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747d86bafb
`DeviceCollection.GetEnumerator()` now returns a struct IEnumerable<T> directly to avoid boxing. Additionally, we can now use `DeviceCollection[int]` as a shortcut to `FromIndex(int)`.
199 lines
5.4 KiB
C#
199 lines
5.4 KiB
C#
#region License
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//
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// DeviceCollection.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace OpenTK.Platform
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{
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// Holds a collection of hardware devices with an associated id.
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// Note: 'id' refers to a unique hardware-specific device identifier.
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// Note: 'index' refers to the offset of the device in the Devices array.
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// Indices are allocated sequentially as devices are added to the system.
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// If a device is removed, its index will be reused for the next device
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// that is added.
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class DeviceCollection<T> : IEnumerable<T>
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{
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readonly Dictionary<long, int> Map = new Dictionary<long, int>();
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readonly List<T> Devices = new List<T>();
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#region IEnumerable<T> Members
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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return Devices.GetEnumerator();
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}
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#endregion
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#region IEnumerable implementation
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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#region Public Members
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// This avoids boxing when using foreach loops
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public List<T>.Enumerator GetEnumerator()
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{
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return Devices.GetEnumerator();
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}
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public T this[int index]
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{
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get { return FromIndex(index); }
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}
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/// \internal
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/// <summary>
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/// Adds or replaces a device based on its hardware id.
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/// A zero-based device index will be generated automatically
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/// for the first available device slot.
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/// </summary>
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/// <param name="id">The hardware id for the device.</param>
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/// <param name="device">The device instance.</param>
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public void Add(long id, T device)
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{
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if (!Map.ContainsKey(id))
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{
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int index = GetIndex();
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Map.Add(id, index);
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}
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Devices[Map[id]] = device;
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}
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public void Remove(long id)
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{
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if (!TryRemove(id))
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{
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Debug.Print("Invalid DeviceCollection<{0}> id: {1}", typeof(T).FullName, id);
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}
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}
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public bool TryRemove(long id)
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{
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if (!Map.ContainsKey(id))
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{
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return false;
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}
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Devices[Map[id]] = default(T);
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Map.Remove(id);
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return true;
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}
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public T FromIndex(int index)
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{
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if (index >= 0 && index < Devices.Count)
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{
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return Devices[index];
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}
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else
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{
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return default(T);
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}
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}
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public bool FromIndex(int index, out T device)
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{
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if (index >= 0 && index < Devices.Count)
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{
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device = Devices[index];
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return true;
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}
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else
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{
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device = default(T);
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return false;
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}
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}
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public T FromHardwareId(long id)
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{
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if (Map.ContainsKey(id))
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{
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return FromIndex(Map[id]);
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}
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else
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{
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return default(T);
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}
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}
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public bool FromHardwareId(long id, out T device)
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{
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if (Map.ContainsKey(id))
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{
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device = FromIndex(Map[id]);
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return true;
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}
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else
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{
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device = default(T);
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return false;
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}
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}
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public int Count
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{
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get { return Map.Count; }
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}
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#endregion
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#region Private Members
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// Return the index of the first empty slot in Devices.
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// If no empty slot exists, append a new one and return
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// that index.
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int GetIndex()
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{
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for (int i = 0; i < Devices.Count; i++)
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{
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if (Devices[i] == null)
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{
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return i;
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}
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}
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Devices.Add(default(T));
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return Devices.Count - 1;
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}
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#endregion
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}
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}
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