Opentk/Source/OpenTK/Platform/MacOS
Stefanos A. b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
..
CarbonBindings fix MacOS bug mapping modifier keys to the scancode array 2013-08-10 19:50:05 -07:00
AglContext.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Application.cs added support for smooth trackpad scrolling on macos 2013-08-09 23:20:49 -07:00
CarbonGLNative.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
CarbonInput.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
CarbonWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
Cgl.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
EventInfo.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
HIDInput.cs Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
MacOSException.cs * EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs, 2010-11-26 11:41:45 +00:00
MacOSFactory.cs Started implementing GamePad 2013-01-16 17:56:31 -08:00
MacOSGraphicsMode.cs * MacOSGraphicsMode.cs: 2010-11-24 00:55:19 +00:00
MacOSKeyMap.cs Fix incorrect Mac OS key map, OpenTK issue 3220 2012-12-20 13:45:00 -06:00
QuartzDisplayDeviceDriver.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00