Opentk/Source/OpenTK/Platform/Factory.cs
thefiddler 6d0b5eb49f Implemented SDL2 platform using sdl2-cs
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.

Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00

199 lines
7.3 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Platform
{
using Graphics;
sealed class Factory : IPlatformFactory
{
#region Fields
static IPlatformFactory default_implementation, embedded_implementation;
#endregion
#region Constructors
static Factory()
{
if (Configuration.Sdl2Supported) Default = new SDL2.Sdl2Factory();
else if (Configuration.RunningOnWindows) Default = new Windows.WinFactory();
else if (Configuration.RunningOnMacOS) Default = new MacOS.MacOSFactory();
else if (Configuration.RunningOnX11) Default = new X11.X11Factory();
else Default = new UnsupportedPlatform();
if (Egl.Egl.IsSupported)
{
if (Configuration.RunningOnWindows) Embedded = new Egl.EglWinPlatformFactory();
else if (Configuration.RunningOnMacOS) Embedded = new Egl.EglMacPlatformFactory();
else if (Configuration.RunningOnX11) Embedded = new Egl.EglX11PlatformFactory();
else Embedded = new UnsupportedPlatform();
}
else Embedded = new UnsupportedPlatform();
if (Default is UnsupportedPlatform && !(Embedded is UnsupportedPlatform))
Default = Embedded;
}
#endregion
#region Public Members
public static IPlatformFactory Default
{
get { return default_implementation; }
private set { default_implementation = value; }
}
public static IPlatformFactory Embedded
{
get { return embedded_implementation; }
private set { embedded_implementation = value; }
}
#endregion
#region IPlatformFactory Members
public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title,
GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
return default_implementation.CreateNativeWindow(x, y, width, height, title, mode, options, device);
}
public IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
return default_implementation.CreateDisplayDeviceDriver();
}
public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return default_implementation.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags);
}
public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
return default_implementation.CreateGLContext(handle, window, shareContext, directRendering, major, minor, flags);
}
public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
return default_implementation.CreateGetCurrentGraphicsContext();
}
public IGraphicsMode CreateGraphicsMode()
{
return default_implementation.CreateGraphicsMode();
}
public OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
{
return default_implementation.CreateKeyboardDriver();
}
public OpenTK.Input.IMouseDriver2 CreateMouseDriver()
{
return default_implementation.CreateMouseDriver();
}
public OpenTK.Input.IGamePadDriver CreateGamePadDriver()
{
return default_implementation.CreateGamePadDriver();
}
class UnsupportedPlatform : IPlatformFactory
{
#region Fields
static readonly string error_string = "Please, refer to http://www.opentk.com for more information.";
#endregion
#region IPlatformFactory Members
public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device)
{
throw new PlatformNotSupportedException(error_string);
}
public IDisplayDeviceDriver CreateDisplayDeviceDriver()
{
throw new PlatformNotSupportedException(error_string);
}
public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
throw new PlatformNotSupportedException(error_string);
}
public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags)
{
throw new PlatformNotSupportedException(error_string);
}
public IGraphicsContext CreateESContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, int major, int minor, GraphicsContextFlags flags)
{
throw new PlatformNotSupportedException(error_string);
}
public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext()
{
throw new PlatformNotSupportedException(error_string);
}
public IGraphicsMode CreateGraphicsMode()
{
throw new PlatformNotSupportedException(error_string);
}
public OpenTK.Input.IKeyboardDriver2 CreateKeyboardDriver()
{
throw new PlatformNotSupportedException(error_string);
}
public OpenTK.Input.IMouseDriver2 CreateMouseDriver()
{
throw new PlatformNotSupportedException(error_string);
}
public OpenTK.Input.IGamePadDriver CreateGamePadDriver()
{
throw new PlatformNotSupportedException(error_string);
}
#endregion
}
#endregion
}
}