Ryujinx/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
public struct BiquadFilterState
{
public float State0;
public float State1;
public float State2;
public float State3;
}
}