Ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferUpdate.cs

18 lines
508 B
C#
Raw Normal View History

2019-10-13 06:02:07 +00:00
using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private void UniformBufferUpdate(int argument)
{
UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
_context.AdvanceSequence();
}
}
}