mirror of
https://github.com/Ryujinx/Opentk.git
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950 lines
32 KiB
C#
950 lines
32 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.IO;
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namespace Bind.Structures
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{
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/// <summary>
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/// Represents an opengl function.
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/// The return value, function name, function parameters and opengl version can be retrieved or set.
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/// </summary>
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public class Delegate
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{
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internal static DelegateCollection Delegates;
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private static bool delegatesLoaded;
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#region internal static void Initialize(string glSpec, string glSpecExt)
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internal static void Initialize(string glSpec, string glSpecExt)
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{
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if (!delegatesLoaded)
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{
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, glSpec))
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{
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Delegates = Bind.MainClass.Generator.ReadDelegates(sr);
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}
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if (!String.IsNullOrEmpty(glSpecExt))
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{
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using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, glSpecExt))
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{
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foreach (Delegate d in Bind.MainClass.Generator.ReadDelegates(sr).Values)
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{
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Utilities.Merge(Delegates, d);
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}
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}
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}
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delegatesLoaded = true;
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}
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}
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#endregion
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#region --- Constructors ---
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public Delegate()
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{
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Parameters = new ParameterCollection();
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}
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public Delegate(Delegate d)
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{
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this.Category = !String.IsNullOrEmpty(d.Category) ? new string(d.Category.ToCharArray()) : "";
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//this.Extension = !String.IsNullOrEmpty(d.Extension) ? new string(d.Extension.ToCharArray()) : "";
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this.Name = new string(d.Name.ToCharArray());
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//this.NeedsWrapper = d.NeedsWrapper;
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this.Parameters = new ParameterCollection(d.Parameters);
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this.ReturnType = new Type(d.ReturnType);
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this.Version = !String.IsNullOrEmpty(d.Version) ? new string(d.Version.ToCharArray()) : "";
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//this.Unsafe = d.Unsafe;
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}
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#endregion
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#region --- Properties ---
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#region public bool CLSCompliant
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/// <summary>
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/// Gets the CLSCompliant property. True if the delegate is not CLSCompliant.
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/// </summary>
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public bool CLSCompliant
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{
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get
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{
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if (Unsafe)
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return false;
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if (!ReturnType.CLSCompliant)
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return false;
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foreach (Parameter p in Parameters)
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{
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if (!p.CLSCompliant)
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return false;
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}
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return true;
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}
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}
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#endregion
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#region public string Category
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private string _category;
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public string Category
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{
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get { return _category; }
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set { _category = value; }
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}
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#endregion
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#region public bool NeedsWrapper
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/// <summary>
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/// Indicates whether this function needs to be wrapped with a Marshaling function.
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/// This flag is set if a function contains an Array parameter, or returns
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/// an Array or string.
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/// </summary>
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public bool NeedsWrapper
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{
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//get { return _needs_wrapper; }
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//set { _needs_wrapper = value; }
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get
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{
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// TODO: Add special cases for (Get)ShaderSource.
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if (ReturnType.WrapperType != WrapperTypes.None)
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return true;
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foreach (Parameter p in Parameters)
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{
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if (p.WrapperType != WrapperTypes.None)
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return true;
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}
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return false;
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}
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}
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#endregion
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#region public virtual bool Unsafe
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/// <summary>
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/// True if the delegate must be declared as 'unsafe'.
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/// </summary>
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public virtual bool Unsafe
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{
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//get { return @unsafe; }
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//set { @unsafe = value; }
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get
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{
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if (ReturnType.Pointer)
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return true;
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foreach (Parameter p in Parameters)
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{
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if (p.Pointer)
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{
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return true;
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}
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}
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return false;
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}
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}
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#endregion
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#region public Parameter ReturnType
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Type _return_type = new Type();
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/// <summary>
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/// Gets or sets the return value of the opengl function.
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/// </summary>
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public Type ReturnType
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{
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get { return _return_type; }
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set
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{
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_return_type = Type.Translate(value);
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}
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}
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#endregion
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#region public virtual string Name
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string _name;
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/// <summary>
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/// Gets or sets the name of the opengl function.
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/// </summary>
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public virtual string Name
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{
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get { return _name; }
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set
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{
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if (!String.IsNullOrEmpty(value))
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_name = value.Trim();
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}
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}
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#endregion
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#region public ParameterCollection Parameters
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ParameterCollection _parameters;
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public ParameterCollection Parameters
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{
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get { return _parameters; }
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protected set { _parameters = value; }
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}
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#endregion
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#region public string Version
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string _version;
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/// <summary>
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/// Defines the opengl version that introduced this function.
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/// </summary>
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public string Version
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{
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get { return _version; }
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set { _version = value; }
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}
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#endregion
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#region public bool Extension
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string _extension;
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public string Extension
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{
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//get { return _extension; }
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//set { _extension = value; }
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get
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{
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if (!String.IsNullOrEmpty(Name))
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{
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_extension = Utilities.GetGL2Extension(Name);
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return String.IsNullOrEmpty(_extension) ? "Core" : _extension;
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}
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else
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{
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return null;
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}
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}
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}
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#endregion
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#endregion
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#region --- Strings ---
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#region public string CallString()
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public string CallString()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(Settings.DelegatesClass);
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sb.Append(".gl");
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sb.Append(Name);
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sb.Append(Parameters.CallString());
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return sb.ToString();
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}
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#endregion
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#region public string DeclarationString()
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public string DeclarationString()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(Unsafe ? "unsafe " : "");
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sb.Append(ReturnType);
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sb.Append(" ");
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sb.Append(Name);
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sb.Append(Parameters.ToString());
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return sb.ToString();
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}
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#endregion
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#region override public string ToString()
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/// <summary>
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/// Gets the string representing the full function declaration without decorations
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/// (ie "void glClearColor(float red, float green, float blue, float alpha)"
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/// </summary>
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override public string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(Unsafe ? "unsafe " : "");
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sb.Append("delegate ");
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sb.Append(ReturnType);
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sb.Append(" ");
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sb.Append(Name);
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sb.Append(Parameters.ToString());
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return sb.ToString();
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}
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#endregion
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public Delegate GetCLSCompliantDelegate()
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{
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Delegate f = new Delegate(this);
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for (int i = 0; i < f.Parameters.Count; i++)
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{
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f.Parameters[i].CurrentType = f.Parameters[i].GetCLSCompliantType();
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}
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f.ReturnType.CurrentType = f.ReturnType.GetCLSCompliantType();
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return f;
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}
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#endregion
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#region --- Wrapper Creation ---
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#region public IEnumerable<Function> CreateWrappers()
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public IEnumerable<Function> CreateWrappers()
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{
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if (this.Name.Contains("GetString"))
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{
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}
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List<Function> wrappers = new List<Function>();
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if (!NeedsWrapper)
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{
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// No special wrapper needed - just call this delegate:
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Function f = new Function(this);
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if (f.ReturnType.CurrentType.ToLower().Contains("void"))
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f.Body.Add(String.Format("{0};", f.CallString()));
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else
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f.Body.Add(String.Format("return {0};", f.CallString()));
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wrappers.Add(f);
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}
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else
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{
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Function f = WrapReturnType();
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WrapParameters(new Function((Function)f ?? this), wrappers);
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}
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return wrappers;
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}
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#endregion
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#region protected Function WrapReturnType()
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protected Function WrapReturnType()
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{
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// We have to add wrappers for all possible WrapperTypes.
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Function f;
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// First, check if the return type needs wrapping:
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switch (this.ReturnType.WrapperType)
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{
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// If the function returns a string (glGetString) we must manually marshal it
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// using Marshal.PtrToStringXXX. Otherwise, the GC will try to free the memory
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// used by the string, resulting in corruption (the memory belongs to the
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// unmanaged boundary).
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case WrapperTypes.StringReturnType:
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f = new Function(this);
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f.ReturnType.CurrentType = "System.String";
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f.Body.Add(
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String.Format(
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"return System.Runtime.InteropServices.Marshal.PtrToStringAnsi({0});",
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this.CallString()
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)
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);
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return f; // Only occurs in glGetString, there's no need to check parameters.
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// If the function returns a void* (GenericReturnValue), we'll have to return an IntPtr.
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// The user will unfortunately need to marshal this IntPtr to a data type manually.
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case WrapperTypes.GenericReturnType:
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ReturnType.CurrentType = "IntPtr";
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ReturnType.Pointer = false;
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break;
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case WrapperTypes.None:
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default:
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// No return wrapper needed
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break;
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}
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return null;
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}
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#endregion
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#region protected void WrapParameters(Function function, List<Function> wrappers)
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protected static int index = 0;
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/// <summary>
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/// This function needs some heavy refactoring. I'm ashamed I ever wrote it, but it works...
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/// What it does is this: it adds to the wrapper list all possible wrapper permutations
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/// for functions that have more than one IntPtr parameter. Example:
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/// "void Delegates.f(IntPtr p, IntPtr q)" where p and q are pointers to void arrays needs the following wrappers:
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/// "void f(IntPtr p, IntPtr q)"
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/// "void f(IntPtr p, object q)"
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/// "void f(object p, IntPtr q)"
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/// "void f(object p, object q)"
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/// </summary>
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protected void WrapParameters(Function function, List<Function> wrappers)
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{
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if (function.Name == "GetString")
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{
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}
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if (index == 0)
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{
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bool containsPointerParameters = false;
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// Check if there are any IntPtr parameters (we may have come here from a ReturnType wrapper
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// such as glGetString, which contains no IntPtr parameters)
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foreach (Parameter p in function.Parameters)
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{
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if (p.Pointer)
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{
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containsPointerParameters = true;
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break;
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}
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}
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if (containsPointerParameters)
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{
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wrappers.Add(DefaultWrapper(function));
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}
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else
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{
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if (function.Body.Count == 0)
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wrappers.Add(DefaultWrapper(function));
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else
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wrappers.Add(function);
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return;
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}
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}
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if (index >= 0 && index < function.Parameters.Count)
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{
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Function f;
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if (function.Parameters[index].WrapperType == WrapperTypes.None)
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{
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// No wrapper needed, visit the next parameter
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++index;
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WrapParameters(function, wrappers);
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--index;
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}
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else
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{
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switch (function.Parameters[index].WrapperType)
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{
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case WrapperTypes.ArrayParameter:
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// Recurse to the last parameter
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++index;
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WrapParameters(function, wrappers);
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--index;
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// On stack rewind, create array wrappers
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f = ArrayWrapper(new Function(function), index);
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wrappers.Add(f);
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// Recurse to the last parameter again, keeping the Array wrappers
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++index;
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WrapParameters(f, wrappers);
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--index;
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// On stack rewind, create Ref wrappers.
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f = ReferenceWrapper(new Function(function), index);
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wrappers.Add(f);
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// Keeping the current Ref wrapper, visit all other parameters once more
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++index;
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WrapParameters(f, wrappers);
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--index;
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break;
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case WrapperTypes.GenericParameter:
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// Recurse to the last parameter
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++index;
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WrapParameters(function, wrappers);
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--index;
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// On stack rewind, create array wrappers
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f = GenericWrapper(new Function(function), index);
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wrappers.Add(f);
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// Keeping the current Object wrapper, visit all other parameters once more
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++index;
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WrapParameters(f, wrappers);
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--index;
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break;
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}
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}
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}
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}
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#endregion
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#region protected Function GenericWrapper(Function function, int index)
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protected Function GenericWrapper(Function function, int index)
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{
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// Search and replace IntPtr parameters with the known parameter types:
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function.Parameters[index].Reference = false;
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function.Parameters[index].Array = 0;
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function.Parameters[index].Pointer = false;
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function.Parameters[index].CurrentType = "object";
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function.Parameters[index].Flow = Parameter.FlowDirection.Undefined;
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// In the function body we should pin all objects in memory before calling the
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// low-level function.
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function.Body.Clear();
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//function.Body.AddRange(GetBodyWithFixedPins(function));
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function.Body.AddRange(function.GetBodyWithPins(false));
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return function;
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}
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#endregion
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#region protected Function ReferenceWrapper(Function function, int index)
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protected Function ReferenceWrapper(Function function, int index)
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{
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// Search and replace IntPtr parameters with the known parameter types:
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function.Parameters[index].Reference = true;
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function.Parameters[index].Array = 0;
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function.Parameters[index].Pointer = false;
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// In the function body we should pin all objects in memory before calling the
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// low-level function.
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function.Body.Clear();
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function.Body.AddRange(function.GetBodyWithPins(false));
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return function;
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}
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#endregion
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#region protected Function ArrayWrapper(Function function, int index)
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protected Function ArrayWrapper(Function function, int index)
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{
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// Search and replace IntPtr parameters with the known parameter types:
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function.Parameters[index].Array = 1;
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function.Parameters[index].Pointer = false;
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function.Parameters[index].Flow = Parameter.FlowDirection.Undefined;
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// In the function body we should pin all objects in memory before calling the
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// low-level function.
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function.Body.Clear();
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function.Body.AddRange(function.GetBodyWithPins(false));
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return function;
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}
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#endregion
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#region protected Function DefaultWrapper(Function f)
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protected Function DefaultWrapper(Function f)
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{
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bool returns = f.ReturnType.CurrentType.ToLower().Contains("void") && !f.ReturnType.Pointer;
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string callString = String.Format(
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"{0} {1}{2}; {3}",
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Unsafe ? "unsafe {" : "",
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returns ? "" : "return ",
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this.CallString(),
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Unsafe ? "}" : "");
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f.Body.Add(callString);
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return f;
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}
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#endregion
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#region protected FunctionBody GetBodyWithPins(bool wantCLSCompliance)
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/// <summary>
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/// Generates a body which calls the specified function, pinning all needed parameters.
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/// </summary>
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/// <param name="function"></param>
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protected FunctionBody GetBodyWithPins(bool wantCLSCompliance)
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{
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// We'll make changes, but we want the original intact.
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//Function function = this as Function ?? new Function(this);
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//Function f = new Function(function);
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Function f = new Function(this);
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f.Body.Clear();
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// Unsafe only if
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//function.Unsafe = false;
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// Add default initliazers for out parameters:
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foreach (Parameter p in this.Parameters)
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{
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if (p.Flow == Parameter.FlowDirection.Out)
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{
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f.Body.Add(
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String.Format(
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"{0} = default({1});",
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p.Name,
|
|
p.GetFullType(Bind.Structures.Type.CSTypes, wantCLSCompliance)
|
|
)
|
|
);
|
|
}
|
|
}
|
|
// All GCHandles statements will go here. This will allow to place only one opening '{'
|
|
// on fixed statements.
|
|
int handleStart = f.Body.Count;
|
|
|
|
// Indicates the index where the last GCHandle statement is. Used to add an unsafe stamement
|
|
// (if needed) at exactl that spot, i.e. after the GCHandles but before the fixed statements.
|
|
int handleEnd = f.Body.Count;
|
|
|
|
// True if at least on GCHandle is allocated. Used to remove the try { } finally { }
|
|
// block if no handle has been allocated.
|
|
bool handleAllocated = false;
|
|
|
|
// True if function body contains at least one fixed statement. Add a statement-level
|
|
// unsafe block if true (and the function is not unsafe at the function-level).
|
|
bool fixedAllocated = false;
|
|
|
|
// Obtain pointers by pinning the parameters
|
|
foreach (Parameter p in f.Parameters)
|
|
{
|
|
if (p.NeedsPin)
|
|
{
|
|
// Use GCHandle to obtain pointer to generic parameters and 'fixed' for arrays.
|
|
// This is because fixed can only take the address of fields, not managed objects.
|
|
if (p.WrapperType == WrapperTypes.GenericParameter)
|
|
{
|
|
f.Body.Insert(
|
|
handleStart,
|
|
String.Format(
|
|
"{0} {1} = {0}.Alloc({2}, System.Runtime.InteropServices.GCHandleType.Pinned);",
|
|
"System.Runtime.InteropServices.GCHandle",
|
|
p.Name + "_ptr",
|
|
p.Name
|
|
)
|
|
);
|
|
// Note! The following line modifies f.Parameters, *not* function.Parameters
|
|
p.Name = "(void*)" + p.Name + "_ptr.AddrOfPinnedObject()";
|
|
|
|
handleAllocated = true;
|
|
|
|
handleEnd++;
|
|
}
|
|
else
|
|
{
|
|
f.Body.Add(
|
|
String.Format(
|
|
" fixed ({0}* {1} = {2})",
|
|
wantCLSCompliance && !p.CLSCompliant ?
|
|
p.GetCLSCompliantType() :
|
|
p.CurrentType,
|
|
p.Name + "_ptr",
|
|
p.Array > 0 ? p.Name : "&" + p.Name
|
|
)
|
|
);
|
|
p.Name = p.Name + "_ptr";
|
|
|
|
fixedAllocated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!this.Unsafe)
|
|
{
|
|
f.Body.Insert(handleEnd, "unsafe");
|
|
f.Body.Insert(handleEnd + 1, "{");
|
|
}
|
|
|
|
if (handleAllocated)
|
|
{
|
|
f.Body.Add(" try");
|
|
}
|
|
|
|
f.Body.Add(" {");
|
|
// Add delegate call:
|
|
if (f.ReturnType.CurrentType.ToLower().Contains("void"))
|
|
f.Body.Add(String.Format(" {0};", f.CallString()));
|
|
else
|
|
f.Body.Add(String.Format(" {0} {1} = {2};", f.ReturnType.CurrentType, "retval", f.CallString()));
|
|
|
|
// Assign out parameters:
|
|
foreach (Parameter p in this.Parameters)
|
|
{
|
|
if (p.Flow == Parameter.FlowDirection.Out)
|
|
{
|
|
// Check each out parameter. If it has been pinned, get the Target of the GCHandle.
|
|
// Otherwise, nothing needs be done.
|
|
if (p.NeedsPin)
|
|
{
|
|
if (p.WrapperType == WrapperTypes.GenericParameter)
|
|
{
|
|
f.Body.Add(
|
|
String.Format(
|
|
" {0} = ({1}){2}.Target;",
|
|
p.Name,
|
|
p.CurrentType,
|
|
p.Name + "_ptr"
|
|
)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
f.Body.Add(
|
|
String.Format(
|
|
" {0} = *{0}_ptr;",
|
|
p.Name
|
|
)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return:
|
|
if (!f.ReturnType.CurrentType.ToLower().Contains("void"))
|
|
{
|
|
f.Body.Add(" return retval;");
|
|
}
|
|
|
|
if (handleAllocated)
|
|
{
|
|
f.Body.Add(" }");
|
|
f.Body.Add(" finally");
|
|
f.Body.Add(" {");
|
|
foreach (Parameter p in this.Parameters)
|
|
{
|
|
// Free all allocated GCHandles
|
|
if (p.NeedsPin)
|
|
{
|
|
if (p.WrapperType == WrapperTypes.GenericParameter)
|
|
f.Body.Add(String.Format(" {0}_ptr.Free();", p.Name));
|
|
//else
|
|
// f.Body.Add("}");
|
|
}
|
|
}
|
|
}
|
|
f.Body.Add(" }");
|
|
|
|
if (!this.Unsafe)
|
|
{
|
|
f.Body.Add("}");
|
|
}
|
|
|
|
return f.Body;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Translates the opengl return type to the equivalent C# type.
|
|
/// </summary>
|
|
/// <param name="d">The opengl function to translate.</param>
|
|
/// <remarks>
|
|
/// First, we use the official typemap (gl.tm) to get the correct type.
|
|
/// Then we override this, when it is:
|
|
/// 1) A string (we have to use Marshal.PtrToStringAnsi, to avoid heap corruption)
|
|
/// 2) An array (translates to IntPtr)
|
|
/// 3) A generic object or void* (translates to IntPtr)
|
|
/// 4) A GLenum (translates to int on Legacy.Tao or GL.Enums.GLenum otherwise).
|
|
/// Return types must always be CLS-compliant, because .Net does not support overloading on return types.
|
|
/// </remarks>
|
|
protected virtual void TranslateReturnType()
|
|
{
|
|
if (Bind.Structures.Type.GLTypes.ContainsKey(ReturnType.CurrentType))
|
|
ReturnType.CurrentType = Bind.Structures.Type.GLTypes[ReturnType.CurrentType];
|
|
|
|
if (Bind.Structures.Type.CSTypes.ContainsKey(ReturnType.CurrentType))
|
|
ReturnType.CurrentType = Bind.Structures.Type.CSTypes[ReturnType.CurrentType];
|
|
|
|
if (ReturnType.CurrentType.ToLower().Contains("void") && ReturnType.Pointer)
|
|
{
|
|
ReturnType.WrapperType = WrapperTypes.GenericReturnType;
|
|
}
|
|
|
|
if (ReturnType.CurrentType.ToLower().Contains("string"))
|
|
{
|
|
ReturnType.CurrentType = "IntPtr";
|
|
ReturnType.WrapperType = WrapperTypes.StringReturnType;
|
|
}
|
|
|
|
if (ReturnType.CurrentType.ToLower().Contains("object"))
|
|
{
|
|
ReturnType.CurrentType = "IntPtr";
|
|
ReturnType.WrapperType |= WrapperTypes.GenericReturnType;
|
|
}
|
|
|
|
if (ReturnType.CurrentType.Contains("GLenum"))
|
|
{
|
|
if (Settings.Compatibility == Settings.Legacy.None)
|
|
ReturnType.CurrentType =
|
|
String.Format("{0}.{1}",
|
|
Settings.GLEnumsClass,
|
|
Settings.CompleteEnumName);
|
|
else
|
|
ReturnType.CurrentType = "int";
|
|
}
|
|
|
|
if (ReturnType.CurrentType.ToLower().Contains("bool"))
|
|
{
|
|
if (Settings.Compatibility == Settings.Legacy.Tao)
|
|
ReturnType.CurrentType = "int";
|
|
else
|
|
{
|
|
}
|
|
|
|
//ReturnType.WrapperType = WrapperTypes.ReturnsBool;
|
|
}
|
|
|
|
ReturnType.CurrentType = ReturnType.GetCLSCompliantType();
|
|
}
|
|
|
|
protected virtual void TranslateParameters()
|
|
{
|
|
if (this.Name.Contains("SetLayerPaletteEntries"))
|
|
{
|
|
// Console.WriteLine();
|
|
}
|
|
for (int i = 0; i < Parameters.Count; i++)
|
|
{
|
|
Parameters[i] = Parameter.Translate(Parameters[i], this.Category);
|
|
|
|
// Special cases: glLineStipple and gl(Get)ShaderSource:
|
|
// Check for LineStipple (should be unchecked)
|
|
if (Parameters[i].CurrentType == "UInt16" && Name.Contains("LineStipple"))
|
|
{
|
|
Parameters[i].WrapperType = WrapperTypes.UncheckedParameter;
|
|
}
|
|
|
|
if (Name.Contains("ShaderSource") && Parameters[i].CurrentType.ToLower().Contains("string"))
|
|
{
|
|
// Special case: these functions take a string[]
|
|
//IsPointer = true;
|
|
Parameters[i].Array = 1;
|
|
}
|
|
|
|
if (Parameters[i].CurrentType == "PIXELFORMATDESCRIPTOR")
|
|
{
|
|
Parameters[i].CurrentType = Settings.WindowsPlatform + ".PixelFormatDescriptor";
|
|
}
|
|
else if (Parameters[i].CurrentType == "LAYERPLANEDESCRIPTOR")
|
|
{
|
|
Parameters[i].CurrentType = Settings.WindowsPlatform + ".LayerPlaneDescriptor";
|
|
}
|
|
else if (Parameters[i].CurrentType == "LPCSTR")
|
|
{
|
|
// TODO: Why doesn't the cs typemap work for LPCSTR and COLORREF?
|
|
Parameters[i].CurrentType = "String";
|
|
}
|
|
else if (Parameters[i].CurrentType == "COLORREF")
|
|
{
|
|
Parameters[i].CurrentType = "Int32";
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void Translate()
|
|
{
|
|
TranslateReturnType();
|
|
TranslateParameters();
|
|
|
|
List<Function> wrappers = (List<Function>)CreateWrappers();
|
|
|
|
// If the function is not CLS-compliant (e.g. it contains unsigned parameters)
|
|
// we need to create a CLS-Compliant overload. However, we should only do this
|
|
// iff the opengl function does not contain unsigned/signed overloads itself
|
|
// to avoid redefinitions.
|
|
foreach (Function f in wrappers)
|
|
{
|
|
Bind.Structures.Function.Wrappers.AddChecked(f);
|
|
|
|
if (this.Name.Contains("Bitmap"))
|
|
{
|
|
}
|
|
|
|
bool createCLS = !f.CLSCompliant;
|
|
|
|
/*string nameWithoutExtension = Utilities.StripGL2Extension(f.Name).TrimEnd('v');
|
|
createCLS &=
|
|
String.IsNullOrEmpty(f.TrimmedName) ||
|
|
nameWithoutExtension.Substring(nameWithoutExtension.Length - 3).Contains("u") &&
|
|
!nameWithoutExtension.Substring(nameWithoutExtension.Length - 3).Contains("b");*/
|
|
|
|
if (createCLS)
|
|
{
|
|
Function clsFunction = f.GetCLSCompliantFunction();
|
|
if (clsFunction != null)
|
|
Bind.Structures.Function.Wrappers.AddChecked(clsFunction);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#region class DelegateCollection : Dictionary<string, Delegate>
|
|
|
|
class DelegateCollection : Dictionary<string, Delegate>
|
|
{
|
|
public void Add(Delegate d)
|
|
{
|
|
if (!this.ContainsKey(d.Name))
|
|
{
|
|
this.Add(d.Name, d);
|
|
}
|
|
else
|
|
{
|
|
Trace.WriteLine(String.Format(
|
|
"Spec error: function {0} redefined, ignoring second definition.",
|
|
d.Name));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|