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Starting with OpenGL 4.2, strings passed to GL.ShaderSource are allowed to contain multi-byte characters in comments (issue #18). This patch modifies the marshaling code to use UTF8.GetBytes in order to marshal strings, instead of Marshal.StringToHGlobalAnsi(). |
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Bind | ||
Build.UpdateVersion | ||
Compatibility | ||
Converter | ||
Examples | ||
Generator.Rewrite | ||
GLControl | ||
OpenTK |