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312 lines
8.5 KiB
C#
312 lines
8.5 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace OpenTK.Input
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{
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/// <summary>
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/// The MouseDevice class represents a mouse device and provides methods to query its status.
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/// </summary>
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public sealed class MouseDevice : IInputDevice
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{
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private string description;
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private int numButtons, numWheels;
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private IntPtr id;
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private bool[] button = new bool[(int)MouseButton.LastButton];
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private int wheel, last_wheel;
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private Point pos = new Point();
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internal int last_x, last_y;
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#region --- IInputDevice Members ---
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/// <summary>
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/// Gets a string describing this MouseDevice.
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/// </summary>
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public string Description
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{
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get { return description; }
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internal set { description = value; }
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}
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/// <summary>
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/// Gets an value indicating the InputDeviceType of this InputDevice.
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/// </summary>
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public InputDeviceType DeviceType
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{
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get { return InputDeviceType.Mouse; }
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}
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#endregion
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#region --- Public Members ---
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/// <summary>
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/// Gets an integer representing the number of buttons on this MouseDevice.
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/// </summary>
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public int NumberOfButtons
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{
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get { return numButtons; }
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internal set { numButtons = value; }
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}
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/// <summary>
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/// Gets an integer representing the number of wheels on this MouseDevice.
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/// </summary>
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public int NumberOfWheels
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{
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get { return numWheels; }
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internal set { numWheels = value; }
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}
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/// <summary>
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/// Gets an IntPtr representing a device dependent ID.
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/// </summary>
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public IntPtr DeviceID
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{
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get { return id; }
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internal set { id = value; }
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}
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/// <summary>
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/// Gets an integer representing the absolute wheel position.
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/// </summary>
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public int Wheel
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{
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get { return wheel; }
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internal set
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{
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last_wheel = wheel;
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wheel = value;
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}
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}
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/// <summary>
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/// Gets an integer representing the relative wheel movement.
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/// </summary>
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public int WheelDelta
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{
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get
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{
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return wheel - last_wheel;
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}
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//internal set { wheel_delta = value; }
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}
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/// <summary>
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/// Gets an integer representing the absolute x position of the pointer, in screen pixel coordinates.
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/// </summary>
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public int X
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{
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get { return pos.X; }
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internal set
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{
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last_x = pos.X;
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pos.X = value;
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}
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}
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/// <summary>
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/// Gets an integer representing the absolute y position of the pointer, in screen pixel coordinates.
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/// </summary>
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public int Y
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{
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get { return pos.Y; }
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internal set
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{
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last_y = pos.Y;
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pos.Y = value;
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}
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}
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/// <summary>
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/// Gets an integer representing the relative x movement of the pointer, in pixel coordinates.
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/// </summary>
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public int XDelta
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{
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get
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{
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//return delta_x;
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return pos.X - last_x;
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}
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//internal set { delta_x = value; }
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}
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/// <summary>
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/// Gets an integer representing the relative y movement of the pointer, in pixel coordinates.
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/// </summary>
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public int YDelta
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{
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get
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{
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//return delta_y;
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return pos.Y - last_y;
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}
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//internal set { delta_y = value; }
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}
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#region public Point Position
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/// <summary>
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/// Gets a System.Drawing.Point representing the absolute position of the pointer, in screen pixel coordinates.
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/// </summary>
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public Point Position
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{
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get { return pos; }
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}
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#endregion
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//public event MouseMoveEvent Move;
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/// <summary>
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/// Occurs when a button is pressed.
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/// </summary>
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public event MouseButtonDownEvent ButtonDown;
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/// <summary>
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/// Occurs when a button is released.
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/// </summary>
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public event MouseButtonUpEvent ButtonUp;
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#region public bool this[MouseButton b]
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/// <summary>
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/// Gets a value indicating the status of the specified MouseButton.
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/// </summary>
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/// <param name="key">The MouseButton to check.</param>
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/// <returns>True if the MouseButton is pressed, false otherwise.</returns>
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public bool this[MouseButton b]
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{
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get
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{
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return button[(int)b];
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}
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internal set
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{
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if (ButtonDown != null && value && !button[(int)b])
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{
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ButtonDown(this, b);
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}
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else if (ButtonUp != null && !value && button[(int)b])
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{
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ButtonUp(this, b);
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}
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button[(int)b] = value;
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//System.Diagnostics.Debug.Print("Mouse button {0} {1}", b, value ? "down" : "up");
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}
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}
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#endregion
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public override int GetHashCode()
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{
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//return base.GetHashCode();
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return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode());
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}
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public override string ToString()
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{
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return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}",
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DeviceID, Description, NumberOfButtons, NumberOfWheels);
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}
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#endregion
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}
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//public delegate void MouseMoveEvent(MouseDevice sender, MouseMoveData key);
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public delegate void MouseButtonDownEvent(MouseDevice sender, MouseButton button);
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public delegate void MouseButtonUpEvent(MouseDevice sender, MouseButton button);
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#region public enum MouseButton
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/// <summary>
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/// Enumerates all possible mouse buttons.
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/// </summary>
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public enum MouseButton
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{
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Left = 0,
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Middle,
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Right,
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Button1,
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Button2,
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Button3,
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Button4,
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Button5,
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Button6,
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Button7,
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Button8,
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Button9,
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LastButton
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}
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#endregion
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#region internal class MouseMoveData
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/// <summary>
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/// Not used yet.
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/// </summary>
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internal class MouseMoveData
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{
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private int x;
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private int y;
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private int deltaX;
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private int deltaY;
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private int wheel, deltaWheel;
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/// <summary>
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/// Gets the absolute X position of the mouse in screen pixel coordinates.
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/// </summary>
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public int X
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{
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get { return x; }
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internal set { x = value; }
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}
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/// <summary>
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/// Gets the absolute Y position of the mouse in screen pixel coordinates.
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/// </summary>
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public int Y
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{
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get { return y; }
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internal set { y = value; }
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}
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/// <summary>
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/// Gets the relative movement of the mouse in the X direction, in pixels.
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/// </summary>
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public int DeltaX
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{
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get { return deltaX; }
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internal set { deltaX = value; }
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}
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/// <summary>
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/// Gets the relative movement of the mouse in the Y direction, in pixels.
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/// </summary>
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public int DeltaY
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{
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get { return deltaY; }
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internal set { deltaY = value; }
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}
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/// <summary>
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/// Gets data relevant to the mouse wheel.
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/// </summary>
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//public MouseWheel Wheel
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//{
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// get { return wheel; }
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// internal set { wheel = value; }
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//}
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}
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#endregion
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}
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