Opentk/Source/OpenTK/Input/MouseState.cs

35 lines
811 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Encapsulates the state of a mouse device.
/// </summary>
public struct MouseState : IEquatable<MouseState>
{
#region Constructors
internal MouseState(MouseButton[] buttons)
{
}
#endregion
#region IEquatable<MouseState> Members
/// <summary>
/// Compares two MouseState instances for equality.
/// </summary>
/// <param name="other">The instance to compare to.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public bool Equals(MouseState other)
{
throw new NotImplementedException();
}
#endregion
}
}