mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 07:58:32 +00:00
370 lines
13 KiB
C#
370 lines
13 KiB
C#
|
using Ryujinx.Cpu.AppleHv.Arm;
|
||
|
using System;
|
||
|
using System.Diagnostics;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using System.Threading;
|
||
|
|
||
|
namespace Ryujinx.Cpu.AppleHv
|
||
|
{
|
||
|
class HvAddressSpaceRange : IDisposable
|
||
|
{
|
||
|
private const ulong AllocationGranule = 1UL << 14;
|
||
|
|
||
|
private const ulong AttributesMask = (0x3ffUL << 2) | (0x3fffUL << 50);
|
||
|
|
||
|
private const ulong BaseAttributes = (1UL << 10) | (3UL << 8); // Access flag set, inner shareable.
|
||
|
|
||
|
private const int LevelBits = 9;
|
||
|
private const int LevelCount = 1 << LevelBits;
|
||
|
private const int LevelMask = LevelCount - 1;
|
||
|
private const int PageBits = 12;
|
||
|
private const int PageSize = 1 << PageBits;
|
||
|
private const int PageMask = PageSize - 1;
|
||
|
private const int AllLevelsMask = PageMask | (LevelMask << PageBits) | (LevelMask << (PageBits + LevelBits));
|
||
|
|
||
|
private class PtLevel
|
||
|
{
|
||
|
public ulong Address => Allocation.Ipa + Allocation.Offset;
|
||
|
public int EntriesCount;
|
||
|
public readonly HvMemoryBlockAllocation Allocation;
|
||
|
public readonly PtLevel[] Next;
|
||
|
|
||
|
public PtLevel(HvMemoryBlockAllocator blockAllocator, int count, bool hasNext)
|
||
|
{
|
||
|
ulong size = (ulong)count * sizeof(ulong);
|
||
|
Allocation = blockAllocator.Allocate(size, PageSize);
|
||
|
|
||
|
AsSpan().Fill(0UL);
|
||
|
|
||
|
if (hasNext)
|
||
|
{
|
||
|
Next = new PtLevel[count];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public unsafe Span<ulong> AsSpan()
|
||
|
{
|
||
|
return MemoryMarshal.Cast<byte, ulong>(Allocation.Memory.GetSpan(Allocation.Offset, (int)Allocation.Size));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private PtLevel _level0;
|
||
|
|
||
|
private int _tlbInvalidationPending;
|
||
|
|
||
|
private readonly HvIpaAllocator _ipaAllocator;
|
||
|
private readonly HvMemoryBlockAllocator _blockAllocator;
|
||
|
|
||
|
public HvAddressSpaceRange(HvIpaAllocator ipaAllocator)
|
||
|
{
|
||
|
_ipaAllocator = ipaAllocator;
|
||
|
_blockAllocator = new HvMemoryBlockAllocator(ipaAllocator, (int)AllocationGranule);
|
||
|
}
|
||
|
|
||
|
public ulong GetIpaBase()
|
||
|
{
|
||
|
return EnsureLevel0().Address;
|
||
|
}
|
||
|
|
||
|
public bool GetAndClearTlbInvalidationPending()
|
||
|
{
|
||
|
return Interlocked.Exchange(ref _tlbInvalidationPending, 0) != 0;
|
||
|
}
|
||
|
|
||
|
public void Map(ulong va, ulong pa, ulong size, ApFlags accessPermission)
|
||
|
{
|
||
|
MapImpl(va, pa, size, (ulong)accessPermission | BaseAttributes);
|
||
|
}
|
||
|
|
||
|
public void Unmap(ulong va, ulong size)
|
||
|
{
|
||
|
UnmapImpl(EnsureLevel0(), 0, va, size);
|
||
|
Interlocked.Exchange(ref _tlbInvalidationPending, 1);
|
||
|
}
|
||
|
|
||
|
public void Reprotect(ulong va, ulong size, ApFlags accessPermission)
|
||
|
{
|
||
|
UpdateAttributes(va, size, (ulong)accessPermission | BaseAttributes);
|
||
|
}
|
||
|
|
||
|
private void MapImpl(ulong va, ulong pa, ulong size, ulong attr)
|
||
|
{
|
||
|
PtLevel level0 = EnsureLevel0();
|
||
|
|
||
|
ulong endVa = va + size;
|
||
|
|
||
|
while (va < endVa)
|
||
|
{
|
||
|
(ulong mapSize, int depth) = GetMapSizeAndDepth(va, pa, endVa);
|
||
|
|
||
|
PtLevel currentLevel = level0;
|
||
|
|
||
|
for (int i = 0; i < depth; i++)
|
||
|
{
|
||
|
int l = (int)(va >> (PageBits + (2 - i) * LevelBits)) & LevelMask;
|
||
|
EnsureTable(currentLevel, l, i == 0);
|
||
|
currentLevel = currentLevel.Next[l];
|
||
|
}
|
||
|
|
||
|
(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
|
||
|
|
||
|
for (ulong i = 0; i < mapSize; i += blockSize)
|
||
|
{
|
||
|
if ((va >> blockShift) << blockShift != va ||
|
||
|
(pa >> blockShift) << blockShift != pa)
|
||
|
{
|
||
|
Debug.Fail($"Block size 0x{blockSize:X} (log2: {blockShift}) is invalid for VA 0x{va:X} or PA 0x{pa:X}.");
|
||
|
}
|
||
|
|
||
|
WriteBlock(currentLevel, (int)(va >> blockShift) & LevelMask, depth, pa, attr);
|
||
|
|
||
|
va += blockSize;
|
||
|
pa += blockSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void UnmapImpl(PtLevel level, int depth, ulong va, ulong size)
|
||
|
{
|
||
|
ulong endVa = (va + size + PageMask) & ~((ulong)PageMask);
|
||
|
va &= ~((ulong)PageMask);
|
||
|
|
||
|
(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
|
||
|
|
||
|
while (va < endVa)
|
||
|
{
|
||
|
ulong nextEntryVa = GetNextAddress(va, blockSize);
|
||
|
ulong chunckSize = Math.Min(endVa - va, nextEntryVa - va);
|
||
|
|
||
|
int l = (int)(va >> (PageBits + (2 - depth) * LevelBits)) & LevelMask;
|
||
|
|
||
|
PtLevel nextTable = level.Next != null ? level.Next[l] : null;
|
||
|
|
||
|
if (nextTable != null)
|
||
|
{
|
||
|
// Entry is a table, visit it and update attributes as required.
|
||
|
UnmapImpl(nextTable, depth + 1, va, chunckSize);
|
||
|
}
|
||
|
else if (chunckSize != blockSize)
|
||
|
{
|
||
|
// Entry is a block but is not aligned, we need to turn it into a table.
|
||
|
ref ulong pte = ref level.AsSpan()[l];
|
||
|
nextTable = CreateTable(pte, depth + 1);
|
||
|
level.Next[l] = nextTable;
|
||
|
|
||
|
// Now that we have a table, we can handle it like the first case.
|
||
|
UnmapImpl(nextTable, depth + 1, va, chunckSize);
|
||
|
|
||
|
// Update PTE to point to the new table.
|
||
|
pte = (nextTable.Address & ~(ulong)PageMask) | 3UL;
|
||
|
}
|
||
|
|
||
|
// If entry is a block, or if entry is a table but it is empty, we can remove it.
|
||
|
if (nextTable == null || nextTable.EntriesCount == 0)
|
||
|
{
|
||
|
// Entry is a block and is fully aligned, so we can just set it to 0.
|
||
|
if (nextTable != null)
|
||
|
{
|
||
|
nextTable.Allocation.Dispose();
|
||
|
level.Next[l] = null;
|
||
|
}
|
||
|
|
||
|
level.AsSpan()[l] = 0UL;
|
||
|
level.EntriesCount--;
|
||
|
ValidateEntriesCount(level.EntriesCount);
|
||
|
}
|
||
|
|
||
|
va += chunckSize;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void UpdateAttributes(ulong va, ulong size, ulong newAttr)
|
||
|
{
|
||
|
UpdateAttributes(EnsureLevel0(), 0, va, size, newAttr);
|
||
|
|
||
|
Interlocked.Exchange(ref _tlbInvalidationPending, 1);
|
||
|
}
|
||
|
|
||
|
private void UpdateAttributes(PtLevel level, int depth, ulong va, ulong size, ulong newAttr)
|
||
|
{
|
||
|
ulong endVa = (va + size + PageSize - 1) & ~((ulong)PageSize - 1);
|
||
|
va &= ~((ulong)PageSize - 1);
|
||
|
|
||
|
(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
|
||
|
|
||
|
while (va < endVa)
|
||
|
{
|
||
|
ulong nextEntryVa = GetNextAddress(va, blockSize);
|
||
|
ulong chunckSize = Math.Min(endVa - va, nextEntryVa - va);
|
||
|
|
||
|
int l = (int)(va >> (PageBits + (2 - depth) * LevelBits)) & LevelMask;
|
||
|
|
||
|
ref ulong pte = ref level.AsSpan()[l];
|
||
|
|
||
|
// First check if the region is mapped.
|
||
|
if ((pte & 3) != 0)
|
||
|
{
|
||
|
PtLevel nextTable = level.Next != null ? level.Next[l] : null;
|
||
|
|
||
|
if (nextTable != null)
|
||
|
{
|
||
|
// Entry is a table, visit it and update attributes as required.
|
||
|
UpdateAttributes(nextTable, depth + 1, va, chunckSize, newAttr);
|
||
|
}
|
||
|
else if (chunckSize != blockSize)
|
||
|
{
|
||
|
// Entry is a block but is not aligned, we need to turn it into a table.
|
||
|
nextTable = CreateTable(pte, depth + 1);
|
||
|
level.Next[l] = nextTable;
|
||
|
|
||
|
// Now that we have a table, we can handle it like the first case.
|
||
|
UpdateAttributes(nextTable, depth + 1, va, chunckSize, newAttr);
|
||
|
|
||
|
// Update PTE to point to the new table.
|
||
|
pte = (nextTable.Address & ~(ulong)PageMask) | 3UL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Entry is a block and is fully aligned, so we can just update the attributes.
|
||
|
// Update PTE with the new attributes.
|
||
|
pte = (pte & ~AttributesMask) | newAttr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
va += chunckSize;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private PtLevel CreateTable(ulong pte, int depth)
|
||
|
{
|
||
|
pte &= ~3UL;
|
||
|
pte |= (depth == 2 ? 3UL : 1UL);
|
||
|
|
||
|
PtLevel level = new PtLevel(_blockAllocator, LevelCount, depth < 2);
|
||
|
Span<ulong> currentLevel = level.AsSpan();
|
||
|
|
||
|
(ulong blockSize, int blockShift) = GetBlockSizeAndShift(depth);
|
||
|
|
||
|
// Fill in the blocks.
|
||
|
for (int i = 0; i < LevelCount; i++)
|
||
|
{
|
||
|
ulong offset = (ulong)i << blockShift;
|
||
|
currentLevel[i] = pte + offset;
|
||
|
}
|
||
|
|
||
|
level.EntriesCount = LevelCount;
|
||
|
|
||
|
return level;
|
||
|
}
|
||
|
|
||
|
private static (ulong, int) GetBlockSizeAndShift(int depth)
|
||
|
{
|
||
|
int blockShift = PageBits + (2 - depth) * LevelBits;
|
||
|
ulong blockSize = 1UL << blockShift;
|
||
|
|
||
|
return (blockSize, blockShift);
|
||
|
}
|
||
|
|
||
|
private static (ulong, int) GetMapSizeAndDepth(ulong va, ulong pa, ulong endVa)
|
||
|
{
|
||
|
// Both virtual and physical addresses must be aligned to the block size.
|
||
|
ulong combinedAddress = va | pa;
|
||
|
|
||
|
ulong l0Alignment = 1UL << (PageBits + LevelBits * 2);
|
||
|
ulong l1Alignment = 1UL << (PageBits + LevelBits);
|
||
|
|
||
|
if ((combinedAddress & (l0Alignment - 1)) == 0 && AlignDown(endVa, l0Alignment) > va)
|
||
|
{
|
||
|
return (AlignDown(endVa, l0Alignment) - va, 0);
|
||
|
}
|
||
|
else if ((combinedAddress & (l1Alignment - 1)) == 0 && AlignDown(endVa, l1Alignment) > va)
|
||
|
{
|
||
|
ulong nextOrderVa = GetNextAddress(va, l0Alignment);
|
||
|
|
||
|
if (nextOrderVa <= endVa)
|
||
|
{
|
||
|
return (nextOrderVa - va, 1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return (AlignDown(endVa, l1Alignment) - va, 1);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ulong nextOrderVa = GetNextAddress(va, l1Alignment);
|
||
|
|
||
|
if (nextOrderVa <= endVa)
|
||
|
{
|
||
|
return (nextOrderVa - va, 2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return (endVa - va, 2);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private static ulong AlignDown(ulong va, ulong alignment)
|
||
|
{
|
||
|
return va & ~(alignment - 1);
|
||
|
}
|
||
|
|
||
|
private static ulong GetNextAddress(ulong va, ulong alignment)
|
||
|
{
|
||
|
return (va + alignment) & ~(alignment - 1);
|
||
|
}
|
||
|
|
||
|
private PtLevel EnsureLevel0()
|
||
|
{
|
||
|
PtLevel level0 = _level0;
|
||
|
|
||
|
if (level0 == null)
|
||
|
{
|
||
|
level0 = new PtLevel(_blockAllocator, LevelCount, true);
|
||
|
_level0 = level0;
|
||
|
}
|
||
|
|
||
|
return level0;
|
||
|
}
|
||
|
|
||
|
private void EnsureTable(PtLevel level, int index, bool hasNext)
|
||
|
{
|
||
|
Span<ulong> currentTable = level.AsSpan();
|
||
|
|
||
|
if ((currentTable[index] & 1) == 0)
|
||
|
{
|
||
|
PtLevel nextLevel = new PtLevel(_blockAllocator, LevelCount, hasNext);
|
||
|
|
||
|
currentTable[index] = (nextLevel.Address & ~(ulong)PageMask) | 3UL;
|
||
|
level.Next[index] = nextLevel;
|
||
|
level.EntriesCount++;
|
||
|
ValidateEntriesCount(level.EntriesCount);
|
||
|
}
|
||
|
else if (level.Next[index] == null)
|
||
|
{
|
||
|
Debug.Fail($"Index {index} is block, expected a table.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void WriteBlock(PtLevel level, int index, int depth, ulong pa, ulong attr)
|
||
|
{
|
||
|
Span<ulong> currentTable = level.AsSpan();
|
||
|
|
||
|
currentTable[index] = (pa & ~((ulong)AllLevelsMask >> (depth * LevelBits))) | (depth == 2 ? 3UL : 1UL) | attr;
|
||
|
|
||
|
level.EntriesCount++;
|
||
|
ValidateEntriesCount(level.EntriesCount);
|
||
|
}
|
||
|
|
||
|
private static void ValidateEntriesCount(int count)
|
||
|
{
|
||
|
Debug.Assert(count >= 0 && count <= LevelCount, $"Entries count {count} is invalid.");
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
_blockAllocator.Dispose();
|
||
|
}
|
||
|
}
|
||
|
}
|