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On Windows, we need to have a CS_OWNDC class style on windows with OpenGL contexts attached. In Windows.Forms, we can set this via the Control.CreateParams property. See https://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL) |
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|---|---|---|
| .. | ||
| Properties | ||
| CarbonGLControl.cs | ||
| DummyGLControl.cs | ||
| GLControl.cs | ||
| GLControl.Designer.cs | ||
| GLControl.resx | ||
| GLControlFactory.cs | ||
| IGLControl.cs | ||
| OpenTK.GLControl.csproj | ||
| Sdl2GLControl.cs | ||
| WinGLControl.cs | ||
| X11GLControl.cs | ||