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39 lines
861 B
C#
39 lines
861 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Encapsulates the state of a keyboard device.
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/// </summary>
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public struct KeyboardState : IEquatable<KeyboardState>
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{
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#region Constructors
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internal KeyboardState(Key[] keys)
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{
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}
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#endregion
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#region Public Members
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#endregion
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#region IEquatable<KeyboardState> Members
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/// <summary>
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/// Compares two KeyboardState instances.
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/// </summary>
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/// <param name="other">The instance to compare two.</param>
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/// <returns>True, if both instances are equal; false otherwise.</returns>
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public bool Equals(KeyboardState other)
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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