mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:58:39 +00:00
85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using Ryujinx.Common.Utilities;
|
||
|
using System;
|
||
|
using System.Runtime.InteropServices;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Parameter
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Input header for a splitter destination update.
|
||
|
/// </summary>
|
||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||
|
public struct SplitterDestinationInParameter
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Magic of the input header.
|
||
|
/// </summary>
|
||
|
public uint Magic;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Target splitter destination data id.
|
||
|
/// </summary>
|
||
|
public int Id;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Mix buffer volumes storage.
|
||
|
/// </summary>
|
||
|
private MixArray _mixBufferVolume;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The mix to output the result of the splitter.
|
||
|
/// </summary>
|
||
|
public int DestinationId;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true if in use.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool IsUsed;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reserved/padding.
|
||
|
/// </summary>
|
||
|
private unsafe fixed byte _reserved[3];
|
||
|
|
||
|
[StructLayout(LayoutKind.Sequential, Size = 4 * RendererConstants.MixBufferCountMax, Pack = 1)]
|
||
|
private struct MixArray { }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Mix buffer volumes.
|
||
|
/// </summary>
|
||
|
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||
|
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||
|
|
||
|
/// <summary>
|
||
|
/// The expected constant of any input header.
|
||
|
/// </summary>
|
||
|
private const uint ValidMagic = 0x44444E53;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check if the magic is valid.
|
||
|
/// </summary>
|
||
|
/// <returns>Returns true if the magic is valid.</returns>
|
||
|
public bool IsMagicValid()
|
||
|
{
|
||
|
return Magic == ValidMagic;
|
||
|
}
|
||
|
}
|
||
|
}
|