2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class GlslProgram
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{
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public BufferDescriptor[] CBufferDescriptors { get; }
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public BufferDescriptor[] SBufferDescriptors { get; }
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public TextureDescriptor[] TextureDescriptors { get; }
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2019-10-18 02:41:18 +00:00
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public TextureDescriptor[] ImageDescriptors { get; }
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2019-10-13 06:02:07 +00:00
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public string Code { get; }
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public GlslProgram(
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BufferDescriptor[] cBufferDescriptors,
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BufferDescriptor[] sBufferDescriptors,
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TextureDescriptor[] textureDescriptors,
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2019-10-18 02:41:18 +00:00
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TextureDescriptor[] imageDescriptors,
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2019-10-13 06:02:07 +00:00
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string code)
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{
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CBufferDescriptors = cBufferDescriptors;
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SBufferDescriptors = sBufferDescriptors;
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TextureDescriptors = textureDescriptors;
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2019-10-18 02:41:18 +00:00
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ImageDescriptors = imageDescriptors;
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2019-10-13 06:02:07 +00:00
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Code = code;
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}
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}
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}
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