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989be84c96
Made example source code visible for all examples in example browser. Updated Prebuild.exe to newest SVN version (resolves issues with resources). Added .rtf and .resx files to Examples project in Prebuild.xml.
85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
/*
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* Copyright (c) 2006, Creative Labs Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this list of conditions and
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* the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
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* and the following disclaimer in the documentation and/or other materials provided with the distribution.
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* * Neither the name of Creative Labs Inc. nor the names of its contributors may be used to endorse or
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* promote products derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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using OpenTK.Math;
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using OpenTK.Audio;
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namespace Examples
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{
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#if false
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[Example("PlayStatic Sample", ExampleCategory.OpenAL)]
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public partial class PlayStatic
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{
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public static void Main()
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{
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AudioContext context = new AudioContext();
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Sound sound = new Sound("Data\\Audio\\Asterisk.wav");
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uint buffer;
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uint source;
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int state;
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Console.WriteLine("PlayStatic Test Application\n");
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// Generate an AL Buffer
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AL.GenBuffers(out buffer);
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// Load Wave file into OpenAL Buffer
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AL.BufferData(buffer, sound.ReadToEnd());
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// Generate a Source to playback the Buffer
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AL.GenSources(out source);
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// Attach Source to Buffer
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AL.Source(source, ALSourcei.Buffer, (int)buffer);
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// Play Source
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AL.SourcePlay(source);
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Console.WriteLine("Playing Source ");
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do
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{
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Thread.Sleep(100);
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Console.Write(".");
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// Get Source State
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AL.GetSource(source, ALGetSourcei.SourceState, out state);
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} while ((ALSourceState)state == ALSourceState.Playing);
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Console.WriteLine();
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// Clean up by deleting Source(s) and Buffer(s)
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AL.SourceStop(source);
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AL.DeleteSources(ref source);
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AL.DeleteBuffers(ref buffer);
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return;
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}
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}
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#endif
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}
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