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366 lines
32 KiB
C#
366 lines
32 KiB
C#
#region --- OpenTK.OpenAL License ---
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/* EfxPresets.cs
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* C headers: \OpenAL 1.1 SDK\include\ "efx.h", "efx-creative.h", "Efx-Util.h"
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* Spec: Effects Extension Guide.pdf (bundled with OpenAL SDK)
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* Copyright (c) 2008 Christoph Brandtner and Stefanos Apostolopoulos
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* See license.txt for license details
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* http://www.OpenTK.net */
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#endregion
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using System;
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using OpenTK.Math;
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namespace OpenTK.Audio
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{
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public partial class EffectsExtension
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{
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// TODO: CLS compliance.
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[CLSCompliant(false)]
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public struct EaxReverb
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{
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public uint Environment; // TODO: EAX-EFX conversion
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public float EnvironmentSize; // TODO: EAX-EFX conversion
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public float EnvironmentDiffusion; // TODO: EAX-EFX conversion
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public int Room; // TODO: EAX-EFX conversion
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public int RoomHF; // TODO: EAX-EFX conversion
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public int RoomLF; // TODO: EAX-EFX conversion
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public float DecayTime;
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public float DecayHFRatio;
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public float DecayLFRatio;
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public int Reflections; // TODO: EAX-EFX conversion
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public float ReflectionsDelay;
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public Vector3 ReflectionsPan;
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public int Reverb; // TODO: EAX-EFX conversion
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public float ReverbDelay;
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public Vector3 ReverbPan;
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public float EchoTime;
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public float EchoDepth;
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public float ModulationTime;
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public float ModulationDepth;
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public float AirAbsorptionHF;
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public float HFReference;
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public float LFReference;
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public float RoomRolloffFactor;
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public uint Flags; // TODO: EAX-EFX conversion
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public EaxReverb( uint environment,
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float environmentSize,
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float environmentDiffusion,
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int room,
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int roomHF,
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int roomLF,
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float decayTime,
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float decayHFRatio,
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float decayLFRatio,
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int reflections,
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float reflectionsDelay,
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float reflectionsPanX,
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float reflectionsPanY,
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float reflectionsPanZ,
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int reverb,
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float reverbDelay,
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float reverbPanX,
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float reverbPanY,
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float reverbPanZ,
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float echoTime,
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float echoDepth,
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float modulationTime,
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float modulationDepth,
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float airAbsorptionHF,
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float hfReference,
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float lfReference,
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float roomRolloffFactor,
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uint flags )
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{
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Environment = environment;
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EnvironmentSize = environmentSize;
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EnvironmentDiffusion = environmentDiffusion;
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Room = room;
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RoomHF = roomHF;
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RoomLF = roomLF;
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DecayTime = decayTime;
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DecayHFRatio = decayHFRatio;
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DecayLFRatio = decayLFRatio;
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Reflections = reflections;
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ReflectionsDelay = reflectionsDelay;
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ReflectionsPan = new Vector3(reflectionsPanX,reflectionsPanY,reflectionsPanZ);
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Reverb = reverb;
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ReverbDelay = reverbDelay;
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ReverbPan = new Vector3(reverbPanX,reverbPanY,reverbPanZ);
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EchoTime = echoTime;
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EchoDepth = echoDepth;
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ModulationTime = modulationTime;
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ModulationDepth = modulationDepth;
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AirAbsorptionHF = airAbsorptionHF;
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HFReference = hfReference;
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LFReference = lfReference;
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RoomRolloffFactor = roomRolloffFactor;
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Flags = flags;
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}
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}
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// TODO: CLS compliance.
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[CLSCompliant(false)]
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public static void GetEaxFromEfxEax( ref EaxReverb input,out EfxEaxReverb output )
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{
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output.AirAbsorptionGainHF = 0.995f; // input.AirAbsorptionHF * somegain?
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output.RoomRolloffFactor = input.RoomRolloffFactor;
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output.Density = 1f; // todo, currently default
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output.Diffusion = 1f; // todo, currently default
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output.DecayTime = input.DecayTime;
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output.DecayHFLimit = 1; // todo, currently default
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output.DecayHFRatio = input.DecayHFRatio;
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output.DecayLFRatio = input.DecayLFRatio;
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output.EchoDepth = input.EchoDepth;
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output.EchoTime = input.EchoTime;
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output.Gain = 0.32f; // todo, currently default
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output.GainHF = 0.89f; // todo, currently default
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output.GainLF = 1f;// todo, currently default
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output.LFReference = input.LFReference;
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output.HFReference = input.HFReference;
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output.LateReverbDelay = input.ReverbDelay;
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output.LateReverbGain = 1.26f; // todo, currently default
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output.LateReverbPan = input.ReverbPan;
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output.ModulationDepth = input.ModulationDepth;
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output.ModulationTime = input.ModulationTime;
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output.ReflectionsDelay = input.ReflectionsDelay;
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output.ReflectionsGain = 0.05f; // todo, currently default
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output.ReflectionsPan = input.ReflectionsPan;
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}
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public struct EfxEaxReverb
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{
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public float Density;
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public float Diffusion;
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public float Gain;
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public float GainHF;
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public float GainLF;
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public float DecayTime;
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public float DecayHFRatio;
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public float DecayLFRatio;
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public float ReflectionsGain;
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public float ReflectionsDelay;
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public Vector3 ReflectionsPan;
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public float LateReverbGain;
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public float LateReverbDelay;
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public Vector3 LateReverbPan;
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public float EchoTime;
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public float EchoDepth;
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public float ModulationTime;
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public float ModulationDepth;
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public float AirAbsorptionGainHF;
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public float HFReference;
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public float LFReference;
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public float RoomRolloffFactor;
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public int DecayHFLimit;
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}
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/*
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public struct _EAXOBSTRUCTIONPROPERTIES
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{
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public int lObstruction;
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public float flObstructionLFRatio;
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}
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_EAXOBSTRUCTIONPROPERTIES EAXOBSTRUCTIONPROPERTIES;//, *LPEAXOBSTRUCTIONPROPERTIES;
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public struct _EAXOCCLUSIONPROPERTIES
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{
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public int lOcclusion;
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public float flOcclusionLFRatio;
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public float flOcclusionRoomRatio;
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public float flOcclusionDirectRatio;
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}
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_EAXOCCLUSIONPROPERTIES EAXOCCLUSIONPROPERTIES;//, *LPEAXOCCLUSIONPROPERTIES;
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public struct _EAXEXCLUSIONPROPERTIES
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{
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public int lExclusion;
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public float flExclusionLFRatio;
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}
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_EAXEXCLUSIONPROPERTIES EAXEXCLUSIONPROPERTIES;//, *LPEAXEXCLUSIONPROPERTIES;
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public struct _EFXLOWPASSFILTER
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{
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public float flGain;
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public float flGainHF;
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}
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_EFXLOWPASSFILTER EFXLOWPASSFILTER;//, *LPEFXLOWPASSFILTER;
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void ConvertReverbParameters(EAXREVERBPROPERTIES *pEAXProp, EFXEAXREVERBPROPERTIES *pEFXEAXReverb);
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void ConvertObstructionParameters(EAXOBSTRUCTIONPROPERTIES *pObProp, EFXLOWPASSFILTER *pDirectLowPassFilter);
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void ConvertExclusionParameters(EAXEXCLUSIONPROPERTIES *pExProp, EFXLOWPASSFILTER *pSendLowPassFilter);
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void ConvertOcclusionParameters(EAXOCCLUSIONPROPERTIES *pOcProp, EFXLOWPASSFILTER *pDirectLowPassFilter, EFXLOWPASSFILTER *pSendLowPassFilter);
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*/
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// TODO: CLS compliance.
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///<summary>EAX Reverb Presets in legacy format - use ConvertReverbParameters() to convert to EFX EAX Reverb Presets for use with the OpenAL Effects Extension.</summary>
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[CLSCompliant(false)]
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public static class ReverbPresets
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{
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// CASTLE PRESETS
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public static EaxReverb CastleSmallRoom = new EaxReverb(26,8.3f,0.890f,-1000,-800,-2000,1.22f,0.83f,0.31f,-100,0.022f,0f,0f,0f,600,0.011f,0f,0f,0f,0.138f,0.080f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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public static EaxReverb CastleShortPassage = new EaxReverb(26,8.3f,0.890f,-1000,-1000,-2000,2.32f,0.83f,0.31f,-100,0.007f,0f,0f,0f,200,0.023f,0f,0f,0f,0.138f,0.080f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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public static EaxReverb CastleMediumroom = new EaxReverb(26,8.3f,0.930f,-1000,-1100,-2000,2.04f,0.83f,0.46f,-400,0.022f,0f,0f,0f,400,0.011f,0f,0f,0f,0.155f,0.030f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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public static EaxReverb CastleLongpassage = new EaxReverb(26,8.3f,0.890f,-1000,-800,-2000,3.42f,0.83f,0.31f,-100,0.007f,0f,0f,0f,300,0.023f,0f,0f,0f,0.138f,0.080f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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public static EaxReverb CastleLargeroom = new EaxReverb(26,8.3f,0.820f,-1000,-1100,-1800,2.53f,0.83f,0.50f,-700,0.034f,0f,0f,0f,200,0.016f,0f,0f,0f,0.185f,0.070f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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public static EaxReverb CastleHall = new EaxReverb(26,8.3f,0.810f,-1000,-1100,-1500,3.14f,0.79f,0.62f,-1500,0.056f,0f,0f,0f,100,0.024f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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public static EaxReverb CastleCupboard = new EaxReverb(26,8.3f,0.890f,-1000,-1100,-2000,0.67f,0.87f,0.31f,300,0.010f,0f,0f,0f,1100,0.007f,0f,0f,0f,0.138f,0.080f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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public static EaxReverb CastleCourtyard = new EaxReverb(26,8.3f,0.420f,-1000,-700,-1400,2.13f,0.61f,0.23f,-1300,0.160f,0f,0f,0f,-300,0.036f,0f,0f,0f,0.250f,0.370f,0.250f,0f,-5f,5000f,250f,0f,0x1f);
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public static EaxReverb CastleAlcove = new EaxReverb(26,8.3f,0.890f,-1000,-600,-2000,1.64f,0.87f,0.31f,00,0.007f,0f,0f,0f,300,0.034f,0f,0f,0f,0.138f,0.080f,0.250f,0f,-5f,5168.6f,139.5f,0f,0x20);
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// FACTORY PRESETS
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public static EaxReverb FactoryAlcove = new EaxReverb(26,1.8f,0.590f,-1200,-200,-600,3.14f,0.65f,1.31f,300,0.010f,0f,0f,0f,000,0.038f,0f,0f,0f,0.114f,0.100f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactoryShortpassage = new EaxReverb(26,1.8f,0.640f,-1200,-200,-600,2.53f,0.65f,1.31f,0,0.010f,0f,0f,0f,200,0.038f,0f,0f,0f,0.135f,0.230f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactoryMediumroom = new EaxReverb(26,1.9f,0.820f,-1200,-200,-600,2.76f,0.65f,1.31f,-1100,0.022f,0f,0f,0f,300,0.023f,0f,0f,0f,0.174f,0.070f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactoryLongpassage = new EaxReverb(26,1.8f,0.640f,-1200,-200,-600,4.06f,0.65f,1.31f,0,0.020f,0f,0f,0f,200,0.037f,0f,0f,0f,0.135f,0.230f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactoryLargeroom = new EaxReverb(26,1.9f,0.750f,-1200,-300,-400,4.24f,0.51f,1.31f,-1500,0.039f,0f,0f,0f,100,0.023f,0f,0f,0f,0.231f,0.070f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactoryHall = new EaxReverb(26,1.9f,0.750f,-1000,-300,-400,7.43f,0.51f,1.31f,-2400,0.073f,0f,0f,0f,-100,0.027f,0f,0f,0f,0.250f,0.070f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactoryCupboard = new EaxReverb(26,1.7f,0.630f,-1200,-200,-600,0.49f,0.65f,1.31f,200,0.010f,0f,0f,0f,600,0.032f,0f,0f,0f,0.107f,0.070f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactoryCourtyard = new EaxReverb(26,1.7f,0.570f,-1000,-1000,-400,2.32f,0.29f,0.56f,-1300,0.140f,0f,0f,0f,-800,0.039f,0f,0f,0f,0.250f,0.290f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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public static EaxReverb FactorySmallroom = new EaxReverb(26,1.8f,0.820f,-1000,-200,-600,1.72f,0.65f,1.31f,-300,0.010f,0f,0f,0f,500,0.024f,0f,0f,0f,0.119f,0.070f,0.250f,0f,-5f,3762.6f,362.5f,0f,0x20);
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// ICE PALACE PRESETS
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public static EaxReverb IcepalaceAlcove = new EaxReverb(26,2.7f,0.840f,-1000,-500,-1100,2.76f,1.46f,0.28f,100,0.010f,0f,0f,0f,-100,0.030f,0f,0f,0f,0.161f,0.090f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceShortpassage = new EaxReverb(26,2.7f,0.750f,-1000,-500,-1100,1.79f,1.46f,0.28f,-600,0.010f,0f,0f,0f,100,0.019f,0f,0f,0f,0.177f,0.090f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceMediumroom = new EaxReverb(26,2.7f,0.870f,-1000,-500,-700,2.22f,1.53f,0.32f,-800,0.039f,0f,0f,0f,100,0.027f,0f,0f,0f,0.186f,0.120f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceLongpassage = new EaxReverb(26,2.7f,0.770f,-1000,-500,-800,3.01f,1.46f,0.28f,-200,0.012f,0f,0f,0f,200,0.025f,0f,0f,0f,0.186f,0.040f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceLargeroom = new EaxReverb(26,2.9f,0.810f,-1000,-500,-700,3.14f,1.53f,0.32f,-1200,0.039f,0f,0f,0f,000,0.027f,0f,0f,0f,0.214f,0.110f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceHall = new EaxReverb(26,2.9f,0.760f,-1000,-700,-500,5.49f,1.53f,0.38f,-1900,0.054f,0f,0f,0f,-400,0.052f,0f,0f,0f,0.226f,0.110f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceCupboard = new EaxReverb(26,2.7f,0.830f,-1000,-600,-1300,0.76f,1.53f,0.26f,100,0.012f,0f,0f,0f,600,0.016f,0f,0f,0f,0.143f,0.080f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceCourtyard = new EaxReverb(26,2.9f,0.590f,-1000,-1100,-1000,2.04f,1.20f,0.38f,-1000,0.173f,0f,0f,0f,-1000,0.043f,0f,0f,0f,0.235f,0.480f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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public static EaxReverb IcepalaceSmallroom = new EaxReverb(26,2.7f,0.840f,-1000,-500,-1100,1.51f,1.53f,0.27f,-100,0.010f,0f,0f,0f,300,0.011f,0f,0f,0f,0.164f,0.140f,0.250f,0f,-5f,12428.5f,99.6f,0f,0x20);
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// SPACE STATION PRESETS
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public static EaxReverb SpacestationAlcove = new EaxReverb(26,1.5f,0.780f,-1000,-300,-100,1.16f,0.81f,0.55f,300,0.007f,0f,0f,0f,000,0.018f,0f,0f,0f,0.192f,0.210f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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public static EaxReverb SpacestationMediumroom = new EaxReverb(26,1.5f,0.750f,-1000,-400,-100,3.01f,0.50f,0.55f,-800,0.034f,0f,0f,0f,100,0.035f,0f,0f,0f,0.209f,0.310f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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public static EaxReverb SpacestationShortpassage = new EaxReverb(26,1.5f,0.870f,-1000,-400,-100,3.57f,0.50f,0.55f,0,0.012f,0f,0f,0f,100,0.016f,0f,0f,0f,0.172f,0.200f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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public static EaxReverb SpacestationLongpassage = new EaxReverb(26,1.9f,0.820f,-1000,-400,-100,4.62f,0.62f,0.55f,0,0.012f,0f,0f,0f,200,0.031f,0f,0f,0f,0.250f,0.230f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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public static EaxReverb SpacestationLargeroom = new EaxReverb(26,1.8f,0.810f,-1000,-400,-100,3.89f,0.38f,0.61f,-1000,0.056f,0f,0f,0f,-100,0.035f,0f,0f,0f,0.233f,0.280f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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public static EaxReverb SpacestationHall = new EaxReverb(26,1.9f,0.870f,-1000,-400,-100,7.11f,0.38f,0.61f,-1500,0.100f,0f,0f,0f,-400,0.047f,0f,0f,0f,0.250f,0.250f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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public static EaxReverb SpacestationCupboard = new EaxReverb(26,1.4f,0.560f,-1000,-300,-100,0.79f,0.81f,0.55f,300,0.007f,0f,0f,0f,500,0.018f,0f,0f,0f,0.181f,0.310f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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public static EaxReverb SpacestationSmallroom = new EaxReverb(26,1.5f,0.700f,-1000,-300,-100,1.72f,0.82f,0.55f,-200,0.007f,0f,0f,0f,300,0.013f,0f,0f,0f,0.188f,0.260f,0.250f,0f,-5f,3316.1f,458.2f,0f,0x20);
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// WOODEN GALLEON PRESETS
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public static EaxReverb WoodenAlcove = new EaxReverb(26,7.5f,1f,-1000,-1800,-1000,1.22f,0.62f,0.91f,100,0.012f,0f,0f,0f,-300,0.024f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenShortpassage = new EaxReverb(26,7.5f,1f,-1000,-1800,-1000,1.75f,0.50f,0.87f,-100,0.012f,0f,0f,0f,-400,0.024f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenMediumroom = new EaxReverb(26,7.5f,1f,-1000,-2000,-1100,1.47f,0.42f,0.82f,-100,0.049f,0f,0f,0f,-100,0.029f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenLongpassage = new EaxReverb(26,7.5f,1f,-1000,-2000,-1000,1.99f,0.40f,0.79f,000,0.020f,0f,0f,0f,-700,0.036f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenLargeroom = new EaxReverb(26,7.5f,1f,-1000,-2100,-1100,2.65f,0.33f,0.82f,-100,0.066f,0f,0f,0f,-200,0.049f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenHall = new EaxReverb(26,7.5f,1f,-1000,-2200,-1100,3.45f,0.30f,0.82f,-100,0.088f,0f,0f,0f,-200,0.063f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenCupboard = new EaxReverb(26,7.5f,1f,-1000,-1700,-1000,0.56f,0.46f,0.91f,100,0.012f,0f,0f,0f,100,0.028f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenSmallroom = new EaxReverb(26,7.5f,1f,-1000,-1900,-1000,0.79f,0.32f,0.87f,00,0.032f,0f,0f,0f,-100,0.029f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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public static EaxReverb WoodenCourtyard = new EaxReverb(26,7.5f,0.650f,-1000,-2200,-1000,1.79f,0.35f,0.79f,-500,0.123f,0f,0f,0f,-2000,0.032f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,4705f,99.6f,0f,0x3f);
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// SPORTS PRESETS
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public static EaxReverb SportEmptystadium = new EaxReverb(26,7.2f,1f,-1000,-700,-200,6.26f,0.51f,1.10f,-2400,0.183f,0f,0f,0f,-800,0.038f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x20);
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public static EaxReverb SportSquashcourt = new EaxReverb(26,7.5f,0.750f,-1000,-1000,-200,2.22f,0.91f,1.16f,-700,0.007f,0f,0f,0f,-200,0.011f,0f,0f,0f,0.126f,0.190f,0.250f,0f,-5f,7176.9f,211.2f,0f,0x20);
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public static EaxReverb SportSmallswimmingpool = new EaxReverb(26,36.2f,0.700f,-1000,-200,-100,2.76f,1.25f,1.14f,-400,0.020f,0f,0f,0f,-200,0.030f,0f,0f,0f,0.179f,0.150f,0.895f,0.190f,-5f,5000f,250f,0f,0x0);
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public static EaxReverb SportLargeswimmingpool = new EaxReverb(26,36.2f,0.820f,-1000,-200,0,5.49f,1.31f,1.14f,-700,0.039f,0f,0f,0f,-600,0.049f,0f,0f,0f,0.222f,0.550f,1.159f,0.210f,-5f,5000f,250f,0f,0x0);
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public static EaxReverb SportGymnasium = new EaxReverb(26,7.5f,0.810f,-1000,-700,-100,3.14f,1.06f,1.35f,-800,0.029f,0f,0f,0f,-500,0.045f,0f,0f,0f,0.146f,0.140f,0.250f,0f,-5f,7176.9f,211.2f,0f,0x20);
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public static EaxReverb SportFullstadium = new EaxReverb(26,7.2f,1f,-1000,-2300,-200,5.25f,0.17f,0.80f,-2000,0.188f,0f,0f,0f,-1100,0.038f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x20);
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public static EaxReverb SportStadimtannoy = new EaxReverb(26,3f,0.780f,-1000,-500,-600,2.53f,0.88f,0.68f,-1100,0.230f,0f,0f,0f,-600,0.063f,0f,0f,0f,0.250f,0.200f,0.250f,0f,-5f,5000f,250f,0f,0x20);
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// PREFAB PRESETS
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public static EaxReverb PrefabWorkshop = new EaxReverb(26,1.9f,1f,-1000,-1700,-800,0.76f,1f,1f,0,0.012f,0f,0f,0f,100,0.012f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x0);
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public static EaxReverb PrefabSchoolroom = new EaxReverb(26,1.86f,0.690f,-1000,-400,-600,0.98f,0.45f,0.18f,300,0.017f,0f,0f,0f,300,0.015f,0f,0f,0f,0.095f,0.140f,0.250f,0f,-5f,7176.9f,211.2f,0f,0x20);
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public static EaxReverb PrefabPractiseroom = new EaxReverb(26,1.86f,0.870f,-1000,-800,-600,1.12f,0.56f,0.18f,200,0.010f,0f,0f,0f,300,0.011f,0f,0f,0f,0.095f,0.140f,0.250f,0f,-5f,7176.9f,211.2f,0f,0x20);
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public static EaxReverb PrefabOuthouse = new EaxReverb(26,80.3f,0.820f,-1000,-1900,-1600,1.38f,0.38f,0.35f,-100,0.024f,0f,0f,-0f,-400,0.044f,0f,0f,0f,0.121f,0.170f,0.250f,0f,-5f,2854.4f,107.5f,0f,0x0);
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public static EaxReverb PrefabCaravan = new EaxReverb(26,8.3f,1f,-1000,-2100,-1800,0.43f,1.50f,1f,0,0.012f,0f,0f,0f,600,0.012f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x1f);
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// DOME AND PIPE PRESETS
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public static EaxReverb DomeTomb = new EaxReverb(26,51.8f,0.790f,-1000,-900,-1300,4.18f,0.21f,0.10f,-825,0.030f,0f,0f,0f,450,0.022f,0f,0f,0f,0.177f,0.190f,0.250f,0f,-5f,2854.4f,20f,0f,0x0);
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public static EaxReverb DomeSaintPauls = new EaxReverb(26,50.3f,0.870f,-1000,-900,-1300,10.48f,0.19f,0.10f,-1500,0.090f,0f,0f,0f,200,0.042f,0f,0f,0f,0.250f,0.120f,0.250f,0f,-5f,2854.4f,20f,0f,0x3f);
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public static EaxReverb PipeSmall = new EaxReverb(26,50.3f,1f,-1000,-900,-1300,5.04f,0.10f,0.10f,-600,0.032f,0f,0f,0f,800,0.015f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,2854.4f,20f,0f,0x3f);
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public static EaxReverb PipeLongthin = new EaxReverb(26,1.6f,0.910f,-1000,-700,-1100,9.21f,0.18f,0.10f,-300,0.010f,0f,0f,0f,-300,0.022f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,2854.4f,20f,0f,0x0);
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public static EaxReverb PipeLarge = new EaxReverb(26,50.3f,1f,-1000,-900,-1300,8.45f,0.10f,0.10f,-800,0.046f,0f,0f,0f,400,0.032f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,2854.4f,20f,0f,0x3f);
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public static EaxReverb PipeResonant = new EaxReverb(26,1.3f,0.910f,-1000,-700,-1100,6.81f,0.18f,0.10f,-300,0.010f,0f,0f,0f,00,0.022f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,2854.4f,20f,0f,0x0);
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// OUTDOORS PRESETS
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public static EaxReverb OutdoorsBackyard = new EaxReverb(26,80.3f,0.450f,-1000,-1200,-600,1.12f,0.34f,0.46f,-700,0.069f,0f,0f,-0f,-300,0.023f,0f,0f,0f,0.218f,0.340f,0.250f,0f,-5f,4399.1f,242.9f,0f,0x0);
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public static EaxReverb OutdoorsRollingplains = new EaxReverb(26,80.3f,0f,-1000,-3900,-400,2.13f,0.21f,0.46f,-1500,0.300f,0f,0f,-0f,-700,0.019f,0f,0f,0f,0.250f,1f,0.250f,0f,-5f,4399.1f,242.9f,0f,0x0);
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public static EaxReverb OutdoorsDeepcanyon = new EaxReverb(26,80.3f,0.740f,-1000,-1500,-400,3.89f,0.21f,0.46f,-1000,0.223f,0f,0f,-0f,-900,0.019f,0f,0f,0f,0.250f,1f,0.250f,0f,-5f,4399.1f,242.9f,0f,0x0);
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public static EaxReverb OutdoorsCreek = new EaxReverb(26,80.3f,0.350f,-1000,-1500,-600,2.13f,0.21f,0.46f,-800,0.115f,0f,0f,-0f,-1400,0.031f,0f,0f,0f,0.218f,0.340f,0.250f,0f,-5f,4399.1f,242.9f,0f,0x0);
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public static EaxReverb OutdoorsValley = new EaxReverb(26,80.3f,0.280f,-1000,-3100,-1600,2.88f,0.26f,0.35f,-1700,0.263f,0f,0f,-0f,-800,0.100f,0f,0f,0f,0.250f,0.340f,0.250f,0f,-5f,2854.4f,107.5f,0f,0x0);
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// MOOD PRESETS
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public static EaxReverb MoodHeaven = new EaxReverb(26,19.6f,0.940f,-1000,-200,-700,5.04f,1.12f,0.56f,-1230,0.020f,0f,0f,0f,200,0.029f,0f,0f,0f,0.250f,0.080f,2.742f,0.050f,-2f,5000f,250f,0f,0x3f);
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public static EaxReverb MoodHell = new EaxReverb(26,100f,0.570f,-1000,-900,-700,3.57f,0.49f,2f,-10000,0.020f,0f,0f,0f,300,0.030f,0f,0f,0f,0.110f,0.040f,2.109f,0.520f,-5f,5000f,139.5f,0f,0x40);
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public static EaxReverb MoodMemory = new EaxReverb(26,8f,0.850f,-1000,-400,-900,4.06f,0.82f,0.56f,-2800,0f,0f,0f,0f,100,0f,0f,0f,0f,0.250f,0f,0.474f,0.450f,-10f,5000f,250f,0f,0x0);
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// DRIVING SIMULATION PRESETS
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public static EaxReverb DrivingCommentator = new EaxReverb(26,3f,0f,1000,-500,-600,2.42f,0.88f,0.68f,-1400,0.093f,0f,0f,0f,-1200,0.017f,0f,0f,0f,0.250f,1f,0.250f,0f,-10f,5000f,250f,0f,0x20);
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public static EaxReverb DrivingPitgarage = new EaxReverb(26,1.9f,0.590f,-1000,-300,-500,1.72f,0.93f,0.87f,-500,0f,0f,0f,0f,200,0.016f,0f,0f,0f,0.250f,0.110f,0.250f,0f,-5f,5000f,250f,0f,0x0);
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public static EaxReverb DrivingIncarRacer = new EaxReverb(26,1.1f,0.800f,-1000,0,-200,0.17f,2f,0.41f,500,0.007f,0f,0f,0f,-300,0.015f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,10268.2f,251f,0f,0x20);
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public static EaxReverb DrivingIncarSports = new EaxReverb(26,1.1f,0.800f,-1000,-400,0,0.17f,0.75f,0.41f,0,0.010f,0f,0f,0f,-500,0f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,10268.2f,251f,0f,0x20);
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public static EaxReverb DrivingIncarLuxury = new EaxReverb(26,1.6f,1f,-1000,-2000,-600,0.13f,0.41f,0.46f,-200,0.010f,0f,0f,0f,400,0.010f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,10268.2f,251f,0f,0x20);
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public static EaxReverb DrivingFullgrandstand = new EaxReverb(26,8.3f,1f,-1000,-1100,-400,3.01f,1.37f,1.28f,-900,0.090f,0f,0f,0f,-1500,0.049f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,10420.2f,250f,0f,0x1f);
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public static EaxReverb DrivingEmptygrandstand = new EaxReverb(26,8.3f,1f,-1000,0,-200,4.62f,1.75f,1.40f,-1363,0.090f,0f,0f,0f,-1200,0.049f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,10420.2f,250f,0f,0x1f);
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public static EaxReverb DrivingTunnel = new EaxReverb(26,3.1f,0.810f,-1000,-800,-100,3.42f,0.94f,1.31f,-300,0.051f,0f,0f,0f,-300,0.047f,0f,0f,0f,0.214f,0.050f,0.250f,0f,-5f,5000f,155.3f,0f,0x20);
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// CITY PRESETS
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public static EaxReverb CityStreets = new EaxReverb(26,3f,0.780f,-1000,-300,-100,1.79f,1.12f,0.91f,-1100,0.046f,0f,0f,0f,-1400,0.028f,0f,0f,0f,0.250f,0.200f,0.250f,0f,-5f,5000f,250f,0f,0x20);
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public static EaxReverb CitySubway = new EaxReverb(26,3f,0.740f,-1000,-300,-100,3.01f,1.23f,0.91f,-300,0.046f,0f,0f,0f,200,0.028f,0f,0f,0f,0.125f,0.210f,0.250f,0f,-5f,5000f,250f,0f,0x20);
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public static EaxReverb CityMuseum = new EaxReverb(26,80.3f,0.820f,-1000,-1500,-1500,3.28f,1.40f,0.57f,-1200,0.039f,0f,0f,-0f,-100,0.034f,0f,0f,0f,0.130f,0.170f,0.250f,0f,-5f,2854.4f,107.5f,0f,0x0);
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public static EaxReverb CityLibrary = new EaxReverb(26,80.3f,0.820f,-1000,-1100,-2100,2.76f,0.89f,0.41f,-900,0.029f,0f,0f,-0f,-100,0.020f,0f,0f,0f,0.130f,0.170f,0.250f,0f,-5f,2854.4f,107.5f,0f,0x0);
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public static EaxReverb CityUnderpass = new EaxReverb(26,3f,0.820f,-1000,-700,-100,3.57f,1.12f,0.91f,-800,0.059f,0f,0f,0f,-100,0.037f,0f,0f,0f,0.250f,0.140f,0.250f,0f,-7f,5000f,250f,0f,0x20);
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public static EaxReverb CityAbandoned = new EaxReverb(26,3f,0.690f,-1000,-200,-100,3.28f,1.17f,0.91f,-700,0.044f,0f,0f,0f,-1100,0.024f,0f,0f,0f,0.250f,0.200f,0.250f,0f,-3f,5000f,250f,0f,0x20);
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// MISC ROOMS
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public static EaxReverb Generic = new EaxReverb(0,7.5f,1f,-1000,-100,0,1.49f,0.83f,1f,-2602,0.007f,0f,0f,0f,200,0.011f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Paddedcell = new EaxReverb(1,1.4f,1f,-1000,-6000,0,0.17f,0.10f,1f,-1204,0.001f,0f,0f,0f,207,0.002f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Room = new EaxReverb(2,1.9f,1f,-1000,-454,0,0.40f,0.83f,1f,-1646,0.002f,0f,0f,0f,53,0.003f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Bathroom = new EaxReverb(3,1.4f,1f,-1000,-1200,0,1.49f,0.54f,1f,-370,0.007f,0f,0f,0f,1030,0.011f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Livingroom = new EaxReverb(4,2.5f,1f,-1000,-6000,0,0.50f,0.10f,1f,-1376,0.003f,0f,0f,0f,-1104,0.004f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Stoneroom = new EaxReverb(5,11.6f,1f,-1000,-300,0,2.31f,0.64f,1f,-711,0.012f,0f,0f,0f,83,0.017f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Auditorium = new EaxReverb(6,21.6f,1f,-1000,-476,0,4.32f,0.59f,1f,-789,0.020f,0f,0f,0f,-289,0.030f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Concerthall = new EaxReverb(7,19.6f,1f,-1000,-500,0,3.92f,0.70f,1f,-1230,0.020f,0f,0f,0f,-02,0.029f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Cave = new EaxReverb(8,14.6f,1f,-1000,0,0,2.91f,1.30f,1f,-602,0.015f,0f,0f,0f,-302,0.022f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x1f);
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public static EaxReverb Arena = new EaxReverb(9,36.2f,1f,-1000,-698,0,7.24f,0.33f,1f,-1166,0.020f,0f,0f,0f,16,0.030f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Hangar = new EaxReverb(10,50.3f,1f,-1000,-1000,0,10.05f,0.23f,1f,-602,0.020f,0f,0f,0f,198,0.030f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Carpettedhallway = new EaxReverb(11,1.9f,1f,-1000,-4000,0,0.30f,0.10f,1f,-1831,0.002f,0f,0f,0f,-1630,0.030f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Hallway = new EaxReverb(12,1.8f,1f,-1000,-300,0,1.49f,0.59f,1f,-1219,0.007f,0f,0f,0f,441,0.011f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Stonecorridor = new EaxReverb(13,13.5f,1f,-1000,-237,0,2.70f,0.79f,1f,-1214,0.013f,0f,0f,0f,395,0.020f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Alley = new EaxReverb(14,7.5f,0.300f,-1000,-270,0,1.49f,0.86f,1f,-1204,0.007f,0f,0f,0f,-4,0.011f,0f,0f,0f,0.125f,0.950f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Forest = new EaxReverb(15,38f,0.300f,-1000,-3300,0,1.49f,0.54f,1f,-2560,0.162f,0f,0f,0f,-229,0.088f,0f,0f,0f,0.125f,1f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb City = new EaxReverb(16,7.5f,0.500f,-1000,-800,0,1.49f,0.67f,1f,-2273,0.007f,0f,0f,0f,-1691,0.011f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Mountains = new EaxReverb(17,100f,0.270f,-1000,-2500,0,1.49f,0.21f,1f,-2780,0.300f,0f,0f,0f,-1434,0.100f,0f,0f,0f,0.250f,1f,0.250f,0f,-5f,5000f,250f,0f,0x1f);
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public static EaxReverb Quarry = new EaxReverb(18,17.5f,1f,-1000,-1000,0,1.49f,0.83f,1f,-10000,0.061f,0f,0f,0f,500,0.025f,0f,0f,0f,0.125f,0.700f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Plain = new EaxReverb(19,42.5f,0.210f,-1000,-2000,0,1.49f,0.50f,1f,-2466,0.179f,0f,0f,0f,-1926,0.100f,0f,0f,0f,0.250f,1f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Parkinglot = new EaxReverb(20,8.3f,1f,-1000,0,0,1.65f,1.50f,1f,-1363,0.008f,0f,0f,0f,-1153,0.012f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x1f);
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public static EaxReverb Sewerpipe = new EaxReverb(21,1.7f,0.800f,-1000,-1000,0,2.81f,0.14f,1f,429,0.014f,0f,0f,0f,1023,0.021f,0f,0f,0f,0.250f,0f,0.250f,0f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Underwater = new EaxReverb(22,1.8f,1f,-1000,-4000,0,1.49f,0.10f,1f,-449,0.007f,0f,0f,0f,1700,0.011f,0f,0f,0f,0.250f,0f,1.180f,0.348f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Drugged = new EaxReverb(23,1.9f,0.500f,-1000,0,0,8.39f,1.39f,1f,-115,0.002f,0f,0f,0f,985,0.030f,0f,0f,0f,0.250f,0f,0.250f,1f,-5f,5000f,250f,0f,0x1f);
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public static EaxReverb Dizzy = new EaxReverb(24,1.8f,0.600f,-1000,-400,0,17.23f,0.56f,1f,-1713,0.020f,0f,0f,0f,-613,0.030f,0f,0f,0f,0.250f,1f,0.810f,0.310f,-5f,5000f,250f,0f,0x1f);
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public static EaxReverb Psychotic = new EaxReverb(25,1f,0.500f,-1000,-151,0,7.56f,0.91f,1f,-626,0.020f,0f,0f,0f,774,0.030f,0f,0f,0f,0.250f,0f,4f,1f,-5f,5000f,250f,0f,0x1f);
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public static EaxReverb Dustyroom = new EaxReverb(26,1.8f,0.560f,-1000,-200,-300,1.79f,0.38f,0.21f,-600,0.002f,0f,0f,0f,200,0.006f,0f,0f,0f,0.202f,0.050f,0.250f,0f,-10f,13046f,163.3f,0f,0x20);
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public static EaxReverb Chapel = new EaxReverb(26,19.6f,0.840f,-1000,-500,0,4.62f,0.64f,1.23f,-700,0.032f,0f,0f,0f,-200,0.049f,0f,0f,0f,0.250f,0f,0.250f,0.110f,-5f,5000f,250f,0f,0x3f);
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public static EaxReverb Smallwaterroom = new EaxReverb(26,36.2f,0.700f,-1000,-698,0,1.51f,1.25f,1.14f,-100,0.020f,0f,0f,0f,300,0.030f,0f,0f,0f,0.179f,0.150f,0.895f,0.190f,-7f,5000f,250f,0f,0x0);
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}
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}
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}
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