Opentk/Source/Bind/GL2/Generator.cs
Stefanos A. a3bd227e20 Cleaned up Generator class tree
This significantly reduces the amount of duplicated code between
Generator implementations.
2013-10-31 00:18:07 +01:00

115 lines
3.8 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml.XPath;
using Bind.Structures;
using Delegate=Bind.Structures.Delegate;
using Enum=Bind.Structures.Enum;
using Type=Bind.Structures.Type;
namespace Bind.GL2
{
class Generator : IBind
{
#region Fields
protected static string glTypemap = "GL2/gl.tm";
protected static string csTypemap = Settings.LanguageTypeMapFile;
protected static string enumSpec = "GL2/enum.spec";
protected static string enumSpecExt = "GL2/enumext.spec";
protected static string glSpec = "GL2/gl.spec";
protected static string glSpecExt = "";
protected static string loadAllFuncName = "LoadAll";
protected static Regex enumToDotNet = new Regex("_[a-z|A-Z]?", RegexOptions.Compiled);
protected static readonly char[] numbers = "0123456789".ToCharArray();
//protected static readonly Dictionary<string, string> doc_replacements;
protected ISpecReader SpecReader = new XmlSpecReader();
protected string Profile = "gl";
#endregion
#region Constructors
public Generator(string nsName, string dirName)
{
if (String.IsNullOrEmpty(nsName))
throw new ArgumentNullException("nsName");
if (dirName == null)
dirName = "GL2";
glTypemap = "GL2/gl.tm";
csTypemap = Settings.LanguageTypeMapFile;
enumSpec = Path.Combine(dirName, "signatures.xml");
enumSpecExt = String.Empty;
glSpec = Path.Combine(dirName, "signatures.xml");
glSpecExt = String.Empty;
Settings.OverridesFile = Path.Combine(dirName, "overrides.xml");
Settings.ImportsClass = "Core";
Settings.DelegatesClass = "Delegates";
Settings.OutputClass = "GL";
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.OpenGl";
Settings.OutputClass = "Gl";
}
else
{
// Defaults
}
Settings.ImportsFile = "GLCore.cs";
Settings.DelegatesFile = "GLDelegates.cs";
Settings.EnumsFile = "GLEnums.cs";
Settings.WrappersFile = "GL.cs";
Delegates = new DelegateCollection();
Enums = new EnumCollection();
Wrappers = new FunctionCollection();
}
#endregion
#region IBind Members
public DelegateCollection Delegates { get; private set; }
public EnumCollection Enums { get; private set; }
public FunctionCollection Wrappers { get; private set; }
public virtual void Process()
{
string overrides = Path.Combine(Settings.InputPath, Settings.OverridesFile);
Type.GLTypes = SpecReader.ReadTypeMap(Path.Combine(Settings.InputPath, glTypemap));
Type.CSTypes = SpecReader.ReadCSTypeMap(Path.Combine(Settings.InputPath, csTypemap));
SpecReader.ReadEnums(Path.Combine(Settings.InputPath, enumSpec), Enums, Profile);
SpecReader.ReadEnums(overrides, Enums, "");
SpecReader.ReadDelegates(Path.Combine(Settings.InputPath, glSpec), Delegates, Profile);
SpecReader.ReadDelegates(overrides, Delegates, "");
var enum_processor = new EnumProcessor(overrides);
var func_processor = new FuncProcessor(overrides);
Enums = enum_processor.Process(Enums);
Wrappers = func_processor.Process(enum_processor, Delegates, Enums);
}
#endregion
}
}