mirror of
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482 lines
14 KiB
C#
482 lines
14 KiB
C#
#region License
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//
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// NativeWindowBase.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using OpenTK.Input;
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namespace OpenTK.Platform
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{
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// Common base class for all INativeWindow implementations
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abstract class NativeWindowBase : INativeWindow
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{
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readonly LegacyInputDriver LegacyInputDriver;
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readonly MouseButtonEventArgs MouseDownArgs = new MouseButtonEventArgs();
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readonly MouseButtonEventArgs MouseUpArgs = new MouseButtonEventArgs();
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readonly MouseMoveEventArgs MouseMoveArgs = new MouseMoveEventArgs();
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readonly MouseWheelEventArgs MouseWheelArgs = new MouseWheelEventArgs();
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readonly KeyboardKeyEventArgs KeyDownArgs = new KeyboardKeyEventArgs();
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readonly KeyboardKeyEventArgs KeyUpArgs = new KeyboardKeyEventArgs();
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readonly KeyPressEventArgs KeyPressArgs = new KeyPressEventArgs((char)0);
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// In order to simplify mouse event implementation,
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// we can store the current mouse state here.
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protected MouseState MouseState = new MouseState();
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protected KeyboardState KeyboardState = new KeyboardState();
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MouseState PreviousMouseState = new MouseState();
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internal NativeWindowBase()
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{
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LegacyInputDriver = new LegacyInputDriver(this);
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MouseState.SetIsConnected(true);
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KeyboardState.SetIsConnected(true);
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PreviousMouseState.SetIsConnected(true);
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}
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#region Protected Members
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protected void OnMove(EventArgs e)
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{
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Move(this, e);
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}
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protected void OnResize(EventArgs e)
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{
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Resize(this, e);
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}
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protected void OnClosing(CancelEventArgs e)
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{
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Closing(this, e);
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}
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protected void OnClosed(EventArgs e)
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{
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Closed(this, e);
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}
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protected void OnDisposed(EventArgs e)
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{
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Disposed(this, e);
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}
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protected void OnIconChanged(EventArgs e)
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{
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IconChanged(this, e);
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}
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protected void OnTitleChanged(EventArgs e)
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{
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TitleChanged(this, e);
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}
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protected void OnVisibleChanged(EventArgs e)
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{
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VisibleChanged(this, e);
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}
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protected void OnFocusedChanged(EventArgs e)
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{
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FocusedChanged(this, e);
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}
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protected void OnWindowBorderChanged(EventArgs e)
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{
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WindowBorderChanged(this, e);
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}
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protected void OnWindowStateChanged(EventArgs e)
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{
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WindowStateChanged(this, e);
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}
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protected void OnKeyDown(Key key, bool repeat)
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{
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KeyboardState.SetKeyState(key, true);
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var e = KeyDownArgs;
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e.Keyboard = KeyboardState;
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e.Key = key;
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e.IsRepeat = repeat;
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KeyDown(this, e);
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}
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protected void OnKeyPress(char c)
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{
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var e = KeyPressArgs;
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e.KeyChar = c;
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KeyPress(this, e);
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}
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protected void OnKeyUp(Key key)
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{
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KeyboardState.SetKeyState(key, false);
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var e = KeyUpArgs;
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e.Keyboard = KeyboardState;
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e.Key = key;
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e.IsRepeat = false;
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KeyUp(this, e);
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}
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/// \internal
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/// <summary>
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/// Call this method to simulate KeyDown/KeyUp events
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/// on platforms that do not generate key events for
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/// modifier flags (e.g. Mac/Cocoa).
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/// Note: this method does not distinguish between the
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/// left and right variants of modifier keys.
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/// </summary>
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/// <param name="mods">Mods.</param>
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protected void UpdateModifierFlags(KeyModifiers mods)
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{
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bool alt = (mods & KeyModifiers.Alt) != 0;
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bool control = (mods & KeyModifiers.Control) != 0;
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bool shift = (mods & KeyModifiers.Shift) != 0;
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if (alt)
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{
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OnKeyDown(Key.AltLeft, KeyboardState[Key.AltLeft]);
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OnKeyDown(Key.AltRight, KeyboardState[Key.AltLeft]);
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}
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else
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{
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if (KeyboardState[Key.AltLeft])
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{
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OnKeyUp(Key.AltLeft);
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}
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if (KeyboardState[Key.AltRight])
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{
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OnKeyUp(Key.AltRight);
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}
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}
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if (control)
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{
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OnKeyDown(Key.ControlLeft, KeyboardState[Key.AltLeft]);
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OnKeyDown(Key.ControlRight, KeyboardState[Key.AltLeft]);
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}
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else
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{
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if (KeyboardState[Key.ControlLeft])
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{
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OnKeyUp(Key.ControlLeft);
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}
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if (KeyboardState[Key.ControlRight])
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{
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OnKeyUp(Key.ControlRight);
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}
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}
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if (shift)
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{
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OnKeyDown(Key.ShiftLeft, KeyboardState[Key.AltLeft]);
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OnKeyDown(Key.ShiftRight, KeyboardState[Key.AltLeft]);
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}
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else
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{
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if (KeyboardState[Key.ShiftLeft])
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{
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OnKeyUp(Key.ShiftLeft);
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}
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if (KeyboardState[Key.ShiftRight])
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{
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OnKeyUp(Key.ShiftRight);
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}
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}
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}
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protected void OnMouseLeave(EventArgs e)
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{
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MouseLeave(this, e);
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}
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protected void OnMouseEnter(EventArgs e)
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{
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MouseEnter(this, e);
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}
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protected void OnMouseDown(MouseButton button)
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{
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MouseState[button] = true;
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var e = MouseDownArgs;
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e.Button = button;
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e.IsPressed = true;
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e.Mouse = MouseState;
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MouseDown(this, e);
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}
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protected void OnMouseUp(MouseButton button)
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{
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MouseState[button] = false;
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var e = MouseUpArgs;
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e.Button = button;
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e.IsPressed = false;
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e.Mouse = MouseState;
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MouseUp(this, e);
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}
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protected void OnMouseMove(int x, int y)
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{
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MouseState.X = x;
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MouseState.Y = y;
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var e = MouseMoveArgs;
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e.Mouse = MouseState;
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e.XDelta = MouseState.X - PreviousMouseState.X;
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e.YDelta = MouseState.Y - PreviousMouseState.Y;
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if (e.XDelta == 0 && e.YDelta == 0)
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{
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Debug.WriteLine("OnMouseMove called without moving the mouse");
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return;
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}
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PreviousMouseState = MouseState;
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MouseMove(this, e);
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}
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protected void OnMouseWheel(float dx, float dy)
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{
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MouseState.SetScrollRelative(dx, dy);
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var e = MouseWheelArgs;
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e.Mouse = MouseState;
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e.DeltaPrecise = MouseState.Scroll.Y - PreviousMouseState.Scroll.Y;
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if (dx == 0 && dy == 0)
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{
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Debug.WriteLine("OnMouseWheel called without moving the mouse wheel.");
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return;
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}
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PreviousMouseState = MouseState;
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MouseWheel(this, e);
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}
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#endregion
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#region INativeWindow Members
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public event EventHandler<EventArgs> Move = delegate { };
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public event EventHandler<EventArgs> Resize = delegate { };
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public event EventHandler<System.ComponentModel.CancelEventArgs> Closing = delegate { };
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public event EventHandler<EventArgs> Closed = delegate { };
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public event EventHandler<EventArgs> Disposed = delegate { };
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public event EventHandler<EventArgs> IconChanged = delegate { };
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public event EventHandler<EventArgs> TitleChanged = delegate { };
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public event EventHandler<EventArgs> VisibleChanged = delegate { };
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public event EventHandler<EventArgs> FocusedChanged = delegate { };
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public event EventHandler<EventArgs> WindowBorderChanged = delegate { };
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public event EventHandler<EventArgs> WindowStateChanged = delegate { };
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public event EventHandler<KeyboardKeyEventArgs> KeyDown = delegate { };
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public event EventHandler<KeyPressEventArgs> KeyPress = delegate { };
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public event EventHandler<KeyboardKeyEventArgs> KeyUp = delegate { };
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public event EventHandler<EventArgs> MouseLeave = delegate { };
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public event EventHandler<EventArgs> MouseEnter = delegate { };
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public event EventHandler<MouseButtonEventArgs> MouseDown = delegate { };
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public event EventHandler<MouseButtonEventArgs> MouseUp = delegate { };
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public event EventHandler<MouseMoveEventArgs> MouseMove = delegate { };
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public event EventHandler<MouseWheelEventArgs> MouseWheel = delegate { };
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public abstract void Close();
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public virtual void ProcessEvents()
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{
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if (!Focused)
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{
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// Clear keyboard state, otherwise KeyUp
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// events may be missed resulting in stuck
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// keys.
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for (Key key = 0; key < Key.LastKey; key++)
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{
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if (KeyboardState[key])
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{
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OnKeyUp(key);
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}
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}
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}
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}
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public abstract Point PointToClient(Point point);
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public abstract Point PointToScreen(Point point);
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public abstract Icon Icon { get; set; }
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public abstract string Title { get; set; }
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public abstract bool Focused { get; }
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public abstract bool Visible { get; set; }
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public abstract bool Exists { get; }
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public abstract IWindowInfo WindowInfo { get; }
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public abstract WindowState WindowState { get; set; }
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public abstract WindowBorder WindowBorder { get; set; }
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public abstract Rectangle Bounds { get; set; }
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public virtual Point Location
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{
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get
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{
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return Bounds.Location;
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}
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set
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{
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Bounds = new Rectangle(value, Bounds.Size);
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}
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}
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public virtual Size Size
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{
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get
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{
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return Bounds.Size;
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}
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set
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{
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Bounds = new Rectangle(Bounds.Location, value);
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}
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}
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public int X
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{
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get
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{
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return Bounds.X;
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}
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set
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{
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Rectangle old = Bounds;
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Bounds = new Rectangle(value, old.Y, old.Width, old.Height);
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}
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}
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public int Y
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{
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get
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{
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return Bounds.Y;
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}
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set
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{
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Rectangle old = Bounds;
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Bounds = new Rectangle(old.X, value, old.Width, old.Height);
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}
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}
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public int Width
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{
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get
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{
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return ClientSize.Width;
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}
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set
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{
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Rectangle old = ClientRectangle;
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ClientRectangle = new Rectangle(old.X, old.Y, value, old.Height);
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}
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}
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public int Height
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{
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get
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{
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return ClientSize.Height;
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}
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set
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{
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Rectangle old = ClientRectangle;
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Bounds = new Rectangle(old.X, old.Y, old.Width, value);
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}
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}
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public Rectangle ClientRectangle
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{
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get
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{
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return new Rectangle(Point.Empty, ClientSize);
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}
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set
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{
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ClientSize = value.Size;
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}
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}
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public abstract Size ClientSize { get; set; }
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public virtual IInputDriver InputDriver
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{
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get
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{
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return LegacyInputDriver;
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}
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}
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public abstract bool CursorVisible { get; set; }
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public abstract MouseCursor Cursor { get; set; }
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected abstract void Dispose(bool disposing);
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~NativeWindowBase()
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{
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Debug.Print("NativeWindowBase leaked, did you forget to call Dispose()?");
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Dispose(false);
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}
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#endregion
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}
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}
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