);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutInitWithoutContext(int[] argcp, string[] argv);
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/// <summary>
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///
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/// </summary>
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// ALUT_API ALboolean ALUT_APIENTRY alutExit (void);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutExit();
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/// <summary>
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///
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/// </summary>
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// ALUT_API ALenum ALUT_APIENTRY alutGetError (void);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutGetError();
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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// ALUT_API const char *ALUT_APIENTRY alutGetErrorString (ALenum error);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern string alutGetErrorString(int error);
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/// <summary>
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///
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/// </summary>
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/// <param name="fileName"></param>
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/// <returns></returns>
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// ALUT_API ALuint ALUT_APIENTRY alutCreateBufferFromFile (const char *fileName);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutCreateBufferFromFile(string fileName);
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="length"></param>
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/// <returns></returns>
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// ALUT_API ALuint ALUT_APIENTRY alutCreateBufferFromFileImage (const ALvoid *data, ALsizei length);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutCreateBufferFromFileImage(IntPtr data, int length);
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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// ALUT_API ALuint ALUT_APIENTRY alutCreateBufferHelloWorld (void);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutCreateBufferHelloWorld();
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/// <summary>
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///
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/// </summary>
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/// <param name="waveshape"></param>
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/// <param name="frequency"></param>
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/// <param name="phase"></param>
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/// <param name="duration"></param>
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/// <returns></returns>
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// ALUT_API ALuint ALUT_APIENTRY alutCreateBufferWaveform (ALenum waveshape, ALfloat frequency, ALfloat phase, ALfloat duration);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutCreateBufferWaveform(int waveshape, float frequency, float phase, float duration);
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/// <summary>
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///
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/// </summary>
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/// <param name="fileName"></param>
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/// <param name="format"></param>
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/// <param name="size"></param>
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/// <param name="frequency"></param>
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/// <returns></returns>
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// ALUT_API ALvoid *ALUT_APIENTRY alutLoadMemoryFromFile (const char *fileName, ALenum *format, ALsizei *size, ALfloat *frequency);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr alutLoadMemoryFromFile(string fileName, out int format, out int size, out float frequency);
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="length"></param>
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/// <param name="format"></param>
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/// <param name="size"></param>
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/// <param name="frequency"></param>
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/// <returns></returns>
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// ALUT_API ALvoid *ALUT_APIENTRY alutLoadMemoryFromFileImage (const ALvoid *data, ALsizei length, ALenum *format, ALsizei *size, ALfloat *frequency);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr alutLoadMemoryFromFileImage(IntPtr data, int length, out int format, out int size, out float frequency);
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/// <summary>
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///
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/// </summary>
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/// <param name="format"></param>
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/// <param name="size"></param>
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/// <param name="frequency"></param>
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/// <returns></returns>
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// ALUT_API ALvoid *ALUT_APIENTRY alutLoadMemoryHelloWorld (ALenum *format, ALsizei *size, ALfloat *frequency);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr alutLoadMemoryHelloWorld(out int format, out int size, out float frequency);
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/// <summary>
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///
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/// </summary>
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/// <param name="waveshape"></param>
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/// <param name="frequency"></param>
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/// <param name="phase"></param>
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/// <param name="duration"></param>
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/// <param name="format"></param>
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/// <param name="size"></param>
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/// <param name="freq"></param>
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/// <returns></returns>
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// ALUT_API ALvoid *ALUT_APIENTRY alutLoadMemoryWaveform (ALenum waveshape, ALfloat frequency, ALfloat phase, ALfloat duration, ALenum *format, ALsizei *size, ALfloat *freq);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr alutLoadMemoryWaveform(int waveshape, float frequency, float phase, float duration, out int format, out int size, out float freq);
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/// <summary>
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///
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/// </summary>
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/// <param name="loader"></param>
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/// <returns></returns>
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// ALUT_API const char *ALUT_APIENTRY alutGetMIMETypes (ALenum loader);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern string alutGetMIMETypes(int loader);
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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// ALUT_API ALint ALUT_APIENTRY alutGetMajorVersion (void);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutGetMajorVersion();
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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// ALUT_API ALint ALUT_APIENTRY alutGetMinorVersion (void);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutGetMinorVersion();
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/// <summary>
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///
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/// </summary>
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/// <param name="duration"></param>
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/// <returns></returns>
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// ALUT_API ALboolean ALUT_APIENTRY alutSleep (ALfloat duration);
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[DllImport(ALUT_NATIVE_LIBRARY, CallingConvention=CALLING_CONVENTION), SuppressUnmanagedCodeSecurity]
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public static extern int alutSleep(float duration);
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#region DEPRECATED
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// #region InitializeAlut()
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// /// <summary>
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// /// Initializes OpenAL device and context.
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// /// </summary>
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// private static void InitializeAlut()
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// {
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//#if WIN32
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// IntPtr device = Alc.alcOpenDevice("DirectSound3D");
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//#else
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//IntPtr device = Alc.alcOpenDevice(null);
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//#endif
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// IntPtr context = Alc.alcCreateContext(device, IntPtr.Zero);
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// Alc.alcMakeContextCurrent(context);
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// }
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// #endregion InitializeAlut()
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//
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// #region ReadWavFile(Stream stream, out int format, out byte[] data, out int size, out int frequency, out int loop)
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// /// <summary>
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// /// Reads a WAV file.
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// /// </summary>
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// /// <param name="stream">
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// /// The stream to be read.
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// /// </param>
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// /// <param name="format">
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// /// The format of the WAV file.
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// /// </param>
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// /// <param name="data">
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// /// The WAV file data.
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// /// </param>
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// /// <param name="size">
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// /// The size of the WAV file data.
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// /// </param>
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// /// <param name="frequency">
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// /// The frequency of the WAV file.
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// /// </param>
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// /// <param name="loop">
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// /// Does the WAV file loop?
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// /// </param>
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// private static void ReadWavFile(Stream stream, out int format, out byte[] data, out int size, out int frequency, out int loop)
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// {
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// bool success = true;
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// format = Al.AL_FORMAT_MONO16;
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// data = null;
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// size = 0;
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// frequency = 22050;
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// loop = Al.AL_FALSE;
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//
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// BinaryReader reader = new BinaryReader(stream, System.Text.Encoding.ASCII);
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//
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// try
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// {
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// WavFileHeader fileHeader = new WavFileHeader();
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// WavChunkHeader chunkHeader = new WavChunkHeader();
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// WavFormatChunk formatChunk = new WavFormatChunk();
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//
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// // Read WAV file header
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// fileHeader.Id = reader.ReadChars(4);
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// fileHeader.Length = reader.ReadInt32();
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// fileHeader.Type = reader.ReadChars(4);
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//
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// if(new string(fileHeader.Id) != "RIFF" && fileHeader.Length <= 0 && new string(fileHeader.Type) != "WAVE")
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// {
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// success = false;
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// }
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// else
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// {
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// while(fileHeader.Length > 8)
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// {
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// // Read WAV chunk header
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// chunkHeader.Id = reader.ReadChars(4);
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// chunkHeader.Length = reader.ReadInt32();
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//
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// // Determine chunk action
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// if(new string(chunkHeader.Id) == "fmt ")
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// {
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// // Read WAV format header
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// formatChunk.Format = reader.ReadInt16();
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// formatChunk.Channels = reader.ReadInt16();
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// formatChunk.SamplesPerSecond = reader.ReadInt32();
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// formatChunk.BytesPerSecond = reader.ReadInt32();
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// formatChunk.BytesPerSample = reader.ReadInt16();
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// formatChunk.BitsPerSample = reader.ReadInt16();
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//
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// if(chunkHeader.Length > 16)
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|
// {
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// formatChunk.ExtraBytesLength = reader.ReadInt16();
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// formatChunk.ExtraBytes = reader.ReadBytes(formatChunk.ExtraBytesLength);
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// }
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// else
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// {
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// formatChunk.ExtraBytesLength = 0;
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// formatChunk.ExtraBytes = null;
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// }
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//
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// if(formatChunk.Format == 0x0001)
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// {
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// if(formatChunk.Channels == 1)
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// {
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// if(formatChunk.BitsPerSample == 8)
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// {
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// format = Al.AL_FORMAT_MONO8;
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// }
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// else
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// {
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// format = Al.AL_FORMAT_MONO16;
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// }
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// }
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// else
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// {
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// if(formatChunk.BitsPerSample == 8)
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// {
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// format = Al.AL_FORMAT_STEREO8;
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// }
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// else
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// {
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// format = Al.AL_FORMAT_STEREO16;
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// }
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// }
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// }
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// frequency = formatChunk.SamplesPerSecond;
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// }
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// else if(new string(chunkHeader.Id) == "data")
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// {
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// if(formatChunk.Format == 0x0001)
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// {
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// size = chunkHeader.Length - 8;
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// data = reader.ReadBytes(size);
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// }
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// }
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// else
|
|
// {
|
|
// if(chunkHeader.Length <= fileHeader.Length && chunkHeader.Length > 0)
|
|
// {
|
|
// reader.ReadBytes(chunkHeader.Length);
|
|
// }
|
|
// }
|
|
//
|
|
// if(chunkHeader.Length <= fileHeader.Length && chunkHeader.Length > 0)
|
|
// {
|
|
// fileHeader.Length -= chunkHeader.Length;
|
|
// }
|
|
// else
|
|
// {
|
|
// fileHeader.Length = 0;
|
|
// }
|
|
// }
|
|
// }
|
|
// success = true;
|
|
// }
|
|
// catch
|
|
// {
|
|
// success = false;
|
|
// }
|
|
// finally
|
|
// {
|
|
// reader.Close();
|
|
// }
|
|
//
|
|
// if(!success)
|
|
// {
|
|
// format = -1;
|
|
// data = null;
|
|
// size = -1;
|
|
// frequency = -1;
|
|
// loop = -1;
|
|
// }
|
|
// }
|
|
// #endregion ReadWavFile(string fileName, out int format, out byte[] data, out int size, out int frequency, out int loop)
|
|
|
|
// #region alutExit()
|
|
// /// <summary>
|
|
// /// Destroys OpenAL context and device.
|
|
// /// </summary>
|
|
// // ALUTAPI ALvoid ALUTAPIENTRY alutExit(ALvoid);
|
|
// public static void alutExit()
|
|
// {
|
|
// IntPtr context = Alc.alcGetCurrentContext();
|
|
// IntPtr device = Alc.alcGetContextsDevice(context);
|
|
// Alc.alcMakeContextCurrent(IntPtr.Zero);
|
|
// Alc.alcDestroyContext(context);
|
|
// Alc.alcCloseDevice(device);
|
|
// context = IntPtr.Zero;
|
|
// device = IntPtr.Zero;
|
|
// }
|
|
// #endregion alutExit()
|
|
|
|
// #region alutInit()
|
|
// /// <summary>
|
|
// /// Initializes an OpenAL device and context.
|
|
// /// </summary>
|
|
// // ALUTAPI ALvoid ALUTAPIENTRY alutInit(ALint *argc, ALbyte **argv);
|
|
// public static void alutInit()
|
|
// {
|
|
// InitializeAlut();
|
|
// }
|
|
// #endregion alutInit()
|
|
//
|
|
// #region alutInit(int argc, StringBuilder argv)
|
|
// /// <summary>
|
|
// /// Initializes an OpenAL device and context.
|
|
// /// </summary>
|
|
// /// <param name="argc">
|
|
// /// Number of commandline arguments.
|
|
// /// </param>
|
|
// /// <param name="argv">
|
|
// /// The commandline arguments.
|
|
// /// </param>
|
|
// // ALUTAPI ALvoid ALUTAPIENTRY alutInit(ALint *argc, ALbyte **argv);
|
|
// public static void alutInit(int argc, StringBuilder argv)
|
|
// {
|
|
// InitializeAlut();
|
|
// }
|
|
// #endregion alutInit(int argc, StringBuilder argv)
|
|
|
|
// #region Private Structs
|
|
// #region WavFileHeader
|
|
// /// <summary>
|
|
// /// WAV file header.
|
|
// /// </summary>
|
|
// // 12 bytes total
|
|
// [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]
|
|
// private struct WavFileHeader
|
|
// {
|
|
// [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)]
|
|
// public char[] Id;
|
|
// public int Length;
|
|
// [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)]
|
|
// public char[] Type;
|
|
// }
|
|
// #endregion WavFileHeader
|
|
//
|
|
// #region WavChunkHeader
|
|
// /// <summary>
|
|
// /// WAV chunk header.
|
|
// /// </summary>
|
|
// // 8 bytes total
|
|
// [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)]
|
|
// private struct WavChunkHeader
|
|
// {
|
|
// [MarshalAs(UnmanagedType.ByValArray, SizeConst=4)]
|
|
// public char[] Id;
|
|
// public int Length;
|
|
// }
|
|
// #endregion WavChunkHeader
|
|
//
|
|
// #region WavFormatChunk
|
|
// /// <summary>
|
|
// /// WAV format chunk.
|
|
// /// </summary>
|
|
// // 16 bytes total
|
|
// [StructLayout(LayoutKind.Sequential)]
|
|
// private struct WavFormatChunk
|
|
// {
|
|
// public short Format;
|
|
// public short Channels;
|
|
// public int SamplesPerSecond;
|
|
// public int BytesPerSecond;
|
|
// public short BytesPerSample;
|
|
// public short BitsPerSample;
|
|
// public short ExtraBytesLength;
|
|
// public byte[] ExtraBytes;
|
|
// }
|
|
// #endregion WavFormatChunk
|
|
// #endregion Private Structs
|
|
|
|
// #region alutLoadWAVFile(string fileName, out int format, out byte[] data, out int size, out int frequency, out int loop)
|
|
// /// <summary>
|
|
// /// Loads a WAV file.
|
|
// /// </summary>
|
|
// /// <param name="fileName">
|
|
// /// The filename to be loaded.
|
|
// /// </param>
|
|
// /// <param name="format">
|
|
// /// The format of the WAV file.
|
|
// /// </param>
|
|
// /// <param name="data">
|
|
// /// The WAV file data.
|
|
// /// </param>
|
|
// /// <param name="size">
|
|
// /// The size of the WAV file data.
|
|
// /// </param>
|
|
// /// <param name="frequency">
|
|
// /// The WAV file frequency.
|
|
// /// </param>
|
|
// /// <param name="loop">
|
|
// /// Does the WAV file loop?
|
|
// /// </param>
|
|
// // ALUTAPI ALvoid ALUTAPIENTRY alutLoadWAVFile(ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop);
|
|
// public static void alutLoadWAVFile(string fileName, out int format, out byte[] data, out int size, out int frequency, out int loop)
|
|
// {
|
|
// if(File.Exists(fileName))
|
|
// {
|
|
// FileStream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read);
|
|
// ReadWavFile(stream, out format, out data, out size, out frequency, out loop);
|
|
// stream.Close();
|
|
// stream = null;
|
|
// }
|
|
// else
|
|
// {
|
|
// format = -1;
|
|
// data = null;
|
|
// size = -1;
|
|
// frequency = -1;
|
|
// loop = -1;
|
|
// }
|
|
// }
|
|
// #endregion alutLoadWAVFile(string fileName, out int format, out byte[] data, out int size, out int frequency, out int loop)
|
|
//
|
|
// #region alutLoadWAVMemory([In] byte[] memory, out int format, out byte[] data, out int size, out int frequency, out int loop)
|
|
// /// <summary>
|
|
// /// Loads a WAV file from memory.
|
|
// /// </summary>
|
|
// /// <param name="memory">
|
|
// /// The WAV memory to be loaded.
|
|
// /// </param>
|
|
// /// <param name="format">
|
|
// /// The format of the WAV file.
|
|
// /// </param>
|
|
// /// <param name="data">
|
|
// /// The WAV file data.
|
|
// /// </param>
|
|
// /// <param name="size">
|
|
// /// The size of the WAV file data.
|
|
// /// </param>
|
|
// /// <param name="frequency">
|
|
// /// The WAV file frequency.
|
|
// /// </param>
|
|
// /// <param name="loop">
|
|
// /// Does the WAV file loop?
|
|
// /// </param>
|
|
// // ALUTAPI ALvoid ALUTAPIENTRY alutLoadWAVMemory(ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop);
|
|
// public static void alutLoadWAVMemory([In] byte[] memory, out int format, out byte[] data, out int size, out int frequency, out int loop)
|
|
// {
|
|
// if(memory != null)
|
|
// {
|
|
// MemoryStream stream = new MemoryStream(memory, 0, memory.Length);
|
|
// ReadWavFile(stream, out format, out data, out size, out frequency, out loop);
|
|
// stream.Close();
|
|
// stream = null;
|
|
// }
|
|
// else
|
|
// {
|
|
// format = -1;
|
|
// data = null;
|
|
// size = -1;
|
|
// frequency = -1;
|
|
// loop = -1;
|
|
// }
|
|
// }
|
|
// #endregion alutLoadWAVMemory([In] byte[] memory, out int format, out byte[] data, out int size, out int frequency, out int loop)
|
|
//
|
|
// #region alutUnloadWAV(int format, out byte[] data, int size, int frequency)
|
|
// /// <summary>
|
|
// /// Unloads a WAV file.
|
|
// /// </summary>
|
|
// /// <param name="format">
|
|
// /// The format of the WAV file.
|
|
// /// </param>
|
|
// /// <param name="data">
|
|
// /// The data of the WAV file.
|
|
// /// </param>
|
|
// /// <param name="size">
|
|
// /// The size of the WAV file's data.
|
|
// /// </param>
|
|
// /// <param name="frequency">
|
|
// /// The frequency of the WAV file.
|
|
// /// </param>
|
|
// // ALUTAPI ALvoid ALUTAPIENTRY alutUnloadWAV(ALenum format, ALvoid *data, ALsizei size, ALsizei freq);
|
|
// public static void alutUnloadWAV(int format, out byte[] data, int size, int frequency)
|
|
// {
|
|
// data = null;
|
|
// }
|
|
// #endregion alutUnloadWAV(int format, out byte[] data, int size, int frequency)
|
|
#endregion DEPRECATED
|
|
}
|
|
}
|