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https://github.com/Ryujinx/Ryujinx.git
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72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
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using Ryujinx.Common.Memory;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
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{
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internal struct Segmentation
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{
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private static readonly int[] SegFeatureDataSigned = new int[] { 1, 1, 0, 0 };
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private static readonly int[] SegFeatureDataMax = new int[] { QuantCommon.MaxQ, Vp9.LoopFilter.MaxLoopFilter, 3, 0 };
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public bool Enabled;
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public bool UpdateMap;
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public byte UpdateData;
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public byte AbsDelta;
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public bool TemporalUpdate;
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public Array8<Array4<short>> FeatureData;
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public Array8<uint> FeatureMask;
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public int AqAvOffset;
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public static byte GetPredProbSegId(ref Array3<byte> segPredProbs, ref MacroBlockD xd)
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{
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return segPredProbs[xd.GetPredContextSegId()];
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}
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public void ClearAllSegFeatures()
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{
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MemoryMarshal.CreateSpan(ref FeatureData[0][0], 8 * 4).Fill(0);
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MemoryMarshal.CreateSpan(ref FeatureMask[0], 8).Fill(0);
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AqAvOffset = 0;
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}
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internal void EnableSegFeature(int segmentId, SegLvlFeatures featureId)
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{
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FeatureMask[segmentId] |= 1u << (int)featureId;
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}
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internal static int FeatureDataMax(SegLvlFeatures featureId)
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{
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return SegFeatureDataMax[(int)featureId];
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}
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internal static int IsSegFeatureSigned(SegLvlFeatures featureId)
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{
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return SegFeatureDataSigned[(int)featureId];
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}
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internal void SetSegData(int segmentId, SegLvlFeatures featureId, int segData)
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{
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Debug.Assert(segData <= SegFeatureDataMax[(int)featureId]);
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if (segData < 0)
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{
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Debug.Assert(SegFeatureDataSigned[(int)featureId] != 0);
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Debug.Assert(-segData <= SegFeatureDataMax[(int)featureId]);
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}
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FeatureData[segmentId][(int)featureId] = (short)segData;
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}
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internal int IsSegFeatureActive(int segmentId, SegLvlFeatures featureId)
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{
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return Enabled && (FeatureMask[segmentId] & (1 << (int)featureId)) != 0 ? 1 : 0;
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}
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internal short GetSegData(int segmentId, SegLvlFeatures featureId)
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{
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return FeatureData[segmentId][(int)featureId];
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}
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}
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}
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